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程序员英语常用词.md

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title
程序员必须掌握的英语单词
{
  "application": "应用程式 应用、应用程序",
  "application framework": "应用程式框架、应用框架 应用程序框架",
  "architecture": "架构、系统架构 体系结构",
  "argument": "引数(传给函式的值)。叁见 parameter 叁数、实质叁数、实叁、自变量",
  "array": "阵列 数组",
  "arrow operator": "arrow(箭头)运算子 箭头操作符",
  "assembly": "装配件",
  "assembly language": "组合语言 汇编语言",
  "assert(ion)": " 断言",
  "assign": "指派、指定、设值、赋值 赋值",
  "assignment": "指派、指定 赋值、分配",
  "assignment operator": "指派(赋值)运算子 = 赋值操作符",
  "associated": "相应的、相关的 相关的、关联、相应的",
  "associative container": "关联式容器(对应 sequential container) 关联式容器",
  "atomic": "不可分割的 原子的",
  "attribute": "属性 属性、特性",
  "audio": "音讯 音频",
  "AI": "人工智慧 人工智能",
  "background": "背景 背景(用於图形着色) 后台(用於行程)",
  "backward compatible": "回溯相容 向下兼容",
  "bandwidth": "频宽 带宽",
  "base class": "基础类别 基类",
  "base type": "基础型别 (等同於 base class)",
  "batch": "批次(意思是整批作业) 批处理",
  "benefit": "利益 收益",
  "best viable function": "最佳可行函式 最佳可行函式 (从 viable functions 中挑出的最佳吻合者)",
  "binary search": "二分搜寻法 二分查找",
  "binary tree": "二元树 二叉树",
  "binary function": "二元函式 双叁函数",
  "binary operator": "二元运算子 二元操作符",
  "binding": "系结 绑定",
  "bit": "位元 位",
  "bit field": "位元栏 位域",
  "bitmap": "位元图 位图",
  "bitwise": "以 bit 为单元逐一┅",
  "bitwise copy": "以 bit 为单元进行复制;位元逐一复制 位拷贝",
  "block": "区块,区段 块、区块、语句块",
  "boolean": "布林值(真假值,true 或 false) 布尔值",
  "border": "边框、框线 边框",
  "brace(curly brace)": "大括弧、大括号 花括弧、花括号",
  "bracket(square brakcet)": "中括弧、中括号 方括弧、方括号",
  "breakpoint": "中断点 断点",
  "build": "建造、构筑、建置(MS 用语)",
  "build-in": "内建 内置",
  "bus": "汇流排 总线",
  "business": "商务,业务 业务",
  "buttons": "按钮 按钮",
  "byte": "位元组(由 8 bits 组成) 字节",
  "cache": "快取 高速缓存",
  "call": "呼叫、叫用 调用",
  "callback": "回呼 回调",
  "call operator": "call(函式呼叫)运算子调用操作符 (同 function call operator)",
  "candidate function": "候选函式 候选函数 (在函式多载决议程序中出现的候选函式)",
  "chain": "串链(例 chain of function calls) 链",
  "character": "字元 字符",
  "check box": "核取方块 (i.e. check button) 复选框",
  "checked exception": "可控式异常(Java)",
  "check button": "方钮 (i.e. check box) 复选按钮",
  "child class": "子类别(或称为derived class, subtype) 子类",
  "class": "类别 类",
  "class body": "类别本体 类体",
  "class declaration": "类别宣告、类别宣告式 类声明",
  "class definition": "类别定义、类别定义式 类定义",
  "class derivation list": "类别衍化列 类继承列表",
  "class head": "类别表头 类头",
  "class hierarchy": "类别继承体系, 类别阶层 类层次体系",
  "class library": "类别程式库、类别库 类库",
  "class template": "类别模板、类别范本 类模板",
  "class template partial specializations": "类别模板偏特化 类模板部分特化",
  "class template specializations": "类别模板特化 类模板特化",
  "cleanup": "清理、善后 清理、清除",
  "client": "客端、客户端、客户 客户",
  "client-server": "主从架构 客户/服务器",
  "clipboard": "剪贴簿 剪贴板",
  "clone": "复制 克隆",
  "collection": "群集 集合",
  "combo box": "复合方块、复合框 组合框",
  "command line": "命令列 命令行 (系统文字模式下的整行执行命令)",
  "communication": "通讯 通讯",
  "compatible": "相容 兼容",
  "compile time": "编译期 编译期、编译时",
  "compiler": "编译器 编译器",
  "component": "组件 组件",
  "composition": "复合、合成、组合 组合",
  "computer": "电脑、计算机 计算机、电脑",
  "concept": "概念 概念",
  "concrete": "具象的 实在的",
  "concurrent": "并行 并发",
  "configuration": "组态 配置",
  "connection": "连接,连线(网络,资料库) 连接",
  "constraint": "约束(条件)",
  "construct": "构件 构件",
  "container": "容器 容器 (存放资料的某种结构如 list, vector…)",
  "containment": "内含 包容",
  "context": "背景关系、周遭环境、上下脉络 环境、上下文",
  "control": "控制元件、控件 控件",
  "console": "主控台 控制台",
  "const": "常数(constant 的缩写,C++ 关键字)",
  "constant": "常数(相对於 variable) 常量",
  "constructor(ctor)": "建构式 构造函数 (与class 同名的一种 member functions)",
  "copy": "(v) 复制、拷贝 拷贝",
  "copy": "(n) 复件, 副本",
  "cover": "涵盖 覆盖",
  "create": "创建、建立、产生、生成 创建",
  "creation": "产生、生成 创建",
  "cursor": "游标 光标",
  "custom": "订制、自定 定制",
  "data": "资料 数据",
  "database": "资料库 数据库",
  "database schema": "数据库结构纲目",
  "data member": "资料成员、成员变数 数据成员、成员变量",
  "data structure": "资料结构 数据结构",
  "datagram": "资料元 数据报文",
  "dead lock": "死结 死锁",
  "debug": "除错 调试",
  "debugger": "除错器 调试器",
  "declaration": "宣告、宣告式 声明",
  "deduction": "推导(例:template argument deduction) 推导、推断",
  "default": "预设 缺省、默认",
  "defer": "延缓 推迟",
  "define": "定义 预定义",
  "definition": "定义、定义区、定义式 定义",
  "delegate": "委派、委托、委任 委托",
  "delegation": "(同上)",
  "demarshal": "反编列 散集",
  "dereference": "提领(取出指标所指物体的内容) 解叁考",
  "dereference operator": "dereference(提领)运算子 * 解叁考操作符",
  "derived class": "衍生类别 派生类",
  "design by contract": "契约式设计",
  "design pattern": "设计范式、设计样式 设计模式 ※ 最近我比较喜欢「设计范式」一词",
  "destroy": "摧毁、销毁",
  "destructor": "解构式 析构函数",
  "device": "装置、设备 设备",
  "dialog": "对话窗、对话盒 对话框",
  "directive": "指令(例:using directive) (编译)指示符",
  "directory": "目录 目录",
  "disk": "碟 盘",
  "dispatch": "分派 分派",
  "distributed computing": "分布式计算 (分布式电算) 分布式计算 分散式计算 (分散式电算)",
  "document": "文件 文档",
  "dot operator": "dot(句点)运算子 . (圆)点操作符",
  "driver": "驱动程式 驱动(程序)",
  "dynamic binding": "动态系结 动态绑定",
  "efficiency": "效率 效率",
  "efficient": "高效 高效",
  "end user": "终端用户",
  "entity": "物体 实体、物体",
  "encapsulation": "封装 封装",
  "enclosing class": "外围类别(与巢状类别 nested class 有关)外围类",
  "enum": "(enumeration) 列举(一种 C++ 资料型别) 枚举",
  "enumerators": "列举元(enum 型别中的成员) 枚举成员、枚举器",
  "equal": "相等 相等",
  "equality": "相等性 相等性",
  "equality operator": "equality(等号)运算子 == 等号操作符",
  "equivalence": "等价性、等同性、对等性 等价性",
