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path_planner.py
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path_planner.py
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# VEX IQ Python-Project
import sys
import vexiq
import math
import timer
#region config
leftMotor = vexiq.Motor(1)
rightMotor = vexiq.Motor(2)
gyro = vexiq.Gyro(3)
#endregion config
import math
class PathPlanner:
originalPath = None
nodeOnlyPath = None
smoothPath = None
leftPath = None
rightPath = None
origCenterVelocity = None
origRightVelocity = None
origLeftVelocity = None
smoothCenterVelocity = None
smoothRightVelocity = None
smoothLeftVelocity = None
accumHeading = None
totalTime = 0
totalDistance = 0
numFinalPoints = 0
pathAlpha = 0.7
pathBeta = 0.3
pathTolerance = 0.0001
velocityAlpha = 0.1
velocityBeta = 0.3
velocityTolerance = 0.0001
def __init__(self, path):
self.originalPath = [row[:] for row in path]
def printArr(self, path):
print("X:, Y:")
for val in path:
print(val)
def print2DArr(self, path):
print("X:, Y:")
for val in path:
print(str(val[0]) + "," + str(val[1]))
def inject(self, orig, numToInject):
lengthOfArray = len(orig) + ((numToInject)*(len(orig)-1))
morePoints = [[0 for w in range(2)] for h in range(lengthOfArray)]
index = 0
for i in range(len(orig)-1):
morePoints[index][0] = orig[i][0]
morePoints[index][1] = orig[i][1]
index = index + 1
for j in range(1, numToInject + 1):
morePoints[index][0] = j * ((orig[i+1][0]-orig[i][0])/(numToInject+1)) + orig[i][0]
morePoints[index][1] = j * ((orig[i+1][1]-orig[i][1])/(numToInject+1)) + orig[i][1]
index = index + 1
morePoints[index][0] = orig[-1][0]
morePoints[index][1] = orig[-1][1]
index = index + 1
return morePoints
def smoother(self, path, weight_data, weight_smooth, tolerance):
newPath = [row[:] for row in path]
change = tolerance
while change >= tolerance:
change = 0.0
for i in range(1, len(path)-1):
for j in range(len(path[i])):
aux = newPath[i][j]
newPath[i][j] += weight_data * (path[i][j] - newPath[i][j]) + weight_smooth * (newPath[i-1][j] + newPath[i+1][j] - (2.0 * newPath[i][j]))
change += abs(aux - newPath[i][j])
return newPath
def nodeOnlyWaypoints(self, path):
li = []
li.append(path[0])
for i in range(1, len(path) - 1):
vector1 = math.atan2((path[i][1]-path[i-1][1]), path[i][0] - path[i-1][0])
vector2 = math.atan2((path[i+1][1]-path[i][1]), path[i+1][0] - path[i][0])
if abs(vector2-vector1) >= 0.01:
li.append(path[i])
li.append(path[-1])
return li
def velocity(self, smoothPath, timestep):
dxdt = [None] * len(smoothPath);
dydt = [None] * len(smoothPath);
velocity = [[0 for w in range(2)] for h in range(len(smoothPath))]
dxdt[0] = 0
dydt[0] = 0
velocity[0][0] = 0
velocity[0][1] = 0
self.accumHeading[0][1] = 0
for i in range(1, len(smoothPath)):
dxdt[i] = (smoothPath[i][0]-smoothPath[i-1][0])/timestep
dydt[i] = (smoothPath[i][1]-smoothPath[i-1][1])/timestep
velocity[i][0] = velocity[i-1][0] + timestep
self.accumHeading[i][0] = self.accumHeading[i-1][0] + timestep
velocity[i][1] = math.sqrt(math.pow(dxdt[i], 2) + math.pow(dydt[i], 2))
return velocity
def velocityFix(self, smoothVelocity, origVelocity, tolerance):
difference = self.errorSum(origVelocity, smoothVelocity)
fixVel = [[0 for w in range(2)] for h in range(len(smoothVelocity))]
for i in range(len(smoothVelocity)):
fixVel[i][0] = smoothVelocity[i][0]
