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Does the lack of answers mean it's not possible?
In the worst case we can probably use xfvb perhaps? https://en.wikipedia.org/wiki/Xvfb
If it's opengl based, we could also use something like the spring headless stubs, https://github.com/hughperkins/springheadless/tree/cdb02269c0df1b492e92040682173c521e5d24d3/tools/HeadlessSpring , but I suspect that mario being 2d is not opengl-based :)
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seems like @valiro21 got it working with xfvb #9 (comment)
@hughperkins FWIW I got it training in AWS using the Unity ML Agents AMI, which does all the X Server setup for you: https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Training-on-Amazon-Web-Service.md
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The text was updated successfully, but these errors were encountered: