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In your demo, if i understood it correctly heroes are going out through different exits?
Would like to implement pathfinding for multiple exits, 1 starting point and then find path to nearest exit?
Is this possible, or should i just call pathfinder for every end point separately and then determine closest one?
The text was updated successfully, but these errors were encountered:
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In your demo, if i understood it correctly heroes are going out through different exits?
Would like to implement pathfinding for multiple exits, 1 starting point and then find path to nearest exit?
Is this possible, or should i just call pathfinder for every end point separately and then determine closest one?
The text was updated successfully, but these errors were encountered: