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Misc changes #751

Merged
merged 10 commits into from
Nov 30, 2024
Merged

Misc changes #751

merged 10 commits into from
Nov 30, 2024

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Berthalamew
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  • add new tag definitions (sound class, item, user interface globals, crate, device control, device light fixture, device machine, equipment, and garbage)
  • adjust grenade enums
  • add memory/static_arrays.h to precompiled header
  • cleanup map slots code
  • refactor weapon levels to use an array instead of a map
  • use sizeof in tag loader code
  • use function pointers instead of std::function in imgui handler code
  • remove prototypes for deleted functions in new_hud.cpp
  • replace std::fstream usage with fprintf in Config.cpp and Accounts.cpp
  • remove pragma pack and pop from input abstraction (not needed)
  • adjust loops for crosshair resizing code
  • adjust types for hud draw code
  • move rasterizer_globals_get_data to game_globals
  • add logging condition when scenario is unsupported (always printed it was unsupported before, regardless of version)

- crate, creature, device control, device light fixture, device machine, equipment, and garbage
- adjust grenade enums
- use sizeof in tag loader code
- use function pointers instead of std::function in imgui handler code
- remove prototypes for deleted functions in new_hud.cpp
- replace std::fstream usage with fprintf in Config.cpp and Accounts.cpp
- add memory/static_arrays.h to precompiled header
- change ShlObj.h include to ShlObj_core.h
- remove pragma pack and pop from input abstraction (not needed)
- adjust loops for crosshair resizing code
- adjust types for hud draw code
- adjust includes
- add logging condition when scenario is unsupported (always printed it was unsupported before, regardless of version)
@Berthalamew Berthalamew merged commit 9238d1a into pnill:development-new Nov 30, 2024
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3 participants