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[JP] Battle Code and Battle Areas #1198

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merged 1 commit into from
Sep 5, 2024
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mrshigure
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Comment on lines +623 to +644
if self.version == "jp":
build(
[
self.build_path() / "include/battle/actor_types.inc.c",
self.build_path() / "include/battle/actor_types.h",
],
[
Path("src/battle/actors_jp.yaml"),
],
"actor_types",
)
else:
build(
[
self.build_path() / "include/battle/actor_types.inc.c",
self.build_path() / "include/battle/actor_types.h",
],
[
Path("src/battle/actors.yaml"),
],
"actor_types",
)
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Had to create a new actors yaml file for JP. Not sure if this is the way we want to handle that or if it's better to somehow support all versions in the same file.

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Perhaps we're better off having this in the asset stack so it works naturally, but I'm uncertain

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I think for now this is fine and we can handle it later when we handle other assets unification between versions

@BowserSlug
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@ethteck ethteck merged commit efd86ab into pmret:main Sep 5, 2024
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