fixVel[i][1] = smoothVelocity[i][1]
increase = 0
while abs(difference[-1]) > tolerance:
increase = difference[-1]/1/50
for i in range(1, len(fixVel)):
fixVel[i][1] = fixVel[i][1] - increase
difference = self.errorSum(origVelocity, fixVel)
return fixVel
def errorSum(self, origVelocity, smoothVelocity):
tempOrigDist = [None] * len(origVelocity)
tempSmoothDist = [None] * len(smoothVelocity)
difference = [None ] * len(smoothVelocity)
timeStep = origVelocity[1][0] - origVelocity[0][0]
tempOrigDist[0] = origVelocity[0][1]
tempSmoothDist[0] = smoothVelocity[0][1]
for i in range(1, len(origVelocity)):
tempOrigDist[i] = origVelocity[i][1] * timeStep + tempOrigDist[i-1]
tempSmoothDist[i] = smoothVelocity[i][1] * timeStep + tempSmoothDist[i-1]
difference[i] = tempSmoothDist[i] - tempOrigDist[i]
return difference
def injectionCounter2Step(self, numNodeOnlyPoints, maxTimeToCompelete, timestep):
first = 0
second = 0
third = 0
oldPointsTotal = 0
numFinalPoints = 0
ret = []
totalPoints = maxTimeToCompelete / timestep
if totalPoints < 100:
pointsFirst = 0
pointsTotal = 0
for i in range(4, 7):
for j in range(1, 9):
pointsFirst = i * (numNodeOnlyPoints-1) + numNodeOnlyPoints
pointsTotal = (j*(pointsFirst-1)+pointsFirst)
if pointsTotal <= totalPoints and pointsTotal > oldPointsTotal:
first = i
second = j
numFinalPoints = pointsTotal
oldPointsTotal = pointsTotal
ret.append(first)
ret.append(second)
ret.append(third)
else:
pointsFirst = 0
pointsSecond = 0
pointsTotal = 0
for i in range(1, 6):
for j in range(1, 9):
for k in range(1, 8):
pointsFirst = i * (numNodeOnlyPoints-1) + numNodeOnlyPoints;
pointsSecond = (j * (pointsFirst - 1) + pointsFirst)
pointsTotal = (k * (pointsSecond - 1) + pointsSecond)
if pointsTotal <= totalPoints:
first = i
second = j
third = k
numFinalPoints = pointsTotal
ret.append(first)
ret.append(second)
ret.append(third)
return ret
def leftRight(self, smoothPath, robotTrackWidth):
leftPath = [[0 for w in range(2)] for h in range(len(smoothPath))]
rightPath = [[0 for w in range(2)] for h in range(len(smoothPath))]
gradient = [[0 for w in range(2)] for h in range(len(smoothPath))]
for i in range(len(smoothPath) - 1):
gradient[i][1] = math.atan2(smoothPath[i+1][1] - smoothPath[i][1], smoothPath[i+1][0] - smoothPath[i][0])
gradient[-1][1] = gradient[-2][1]
for i in range(len(gradient)):
leftPath[i][0] = (robotTrackWidth / 2 * math.cos(gradient[i][1] + math.pi/2)) + smoothPath[i][0]
leftPath[i][1] = (robotTrackWidth / 2 * math.sin(gradient[i][1] + math.pi/2)) + smoothPath[i][1]
rightPath[i][0] = (robotTrackWidth / 2 * math.cos(gradient[i][1] - math.pi/2)) + smoothPath[i][0]
rightPath[i][1] = (robotTrackWidth / 2 * math.sin(gradient[i][1] - math.pi/2)) + smoothPath[i][1]
deg = math.degrees(gradient[i][1])
gradient[i][1] = deg
if i > 0:
if deg-gradient[i-1][1] > 180:
gradient[i][1] = -360+deg
if deg-gradient[i-1][1] < -180:
gradient[i][1] = 360+deg
self.accumHeading = gradient
self.leftPath = leftPath
self.rightPath = rightPath
def calculate(self, totalTime, timestep, robotTrackWidth):
print("hello")
self.nodeOnlyPath = self.nodeOnlyWaypoints(self.originalPath)
inject = self.injectionCounter2Step(len(self.nodeOnlyPath), totalTime, timestep)
print("got past injection counter")
for i in range(len(inject)):
if i == 0:
self.smoothPath = self.inject(self.nodeOnlyPath, inject[0])