  "equivalent": "等价、等同、对等 等价",
  "escape code": "转义码 转义码",
  "evaluate": "评估、求值、核定 评估",
  "event": "事件 事件",
  "event driven": "事件驱动的 事件驱动的",
  "exception": "异常情况 异常",
  "exception declaration": "异常宣告(ref. C++ Primer 3/e, 11.3) 异常声明",
  "exception handling": "异常处理、异常处理机制 异常处理、异常处理机制",
  "exception specification": "异常规格(ref. C++ Primer 3/e, 11.4) 异常规范",
  "exit": "退离(指离开函式时的那一个执行点) 退出",
  "explicit": "明白的、明显的、显式 显式",
  "export": "汇出 引出、导出",
  "expression": "运算式、算式 表达式",
  "facility": "设施、设备 设施、设备",
  "feature": "特性",
  "field": "栏位,资料栏(Java) 字段, 值域(Java)",
  "file": "档案 文件",
  "firmware": "韧体 固件",
  "flag": "旗标 标记",
  "flash memory": "快闪记忆体 闪存",
  "flexibility": "弹性 灵活性",
  "flush": "清理、扫清 刷新",
  "font": "字型 字体",
  "form": "表单(programming 用语) 窗体",
  "formal parameter": "形式叁数 形式叁数",
  "forward declaration": "前置宣告 前置声明",
  "forwarding": "转呼叫,转发 转发",
  "forwarding function": "转呼叫函式,转发函式 转发函数",
  "fractal": "碎形 分形",
  "framework": "框架 框架",
  "full specialization": "全特化(ref. partial specialization)",
  "function": "函式、函数 函数",
  "function call operator": "同 call operator",
  "function object": "函式物件(ref. C++ Primer 3/e, 12.3) 函数对象",
  "function overloaded resolution": "函式多载决议程序 函数重载解决(方案)",
  "functionality": "功能、机能 功能",
  "function template": "函式模板、函式范本 函数模板",
  "functor": "仿函式 仿函式、函子",
  "game": "游戏 游戏",
  "generate": "生成",
  "generic": "泛型、一般化的 一般化的、通用的、泛化",
  "generic algorithm": "泛型演算法 通用算法",
  "getter": "(相对於 setter) 取值函式",
  "global": "全域的(对应於 local) 全局的",
  "global object": "全域物件 全局对象",
  "global scope resolution operator": "全域生存空间(范围决议)运算子 :: 全局范围解析操作符",
  "group": "群组",
  "group box": "群组方块 分组框",
  "guard clause": "卫述句 (Refactoring, p250) 卫语句",
  "GUI": "图形介面 图形界面",
  "hand shaking": "握手协商",
  "handle": "识别码、识别号、号码牌、权柄 句柄",
  "handler": "处理常式 处理函数",
  "hard-coded": "编死的 硬编码的",
  "hard-copy": "硬拷图 屏幕截图",
  "hard disk": "硬碟 硬盘",
  "hardware": "硬体 硬件",
  "hash table": "杂凑表 哈希表、散列表",
  "header file": "表头档、标头档 头文件",
  "heap": "堆积 堆",
  "hierarchy": "阶层体系 层次结构(体系)",
  "hook": "挂钩 钩子",
  "hyperlink": "超链结 超链接",
  "icon": "图示、图标 图标",
  "IDE": "整合开发环境 集成开发环境",
  "identifier": "识别字、识别符号 标识符",
  "if and only if": "若且唯若 当且仅当",
  "Illinois": "伊利诺 伊利诺斯",
  "image": "影像 图象",
  "immediate base": "直接的(紧临的)上层 base class。 直接上层基类",
  "immediate derived": "直接的(紧临的)下层 derived class。 直接下层派生类",
  "immutability": "不变性",
  "immutable": "不可变(的)",
  "implement": "实作、实现 实现",
  "implementation": "实作品、实作体、实作码、实件 实现",
  "implicit": "隐喻的、暗自的、隐式 隐式",
  "import": "汇入 导入",
  "increment operator": "累加运算子 ++ 增加操作符",
  "infinite loop": "无穷回圈 无限循环",
  "infinite recursive": "无穷递回 无限递归",
  "information": "资讯 信息",
  "infrastructure": "公共基础建设",
  "inheritance": "继承、继承机制 继承、继承机制",
  "inline": "行内 内联",
  "inline expansion": "行内展开 内联展开",
  "initialization": "初始化(动作) 初始化",
  "initialization list": "初值列 初始值列表",
  "initialize": "初始化 初始化",
  "inner class": "内隐类别 内嵌类",
  "instance": "实体 实例 (根据某种表述而实际产生的「东西」)",
  "instantiated": "具现化、实体化(常应用於 template) 实例化",
  "instantiation": "具现体、具现化实体(常应用於 template) 实例",
  "integer": "(integral) 整数(的) 整型(的)",
  "integrate": "整合 集成",
  "interacts": "交谈、互动 交互",
  "interface": "介面 接口",
  "for GUI": "介面 界面",
  "interpreter": "直译器 解释器",
  "invariants": "恒常性,约束条件 约束条件",
  "invoke": "唤起 调用",
  "iterate": "迭代(回圈一个轮回一个轮回地进行) 迭代",
  "exception": "异常情况 异常",
  "exception declaration": "异常宣告(ref. C++ Primer 3/e, 11.3) 异常声明",
  "exception handling": "异常处理、异常处理机制 异常处理、异常处理机制",
  "exception specification": "异常规格(ref. C++ Primer 3/e, 11.4) 异常规范",
  "exit": "退离(指离开函式时的那一个执行点) 退出",
  "explicit": "明白的、明显的、显式 显式",
  "export": "汇出 引出、导出",
  "expression": "运算式、算式 表达式",
  "facility": "设施、设备 设施、设备",
  "feature": "特性",
  "field": "栏位,资料栏(Java) 字段, 值域(Java)",
  "file": "档案 文件",
  "firmware": "韧体 固件",
  "flag": "旗标 标记",
  "flash memory": "快闪记忆体 闪存",
  "flexibility": "弹性 灵活性",
  "flush": "清理、扫清 刷新",
  "font": "字型 字体",
  "form": "表单(programming 用语) 窗体",
  "formal parameter": "形式叁数 形式叁数",
  "forward declaration": "前置宣告 前置声明",
  "forwarding": "转呼叫,转发 转发",
  "forwarding function": "转呼叫函式,转发函式 转发函数",
  "fractal": "碎形 分形",
  "framework": "框架 框架",
  "full specialization": "全特化(ref. partial specialization)",
  "function": "函式、函数 函数",
  "function call operator": "同 call operator",
  "function object": "函式物件(ref. C++ Primer 3/e, 12.3) 函数对象",
  "function overloaded resolution": "函式多载决议程序 函数重载解决(方案)",
  "functionality": "功能、机能 功能",
  "function template": "函式模板、函式范本 函数模板",
  "functor": "仿函式 仿函式、函子",
  "game": "游戏 游戏",
  "generate": "生成",
  "generic": "泛型、一般化的 一般化的、通用的、泛化",
  "generic algorithm": "泛型演算法 通用算法",
  "getter": "(相对於 setter) 取值函式",
  "global": "全域的(对应於 local) 全局的",
  "global object": "全域物件 全局对象",
  "global scope resolution operator": "全域生存空间(范围决议)运算子 :: 全局范围解析操作符",
  "group": "群组",
  "group box": "群组方块 分组框",
  "guard clause": "卫述句 (Refactoring, p250) 卫语句",
  "GUI": "图形介面 图形界面",
  "hand shaking": "握手协商",
  "handle": "识别码、识别号、号码牌、权柄 句柄",
  "handler": "处理常式 处理函数",
  "hard-coded": "编死的 硬编码的",
  "hard-copy": "硬拷图 屏幕截图",
  "hard disk": "硬碟 硬盘",
  "hardware": "硬体 硬件",
  "hash table": "杂凑表 哈希表、散列表",
  "header file": "表头档、标头档 头文件",
  "heap": "堆积 堆",
  "hierarchy": "阶层体系 层次结构(体系)",
  "hook": "挂钩 钩子",
  "hyperlink": "超链结 超链接",
  "icon": "图示、图标 图标",
  "IDE": "整合开发环境 集成开发环境",
