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It'd be great to have the ability to create animated Gifs from graphics that aren't possible to create real-time (e.g. because each frame requires a web API call, which takes multiple seconds to complete). p5's redraw() function would be great for this to use (i.e. this invokes draw whenever a frame is ready to be added to the animation). Unfortunately, the current implementation of saveGif() does not seem to honor noLoop() - as the draw function is called periodically regardless.
The text was updated successfully, but these errors were encountered:
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Most appropriate sub-area of p5.js?
p5.js version
1.11.0
Web browser and version
130.0.6723.92
Operating system
macOS
Steps to reproduce this
Steps:
Snippet:
It'd be great to have the ability to create animated Gifs from graphics that aren't possible to create real-time (e.g. because each frame requires a web API call, which takes multiple seconds to complete). p5's
redraw()
function would be great for this to use (i.e. this invokes draw whenever a frame is ready to be added to the animation). Unfortunately, the current implementation ofsaveGif()
does not seem to honornoLoop()
- as the draw function is called periodically regardless.The text was updated successfully, but these errors were encountered: