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xgcc is the cross-compiler just built, so it is trying to build SPU code (or actually in this case precompiled headers, not code as such). Native headers should not be used.
debug/assertions.h is a header that is part of the std C++ library shipped with gcc. It will (eventually) get installed as /usr/local/ps3dev/spu/spu/include/c++/7.2.0/debug/assertions.h.
So what we have here is a case of gcc not finding its own headers. No ideas come immediately to mind I'm afraid.
I came across a similar issue when building my ps3 toolchain on macOS. Try this fix:
install the Xcode app (free from the Mac App store)
be sure to run Xcode for the first time, and allow it to install the "required dependencies" when asked.
once Xcode has been executed for the first time and everything is setup, just run the toolchain scripts again. Everything will run smoothly, with no missing gcc headers.
After I reported my previous issue and let this run for some, I came back to this:
Now, I am not too familiar with GCC's cross-compiling... so I don't know if it is trying to reference a native header, or not. Any advice?
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