self.smoothPath = self.smoother(self.smoothPath, self.pathAlpha, self.pathBeta, self.pathTolerance)
else:
self.smoothPath = self.inject(self.smoothPath, inject[i])
self.smoothPath = self.smoother(self.smoothPath, 0.1, 0.3, 0.0001)
print("got past inject and smooth")
self.leftRight(self.smoothPath, robotTrackWidth)
self.origCenterVelocity = self.velocity(self.smoothPath, timestep)
self.origLeftVelocity = self.velocity(self.leftPath, timestep)
self.origRightVelocity = self.velocity(self.rightPath, timestep)
self.smoothCenterVelocity = [row[:] for row in self.origCenterVelocity]
self.smoothLeftVelocity = [row[:] for row in self.origLeftVelocity]
self.smoothRightVelocity = [row[:] for row in self.origRightVelocity]
self.smoothCenterVelocity[-1][1] = 0.0
self.smoothLeftVelocity[-1][1] = 0.0
self.smoothRightVelocity[-1][1] = 0.0
self.smoothCenterVelocity = self.smoother(self.smoothCenterVelocity, self.velocityAlpha, self.velocityBeta, self.velocityTolerance)
self.smoothLeftVelocity = self.smoother(self.smoothLeftVelocity, self.velocityAlpha,self.velocityBeta, self.velocityTolerance)
self.smoothRightVelocity = self.smoother(self.smoothRightVelocity, self.velocityAlpha, self.velocityBeta, self.velocityTolerance)
self.smoothCenterVelocity = self.velocityFix(self.smoothCenterVelocity, self.origCenterVelocity, 0.0001)
self.smoothLeftVelocity = self.velocityFix(self.smoothLeftVelocity, self.origLeftVelocity, 0.0001)
self.smoothRightVelocity = self.velocityFix(self.smoothRightVelocity, self.origRightVelocity, 0.0001)
print("done")
waypoints = []
waypoints.append([7,16])
waypoints.append([11,16])
waypoints.append([17,28])
waypoints.append([23,28])
totalTime = 4
timestep = 0.1
robotTrackWidth = 7
planner = PathPlanner(waypoints)
planner.calculate(totalTime, timestep, robotTrackWidth)
print("Smooth Path")
planner.print2DArr(planner.smoothPath)
print("Velocity Path")
planner.print2DArr(planner.smoothCenterVelocity)
print("Left Velocity Path")
planner.print2DArr(planner.smoothLeftVelocity)
print("Right Velocity Path")
planner.print2DArr(planner.smoothRightVelocity)
timeCounter = timer.Timer()
timeCounter.start()
wheel_radius = 1.25319
wheel_radius_meters = wheel_radius * .0254
i = 0
def translate(value, leftMin, leftMax, rightMin, rightMax):
# Figure out how 'wide' each range is
leftSpan = leftMax - leftMin
rightSpan = rightMax - rightMin
# Convert the left range into a 0-1 range (float)
valueScaled = float(value - leftMin) / float(leftSpan)
# Convert the 0-1 range into a value in the right range.
return rightMin + (valueScaled * rightSpan)
while(True):
currentTime = timeCounter.elapsed_time()
if currentTime >= 0.1:
if i < len(planner.smoothRightVelocity):
leftMotorMPS = planner.smoothLeftVelocity[i][1] * 0.0254
rightMotorMPS = planner.smoothRightVelocity[i][1] * 0.0254
leftmotorRadiansPerSecond = leftMotorMPS / wheel_radius_meters
rightmotorRadiansPerSecond = rightMotorMPS / wheel_radius_meters
leftMotorRPM = leftmotorRadiansPerSecond * 9.549
rightMotorRPM = rightmotorRadiansPerSecond * 9.549
leftMotorSpeed = translate(leftMotorRPM, -120, 120, -100, 100)
rightMotorSpeed = translate(rightMotorRPM, -120, 120, -100, 100)
leftMotor.run(-leftMotorSpeed)
rightMotor.run(rightMotorSpeed)
else:
leftMotor.run(0)
rightMotor.run(0)
timeCounter.reset()
timeCounter.start()
i = i + 1