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Hi, I'm testing Call of Duty 2 and while it works very good, it crashed during a map change on a jump server with this error:
00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=4)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=5)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=5)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=6)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=6)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=7)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=7)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=4)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=4)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=5)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=5)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=6)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=6)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glColorMaski(buf=7)".00d0:err:d3d:wined3d_debug_callback 0x1ee87d0: "GL_INVALID_VALUE in glDisableIndexed(index=7)".wine: UnhandledpagefaultonreadaccesstoFFFFFFFFataddress00000000(thread0024),startingdebugger...
Box86withDynarecv0.3.72e589f42builtonJun2202406:31:02winedbgdetected,notlaunchingit!0024:err:seh:start_debuggerCouldn't start debugger L"winedbg --auto 32 424" (1359)
ReadtheWineDevelopersGuideonhowtosetupwinedbgoranotherdebugger
I compiled it with: cmake .. -DRPI4=1 -DCMAKE_BUILD_TYPE=Release (so I can have -O3 optimisations)
Anyone has an idea what could be the cause?
Otherwise I'm so impressed by this work, I didn't know this was even possible. Genius!
The text was updated successfully, but these errors were encountered:
Map change usualy involve unloading / loading libs. I have fixed a few things in libdl lately, so it might be worth updating box86 to see if it works better or not.
Hi, I'm testing Call of Duty 2 and while it works very good, it crashed during a map change on a jump server with this error:
I compiled it with:
cmake .. -DRPI4=1 -DCMAKE_BUILD_TYPE=Release
(so I can have-O3
optimisations)Anyone has an idea what could be the cause?
Otherwise I'm so impressed by this work, I didn't know this was even possible. Genius!
The text was updated successfully, but these errors were encountered: