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imgui + ingame ui changes #761

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merged 5 commits into from
Dec 9, 2024

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Berthalamew
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@Berthalamew Berthalamew commented Dec 9, 2024

  • cleanup imgui handler code
  • remove debug overlay window and observer mode test code
  • replace online text in c_main_menu_list with hardcoded text
  • remove unneeded dx9 device globals

- make imgui_windows an array rather than a vector
- use c strings in handler code instead of std::string
- adjust name in geometry_point_data
- if we ever recompile the mainmenu we can revert back to the old code which grabs the string using string ids
- replace global interpolator bitvectors with uninitialized static flags
- remove unneeded patchcall for rasterizer_dx9_postprocess_scene
- remove voice_log
- fix bug in c_static_flags_no_init when m_flags is not perfectly divisible by LONG_BITS
- remove observer mode test code
- remove debug overlay window
- remove unneeded dx9 device interface globals
- is_elite was being set to NONE instead of true
@Berthalamew Berthalamew merged commit 2200e4f into pnill:development-new Dec 9, 2024
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2 participants