- Prevent scrolling in the parent window when scrolling inside the selection box.
- Close the selection box when scrolling in the parent document.
- The selection box will now limit its height to the available space within the context's window dimensions, and position itself either below or above the
select
element as appropriate. #91
An effort has been made for header files to include what they use, and nothing else. This effort has measurably improved compile times, especially when not using precompiled headers.
This change also makes it easier to include only parts of the library headers in the user application for improved compile times. That is, instead of including the whole core library using #include <RmlUi/Core.h>
, one can specify which ones are needed such as #include <RmlUi/Core/Element.h>
.
The library now makes use of CMake's precompiled header support (requires CMake 3.16 or higher), which can optionally be disabled. In Visual Studio, compilation times are improved by almost 50% when enabled.
- The
style
attribute no longer requires a semi-colon;
after the final property. - The sample projects now universally use the
F8
key to toggle the RmlUi debugger on all platforms. - Add an upper limit to the number of possible custom properties and events. This change will reduce the number of dynamic allocations in some cases.
- Build improvements and several warnings fixed. Compiles cleanly with
-Wall -Wextra
and on MSVC with/W4
. - The sample projects now find their assets when building and running the sample with Visual Studio's native CMake support and default settings. This also applies when targeting Windows Subsystem for Linux (WSL).
- The mouse cursor API is now implemented on the X11 shell.
- RmlUi is now C++20 compatible (C++14 is still the minimum requirement).
- Fix font textures not released when calling Core::ReleaseTextures #84.
- Re-implement
Rml::Core::ReleaseCompiledGeometries()
#84. - Property
white-space: nowrap
no longer disables horizontal scrollbars on overflow #94. - Changes to font effects are now properly applied whenever the
font-effect
property is changed #98. - Fix structural pseudo-selectors only being applied if written with parenthesis #30.
Keyword properties can now be animated. Keywords are always interpolated in discrete steps, and normally applied half-way to the next keyframe. The single exception to this rule is for the visibility
property. As in the CSS specifications, this property always applies the visible
keyword during transition when present either in the previous or next keyframe.
Thus, the following can produce a fade-out animation, removing visibility of the element at animation end (thanks to @uniquejack for the example).
@keyframes fadeout {
from {
opacity: 1;
}
to {
opacity: 0;
visibility: hidden;
}
}
.fadeout {
animation: 1.2s cubic-in fadeout;
}
- Animated properties are now removed when an animation completes.
- Update robin_hood unordered_map to 3.5.0 (thanks @jhasse). #75
- Range input element: Change event reports the correct value instead of normalized (thanks @andreasschultes). #72 #73.
- Fix wrong cast in elapsed time in SDL2 sample. #71.
- Avoid infinite recursion on Variant construction/assignment with unsupported types. #70.
- Fix warnings issued by the MinGW compiler (thanks @jhasse).
A new progressbar
element is introduced for visually displaying progress or relative values. The element can take the following attributes.
value
. Number[0, 1]
. The fraction of the progress bar that is filled where 1 means completely filled.direction
. Determines the direction in which the filled part expands. One of:top | right (default) | bottom | left | clockwise | counter-clockwise
start-edge
. Only applies to 'clockwise' or 'counter-clockwise' directions. Defines which edge the circle should start expanding from. Possible values:top (default) | right | bottom | left
The element is only available with the RmlControls
library.
Styling
The progressbar generates a non-dom fill
element beneath it which can be used to style the filled part of the bar. The fill
element can use normal properties such as background-color
, border
, and decorator
to style it, or use the new fill-image
-property to set an image which will be clipped according to the progress bar's value
.
The fill-image
property is the only way to style circular progress bars (clockwise
and counter-clockwise
directions). The fill
element is still available but it will always be fixed in size independent of the value
attribute.
New RCSS property
fill-image
. String, non-inherited. Must be the name of a sprite or the path to an image.
Examples
The following RCSS styles three different progress bars.
@spritesheet progress_bars
{
src: my_progress_bars.tga;
progress: 103px 267px 80px 34px;
progress-fill-l: 110px 302px 6px 34px;
progress-fill-c: 140px 302px 6px 34px;
progress-fill-r: 170px 302px 6px 34px;
gauge: 0px 271px 100px 86px;
gauge-fill: 0px 356px 100px 86px;
}
.progress_horizontal {
decorator: image( progress );
width: 80px;
height: 34px;
}
.progress_horizontal fill {
decorator: tiled-horizontal( progress-fill-l, progress-fill-c, progress-fill-r );
margin: 0 7px;
/* padding ensures that the decorator has a minimum width when the value is zero */
padding-left: 14px;
}
.progress_vertical {
width: 30px;
height: 80px;
background-color: #E3E4E1;
border: 4px #A90909;
}
.progress_vertical fill {
border: 3px #4D9137;
background-color: #7AE857;
}
.gauge {
decorator: image( gauge );
width: 100px;
height: 86px;
}
.gauge fill {
fill-image: gauge-fill;
}
Now, they can be used in RML as follows.