  "identifier": "识别字、识别符号 标识符",
  "if and only if": "若且唯若 当且仅当",
  "Illinois": "伊利诺 伊利诺斯",
  "image": "影像 图象",
  "immediate base": "直接的(紧临的)上层 base class。 直接上层基类",
  "immediate derived": "直接的(紧临的)下层 derived class。 直接下层派生类",
  "immutability": "不变性",
  "immutable": "不可变(的)",
  "implement": "实作、实现 实现",
  "implementation": "实作品、实作体、实作码、实件 实现",
  "implicit": "隐喻的、暗自的、隐式 隐式",
  "import": "汇入 导入",
  "increment operator": "累加运算子 ++ 增加操作符",
  "infinite loop": "无穷回圈 无限循环",
  "infinite recursive": "无穷递回 无限递归",
  "information": "资讯 信息",
  "infrastructure": "公共基础建设",
  "inheritance": "继承、继承机制 继承、继承机制",
  "inline": "行内 内联",
  "inline expansion": "行内展开 内联展开",
  "initialization": "初始化(动作) 初始化",
  "initialization list": "初值列 初始值列表",
  "initialize": "初始化 初始化",
  "inner class": "内隐类别 内嵌类",
  "instance": "实体 实例 (根据某种表述而实际产生的「东西」)",
  "instantiated": "具现化、实体化(常应用於 template) 实例化",
  "instantiation": "具现体、具现化实体(常应用於 template) 实例",
  "integer": "(integral) 整数(的) 整型(的)",
  "integrate": "整合 集成",
  "interacts": "交谈、互动 交互",
  "interface": "介面 接口",
  "for GUI": "介面 界面",
  "interpreter": "直译器 解释器",
  "invariants": "恒常性,约束条件 约束条件",
  "invoke": "唤起 调用",
  "iterate": "迭代(回圈一个轮回一个轮回地进行) 迭代",
  "iterative": "反覆的,迭代的",
  "iterator": "迭代器(一种泛型指标) 迭代器",
  "iteration": "迭代(回圈每次轮回称为一个 iteration) 迭代",
  "item": "项目、条款 项、条款、项目",
  "laser": "雷射 激光",
  "level": "阶 层 (级) 例 high level 高阶 高层",
  "library": "程式库、函式库 库、函数库",
  "lifetime": "生命期、寿命 生命期、寿命",
  "link": "联结、连结 连接,链接",
  "linker": "联结器、连结器 连接器",
  "literal constant": "字面常数(例 3.14 或 “hi” 这等常数值) 字面常数",
  "list": "串列(linked-list) 列表、表、链表",
  "list box": "列表方块、列表框 列表框",
  "load": "载入 装载",
  "loader": "载入器 装载器、载入器",
  "local": "区域的(对应於 global) 局部的",
  "local object": "区域物件 局部对象",
  "lock": "机锁",
  "loop": "回圈 循环",
  "lvalue": "左值 左值",
  "macro": "巨集 宏",
  "magic number": "魔术数字 魔法数",
  "maintain": "维护 维护",
  "manipulator": "操纵器(iostream 预先定义的一种东西) 操纵器",
  "marshal": "编列 列集 叁考 demarshal",
  "mechanism": "机制 机制",
  "member": "成员 成员",
  "member access operator": "成员取用运算子(有 dot 和 arrow 两种) 成员存取操作符",
  "member function": "成员函式 成员函数",
  "member initialization list": "成员初值列 成员初始值列表",
  "memberwise": "以 member 为单元┅、members 逐一┅ 以成员为单位",
  "memberwise copy": "以 members 为单元逐一复制",
  "memory": "记忆体 内存",
  "menu": "表单、选单 菜单",
  "message": "讯息 消息",
  "message based": "以讯息为基础的 基於消息的",
  "message loop": "讯息回圈 消息环",
  "method": "(java) 方法、行为、函式 方法",
  "meta-": "超- 元- 例 meta-programming 超编程 元编程",
  "micro": "微 微",
  "middleware": "中介层 中间件",
  "modeling": "模塑",
  "modeling language": "塑模语言,建模语言",
  "modem": "数据机 调制解调器",
  "module": "模组 模块",
  "modifier": "饰词 修饰符",
  "most derived class": "最末层衍生类别 最底层的派生类",
