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[QUESTION] Using LSTMs with vectorized envs without ParallelEnv #1493
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It would be clearer if you could provide the specs of your Also, it seems that the LSTMModule can not properly work with vectorized environments in general because the current implementation of |
I'm not sure these are the specs you mention, but here's what I get:
Concerning the LSTMModule-Vectorized envs issue, I thought this had been fixed here. |
I would be interested in seeing the what the OrbitEnv looks like @ADebor. It would be cool to integrate that in torchrl! |
Hi there, I am glad to give it a try or share some experiences if you like. What I personally have been doing is very similar to |
Hi there, sorry for the late reply. I had to work on other stuff for a while, and still have. I'll get back to you as soon as I'm able to look at the code again. Since Orbit just merged their dev branch, I'm not sure my previous attempts are still compatible with this new version. Plus, my OrbitEnv was a very basic and naive class, and only small tests were conducted on my side. I'd be thrilled to see what you did @btx0424, thanks for the help. |
I believe the batch dimension mismatch you see here is actually unrelated to the use of LSTMs and its associated |
Hi there,
As mentioned here, I'm trying to use torchrl with NVIDIA Orbit to train an agent in parallel robot environments. I tried to draw inspiration from your recent IsaacGymEnv class to create a simple OrbitEnv class, inheriting from GymEnv directly as Orbit environments are registered in gym (made sense to me, but I may be wrong). I'm thus able to create a torchrl environment and add transforms, but I get in trouble when trying to use ("parallel") RNNs and thus hidden states.
Since Orbit environments are vectorized environments, I only create one torchrl environment wrapping the orbit one and I set the batch_size equal to the number of environments in the Orbit vectorized one. As I want to use LSTMs, I add the make_tensordict_primer() transform to my environment. If I then try to reset my environment, I get the following error:
where 2 is the number of parallel environments and the value tensor is a hidden state one (of length 5). I don't get what the problem is exactly, but it looks like the batch size is not taken into account when it comes to hidden states. When trying with a basic gym environment, I wrap my environment within a ParallelEnv instance and I have no issue, but in this case, using ParallelEnv causes a problem since (as I get it) torchrl tries to create multiple parallel and separate environments, which seems to be in conflict with Orbit where all environments are in the same scene in Isaac Sim.
Can you see a way to properly use LSTMs in torchrl while using a vectorized environment from Orbit? Don't hesitate to tell me if the question or context isn't clear. I apologize if I'm out of line here, I'm maybe missing something important in the way torchrl is supposed to be used.
Here is the complete stack trace:
Versions:
torchrl==0.1.1
torch==1.13.1
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