<progressbar class="progress_horizontal" value="0.75"/>
<progressbar class="progress_vertical" direction="top" value="0.6"/>
<progressbar class="gauge" direction="clockwise" start-edge="bottom" value="0.3"/>
Two new font effects have been added.
Glow effect
Renders a blurred outline around the text.
The glow
effect is declared as:
font-effect: glow( <width-outline> <width-blur> <offset-x> <offset-y> <color> );
Both the outline pass and the subsequent blur pass can be controlled independently. Additionally, an offset can be applied which makes the effect suitable for generating drop shadows as well.
Blur effect
Renders a Gaussian blurred copy of the text.
The blur
effect is declared as:
font-effect: blur( <width> <color> );
Note that, the blur effect will not replace the original text. To only show the blurred version of the text, set the color
property of the original text to transparent
.
Example usage
/* Declares a glow effect. */
h1
{
font-effect: glow( 3px #ee9 );
}
/* The glow effect can also create nice looking shadows. */
p.glow_shadow
{
color: #ed5;
font-effect: glow(2px 4px 2px 3px #644);
}
/* Renders a blurred version of the text, hides the original text. */
h1
{
color: transparent;
font-effect: blur(3px #ed5);
}
See the demo
sample for additional usage examples and results.
New CMake option added.
DISABLE_RTTI_AND_EXCEPTIONS
will try to configure the compiler to disable RTTI language support and exceptions. All internal use of RTTI (eg. dynamic_cast) will then be replaced by a custom solution. If set, users of the library should then#define RMLUI_USE_CUSTOM_RTTI
before including the library.
- For users that implement custom font effects, there are some minor changes to the font effect interface and the convolution filter.
RmlUi 3.0 is the biggest change yet, featuring a substantial amount of new features and bug fixes. One of the main efforts in RmlUi 3.0 has been on improving the performance of the library. Users should see a noticable performance increase when upgrading.
One of the main efforts in RmlUi 3.0 has been on improving the performance of the library. Some noteable changes include:
- The update loop has been reworked to avoid doing unnecessary, repeated calculations whenever the document or style is changed. Instead of immediately updating properties on any affected elements, most of this work is done during the Context::Update call in a more carefully chosen order. Note that for this reason, when querying the Rocket API for properties such as size or position, this information may not be up-to-date with changes since the last Context::Update, such as newly added elements or classes. If this information is needed immediately, a call to ElementDocument::UpdateDocument can be made before such queries at a performance penalty.
- Several containers have been replaced, such as std::map to robin_hood::unordered_flat_map.
- Reduced number of allocations and unnecessary recursive calls.
- Internally, the concept of computed values has been introduced. Computed values take the properties of an element and computes them as far as possible without introducing the layouting.
All of these changes, in addition to many smaller optimizations, results in a more than 25x measured performance increase for creation and destruction of a large number of elements. A benchmark is included with the samples.
The RCSS at-rule @spritesheet
can be used to declare a sprite sheet. A sprite sheet consists of a single image and multiple sprites each specifying a region of the image. Sprites can in turn be used in decorators.
A sprite sheet can be declared in RCSS as in the following example.
@spritesheet theme
{
src: invader.tga;
title-bar-l: 147px 0px 82px 85px;
title-bar-c: 229px 0px 1px 85px;
title-bar-r: 231px 0px 15px 85px;
icon-invader: 179px 152px 51px 39px;
icon-game: 230px 152px 51px 39px;
icon-score: 434px 152px 51px 39px;
icon-help: 128px 152px 51px 39px;
}
The first property src
provides the filename of the image for the sprite sheet. Every other property specifies a sprite as <name>: <rectangle>
. A sprite's name applies globally to all included style sheets in a given document, and must be unique. A rectangle is declared as x y width height
, each of which must be in px
units. Here, x
and y
refers to the position in the image with the origin placed at the top-left corner, and width
and height
extends the rectangle right and down.
The sprite name can be used in decorators, such as:
decorator: tiled-horizontal( title-bar-l, title-bar-c, title-bar-r );
This creates a tiled decorator where the title-bar-l
and title-bar-r
sprites occupies the left and right parts of the element at their native size, while title-bar-c
occupies the center and is stretched horizontally as the element is stretched.
The new RCSS decorator
property replaces the old decorator declarations in libRocket. A decorator is declared by the name of the decorator type and its properties in parenthesis. Some examples follow.