  "mouse": "滑鼠 鼠标",
  "mutable": "可变的 可变的",
  "multi-tasking": "多工 多任务",
  "namespace": "命名空间 名字空间、命名空间",
  "native": "原生的 本地的、固有的",
  "nested class": "巢状类别 嵌套类",
  "network": "网路 网络",
  "network card": "网路卡 网卡",
  "object": "物件 对象",
  "object based": "以物件为基础的 基於对象的",
  "object file": "目的档 目标文件",
  "object model": "物件模型 对象模型",
  "object oriented": "物件导向的 面向对象的",
  "online": "线上 在线",
  "opaque": "不透明的",
  "operand": "运算元 操作数",
  "operating system": "(OS) 作业系统 操作系统",
  "operation": "操作、操作行为 操作",
  "operator": "运算子 操作符、运算符",
  "option": "选项,可选方案 选项",
  "ordinary": "常规的 常规的",
  "overflow": "上限溢位(相对於 underflow) 溢出(underflow:下溢)",
  "overhead": "额外负担、额外开销 额外开销",
  "overload": "多载化、多载化、重载 重载",
  "overloaded function": "多载化函式 重载的函数",
  "overloaded operator": "多载化运算子 被重载的操作符",
  "overloaded set": "多载集合 重载集合",
  "override": "改写、覆写 重载、改写、重新定义 (在 derived class 中重新定义虚拟函式",
  "package": "套件 包",
  "pair": "对组",
  "palette": "调色盘、组件盘、工具箱",
  "pane": "窗格 窗格 (有时为嵌板之意,例 Java Content Pane)",
  "parallel": "平行 并行",
  "parameter": "叁数(函式叁数列上的变数) 叁数、形式叁数、形叁",
  "parameter list": "叁数列 叁数列表",
  "parent class": "父类别(或称 base class) 父类",
  "parentheses": "小括弧、小括号 圆括弧、圆括号",
  "parse": "解析 解析",
  "part": "零件 部件",
  "partial specialization": "偏特化(ref. C++ Primer 3/e, 16.10) 局部特化 (ref. full specialization)",
  "pass by address": "传址(函式引数的传递方式)(非正式用语)传地址",
  "pass by reference": "传址(函式引数的一种传递方式) 传地址, 按引用传递",
  "pass by value": "传值(函式引数的一种传递方式) 按值传递",
  "pattern": "范式、样式 模式",
  "performance": "效率、性能兼而有之 性能",
  "persistence": "永续性 持久性",
  "pixel": "图素、像素 像素",
  "placement delete": "ref. C++ Primer 3/e, 15.8.2",
  "placement new": "ref. C++ Primer 3/e, 15.8.2",
  "platform": "平台 平台",
  "pointer": "指标 指针 址位器(和址叁器 reference 形成对映,满好)",
  "poll": "轮询 轮询",
  "polymorphism": "多型 多态",
  "pop up": "冒起式、弹出式 弹出式",
  "port": "埠 端口",
  "postfix": "后置式、后序式 后置式",
  "precedence": "优先序(通常用於运算子的优先执行次序)",
  "prefix": "前置式、前序式 前置式",
  "preprocessor": "前处理器 预处理器",
  "prime": "质数 素数",
  "primitive type": "基本型别 (不同於 base class,基础类别)",
  "print": "列印 打印",
  "printer": "印表机 打印机",
  "priority": "优先权 (通常用於执行绪获得 CPU 时间的优先次序)",
  "procedure": "程序 过程",
  "procedural": "程序性的、程序式的 过程式的、过程化的",
  "process": "行程 进程",
  "profile": "评测 评测",
  "profiler": "效能(效率)评测器 效能(性能)评测器",
  "programmer": "程式员 程序员",
  "programming": "编程、程式设计、程式化 编程",
  "progress bar": "进度指示器 进度指示器",
  "project": "专案 项目、工程",
  "property": "属性",
  "protocol": "协定 协议",
  "pseudo code": "假码、虚拟码、伪码 伪码",
  "qualified": "经过资格修饰(例如加上 scope 运算子) 限定",
  "qualifier": "资格修饰词、饰词 限定修饰词",
  "quality": "品质 质量",
  "queue": "伫列 队列",
  "radian": "径度 弧度",
