From e46fe3aea6caf8d466eb7324c7cd541d0bf3b23d Mon Sep 17 00:00:00 2001 From: poi-vrc <77053052+poi-vrc@users.noreply.github.com> Date: Thu, 24 Aug 2023 13:18:25 +0800 Subject: [PATCH] style: fix formatting --- .../Editor/Integrations/VRChat/BuildDTCabinetCallback.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Packages/com.chocopoi.vrc.dressingtools/Editor/Integrations/VRChat/BuildDTCabinetCallback.cs b/Packages/com.chocopoi.vrc.dressingtools/Editor/Integrations/VRChat/BuildDTCabinetCallback.cs index 74e8236a..78fd6bf9 100644 --- a/Packages/com.chocopoi.vrc.dressingtools/Editor/Integrations/VRChat/BuildDTCabinetCallback.cs +++ b/Packages/com.chocopoi.vrc.dressingtools/Editor/Integrations/VRChat/BuildDTCabinetCallback.cs @@ -90,7 +90,7 @@ public void OnPostprocessAvatar() } } - #region IEditorOnly Workaround +#region IEditorOnly Workaround // temporary workaround with VRCSDK to not remove IEditorOnly objects at early stage which causes problems // code referenced from MA: https://github.com/bdunderscore/modular-avatar/blob/main/Packages/nadena.dev.modular-avatar/Editor/PreventStripTagObjects.cs // https://feedback.vrchat.com/sdk-bug-reports/p/ieditoronly-components-should-be-destroyed-late-in-the-build-process @@ -147,7 +147,7 @@ public bool OnPreprocessAvatar(GameObject avatarGameObject) return true; } } - #endregion IEditorOnly Workaround +#endregion IEditorOnly Workaround } #endif