/* declares an image decorater by a sprite name */
decorator: image( icon-invader );
/* declares a tiled-box decorater by several sprites */
decorator: tiled-box(
window-tl, window-t, window-tr,
window-l, window-c, window-r,
window-bl, window-b, window-br
);
/* declares an image decorator by the url of an image */
decorator: image( invader.tga );
The decorator
property follows the normal cascading rules, is non-inherited, and has the default value none
which specifies no decorator on the element. The decorator looks for a sprite with the same name first. If none exists, then it treats it as a file name for an image. Decorators can now be set on the element's style, although we recommend declaring them in style sheets for performance reasons.
Furthermore, multiple decorators can be specified on any element by a comma-separated list of decorators.
/* declares two decorators on the same element, the first will be rendered on top of the latter */
decorator: image( icon-invader ), tiled-horizontal( title-bar-l, title-bar-c, title-bar-r );
When creating a custom decorator, you can provide a shorthand property named decorator
which will be used to parse the text inside the parenthesis of the property declaration. This allows specifying the decorator with inline properties as in the above examples.
Note: This part is experimental. If it turns out there are very few use-cases for this feature, it may be removed in the future. Feedback is welcome.
The @decorator
at-rule in RCSS can be used to declare a decorator when the shorthand syntax given above is not sufficient. It is best served with an example, we use the custom starfield
decorator type from the invaders sample. In the style sheet, we can populate it with properties as follows.
@decorator stars : starfield {
num-layers: 5;
top-colour: #fffc;
bottom-colour: #fff3;
top-speed: 80.0;
bottom-speed: 20.0;
top-density: 8;
bottom-density: 20;
}
And then use it in a decorator.
decorator: stars;
Note the lack of parenthesis which means it is a decorator name and not a type with shorthand properties declared.
The new ninepatch
decorator splits a sprite into a 3x3 grid of patches. The corners of the ninepatch are rendered at their native size, while the inner patches are stretched so that the whole element is filled. In a sense, it can be considered a simplified and more performant version of the tiled-box
decorator.
The decorator is specified by two sprites, defining an outer and inner rectangle:
@spritesheet my-button {
src: button.png;
button-outer: 247px 0px 159px 45px;
button-inner: 259px 19px 135px 1px;
}
The inner rectangle defines the parts of the sprite that will be stretched when the element is resized.
The ninepatch
decorator is applied as follows:
decorator: ninepatch( button-outer, button-inner );
The two sprites must be located in the same sprite sheet. Only sprites are supported by the ninepatch decorator, image urls cannot be used.
Furthermore, the ninepatch decorator can have the rendered size of its edges specified manually.
decorator: ninepatch( button-outer, button-inner, 19px 12px 25px 12px );
The edge sizes are specified in the common top-right-bottom-left
box order. The box shorthands are also available, e.g. a single value will be replicated to all. Percent and numbers can also be used, they will scale relative to the native size of the given edge multiplied by the current dp ratio. Thus, setting
decorator: ninepatch( button-outer, button-inner, 1.0 );
is a simple approach to scale the decorators with higher dp ratios. For crisper graphics, increase the sprite sheet's pixel size at the edges and lower the rendered edge size number correspondingly.
A gradient
decorator has been implemented with support for horizontal and vertical color gradients (thanks to @viciious). Example usage:
decorator: gradient( direction start-color stop-color );
direction: horizontal|vertical;
start-color: #ff00ff;
stop-color: #00ff00;
The orientation of each tile in the tiled decorators, image
, tiled-horizontal
, tiled-vertical
, and tiled-box
, can be rotated and flipped (thanks to @viciious). The new keywords are:
none, flip-horizontal, flip-vertical, rotate-180
Example usage:
decorator: tiled-horizontal( header-l, header-c, header-l flip-horizontal );
The image decorator now supports fit modes and alignment for scaling and positioning the image within its current element.
The full RCSS specification for the image
decorator is now
decorator: image( <src> <orientation> <fit> <align-x> <align-y> );
where
<src>
: image source url or sprite name<orientation>
: none (default) | flip-horizontal | flip-vertical | rotate-180<fit>
: fill (default) | contain | cover | scale-none | scale-down<align-x>
: left | center (default) | right | <length-percentage><align-y>
: top | center (default) | bottom | <length-percentage>
Values must be specified in the given order, any unspecified properties will be left at their default values. See the 'demo' sample for usage examples.
The new RCSS font-effect
property replaces the old font-effect declarations in libRocket. A font-effect is declared similar to a decorator, by the name of the font-effect type and its properties in parenthesis. Some examples follow.
/* declares an outline font-effect with width 5px and color #f66 */
font-effect: outline( 5px #f66 );
/* declares a shadow font-effect with 2px offset in both x- and y-direction, and the given color */
font-effect: shadow( 2px 2px #333 );
The font-effect
property follows the normal cascading rules, is inherited, and has the default value none
which specifies no font-effect on the element. Unlike in libRocket, font-effects can now be set on the element's style, although we recommend declaring them in style sheets for performance reasons.