  "radio button": "圆钮 单选按钮",
  "raise": "引发(常用来表示发出一个 exception) 引起、引发",
  "random number": "随机数、乱数 随机数",
  "range": "范围、区间(用於 STL 时) 范围、区间",
  "rank": "等级、分等(ref. C++Primer 3/e 9,15章) 等级",
  "raw": "生鲜的、未经处理的 未经处理的",
  "record": "记录 记录",
  "recordset": "记录集 记录集",
  "recursive": "递回 递归",
  "re-direction": "重导向 重定向",
  "refactoring": "重构、重整 重构",
  "refer": "取用 叁考",
  "refer to": "指向、指涉、指代",
  "reference": "(C++ 中类似指标的东西,相当於 “化身”) 引用、叁考 址叁器, see pointer",
  "register": "暂存器 寄存器",
  "reflection": "反射 反射、映像",
  "relational database": "关联式资料库 关系数据库",
  "represent": "表述,表现 表述,表现",
  "resolve": "决议(为算式中的符号名称寻找 解析 对应之宣告式的过程)",
  "resolution": "决议程序、决议过程 解析过程",
  "resolution": "解析度 分辨率",
  "restriction": "局限",
  "return": "传回、回返 返回",
  "return type": "回返型别 返回类型",
  "return value": "回返值 返回值",
  "robust": "强固、稳健 健壮",
  "robustness": "强固性、稳健性 健壮性",
  "routine": "常式 例程",
  "runtime": "执行期 运行期、运行时",
  "common language runtime": "(CLR) 译为「通用语言执行层」",
  "rvalue": "右值 右值",
  "save": "储存 存储",
  "schedule": "排程 调度",
  "scheduler": "排程器 调度程序",
  "scheme": "结构纲目、组织纲目",
  "scroll bar": "卷轴 滚动条",
  "scope": "生存空间、生存范围、范畴、作用域 生存空间",
  "scope operator": "生存空间(范围决议)运算子 :: 生存空间操作符",
  "scope resolution operator": "生存空间决议运算子 生存空间解析操作符 (与scope operator同)",
  "screen": "萤幕 屏幕",
  "search": "搜寻 查找",
  "semantics": "语意 语义",
  "sequential container": "序列式容器 顺序式容器 (对应於 associative container)",
  "server": "伺服器、伺服端 服务器、服务端",
  "serial": "串行",
  "serialization": "次第读写,序列化 序列化 (serialize)",
  "setter": "(相对於 getter) 设值函式",
  "signal": "信号",
  "signature": "标记式、签名式、署名式 签名",
  "slider": "滚轴 滑块",
  "slot": "条孔、槽 槽",
  "smart pointer": "灵巧指标、精灵指标 智能指针",
  "snapshot": "萤幕快照(图) 屏幕截图",
  "specialization": "特殊化、特殊化定义、特殊化宣告 特化",
  "specification": "规格 规格、规范",
  "splitter": "分裂视窗 切分窗口",
  "software": "软体 软件",
  "solution": "解法,解决方案 方案",
  "source": "原始码 源码、源代码",
  "stack": "堆叠 栈",
  "stack unwinding": "堆叠辗转开解(此词用於 exception 主题) 栈辗转开解 *",
  "standard library": "标准程式库",
  "standard template library": "标准模板程式库",
  "statement": "述句 语句、声明",
  "status bar": "状态列、状态栏 状态条",
  "STL": "见 standard template library",
  "stream": "资料流、串流 流",
  "string": "字串 字符串",
  "subscript operator": "下标运算子 [ ] 下标操作符",
  "subtype": "子型别 子类型",
  "support": "支援 支持",
  "suspend": "虚悬 挂起",
  "symbol": "符号 记号",
  "syntax": "语法 语法",
  "tag": "标签 标记 索引标签,页签",
  "target": "标的(例 target pointer:标的指标) 目标",
  "task switch": "工作切换 任务切换",
  "template": "模板、范本 模板",
  "template argument deduction": "模板引数推导 模板叁数推导",
  "template explicit specialization": "模板显式特化(版本) 模板显式特化",
  "template parameter": "模板叁数 模板叁数",
  "temporary object": "暂时物件 临时对象",
  "text": "文字 文本"
}