Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Generate headers from shape and hit assets #579

Open
bates64 opened this issue Dec 28, 2021 · 3 comments
Open

Generate headers from shape and hit assets #579

bates64 opened this issue Dec 28, 2021 · 3 comments
Labels
asset Relates to a particular asset in the build graph build system Relates to build system internals like configure.py

Comments

@bates64
Copy link
Member

bates64 commented Dec 28, 2021

This can give us macros that use the ASCII names for models/colliders rather than their IDs in scripts and modelLists

@bates64
Copy link
Member Author

bates64 commented Nov 1, 2022

related to #832

@bates64
Copy link
Member Author

bates64 commented Nov 1, 2022

Note I pregenerated these already and are checked-in temporarily

@bates64
Copy link
Member Author

bates64 commented May 25, 2024

Consider as part of #1151 line of work

@bates64 bates64 added build system Relates to build system internals like configure.py asset Relates to a particular asset in the build graph labels May 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
asset Relates to a particular asset in the build graph build system Relates to build system internals like configure.py
Projects
None yet
Development

No branches or pull requests

1 participant