Furthermore, multiple font-effects can be specified on any element by a comma-separated list of font-effects.
/* declares two font-effects on the same element */
font-effect: shadow(3px 3px green), outline(2px black);
When creating a custom font-effect, you can provide a shorthand property named font-effect
which will be used to parse the text inside the parenthesis of the property declaration. This allows specifying the font-effect with inline properties as in the above examples.
There is currently no equivalent of the @decorator
at-rule for font-effects. If there is a desire for such a feature, please provide some feedback.
The child combinator >
is now introduced in RCSS, which can be used as in CSS to select a child of another element.
p.green_theme > button { image-color: #0f0; }
Here, any button
elements which have a parent p.green_theme
will have their image color set to green.
Furthermore, the universal selector *
can now be used in RCSS. This selector matches any element.
div.red_theme > * > p { color: #f00; }
Here, p
grandchildren of div.red_theme
will have their color set to red. The universal selector can also be used in combination with other selectors, such as *.great#content:hover
.
The debugger has been improved in several aspects:
- Live updating of values. Can now see the effect of animations and other property changes.
- Can now toggle drawing of element dimension box, and live update of values.
- Can toggle whether elements are selected in user context.
- Can toggle pseudo classes on the selected element.
- Added the ability to clear the log.
- Support for transforms. The element's dimension box is drawn with the transform applied.
All manual reference counting has been removed in favor of smart pointers. There is no longer a need to manually decrement the reference count, such as element->RemoveReference()
as before. This change also establishes a clear ownership of objects. For the user-facing API, this means raw pointers are non-owning, while unique and shared pointers declare ownership. Internally, there may still be uniquely owning raw pointers, as this is a work-in-progress.
The Core API takes raw pointers as before such as for its interfaces. With the new semantics, this means the library retains a non-owning reference. Thus, all construction and destruction of such objects is the responsibility of the user. Typically, the objects must stay alive until after Core::Shutdown
is called. Each relevant function is commented with its lifetime requirements.
As an example, the system interface can be constructed into a unique pointer.
auto system_interface = std::make_unique<MySystemInterface>();
Rml::Core::SetSystemInterface(system_interface.get());
Rml::Core::Initialise();
...
Rml::Core::Shutdown();
system_interface.reset();
Or simply from a stack object.
MySystemInterface system_interface;
Rml::Core::SetSystemInterface(&system_interface);
Rml::Core::Initialise();
...
Rml::Core::Shutdown();
When constructing new elements, there is again no longer a need to decrement the reference count as before. Instead, the element is returned with a unique ownership
ElementPtr ElementDocument::CreateElement(const String& name);
where ElementPtr
is a unique pointer and an alias as follows.
using ElementPtr = std::unique_ptr<Element, Releaser<Element>>;
Note that, the custom deleter Releaser
is there to ensure the element is released from the ElementInstancer
in which it was created.
After having called ElementDocument::CreateElement
, the element can be moved into the list of children of another element.
ElementPtr new_child = document->CreateElement("div");
element->AppendChild( std::move(new_child) );
Since we moved new_child
, we cannot use the pointer anymore. Instead, Element::AppendChild
returns a non-owning raw pointer to the appended child which can be used. Furthermore, the new element can be constructed in-place, e.g.
Element* new_child = element->AppendChild( document->CreateElement("div") );
and now new_child
can safely be used until the element is destroyed.
There are aliases to the smart pointers which are used internally for consistency with the library's naming scheme.
template<typename T> using UniquePtr = std::unique_ptr<T>;
template<typename T> using SharedPtr = std::shared_ptr<T>;
The inner workings of transforms have been completely revised, resulting in increased performance, simplified API, closer compliance to the CSS specs, and reduced complexity of the relevant parts of the library.
Some relevant changes for users:
- Removed the need for users to set the view and projection matrices they use outside the library.
- Replaced the
PushTransform()
andPopTransform()
render interface functions withSetTransform()
, which is only called when the transform matrix needs to change and never called if there are notransform
properties present. - The
perspective
property now applies to the element's children, as in CSS. - The transform function
perspective()
behaves like in CSS. It applies a perspective projection to the current element. - Chaining transforms and perspectives now provides more expected results. However, as opposed to CSS we don't flatten transforms.
- Transform rotations can now be interpolated without decomposing when their rotation axes align. When the axes do not align, interpolation will be performed via decomposition (quaternion interpolation) as before. With this addition, transform interpolation should be fully compatible with the CSS specifications.
- Have a look at the updated transforms sample for some fun with 3d boxes.
It is now possible to autofocus on elements when showing a document. By default, the first element with the property tab-index: auto;
as well as the attribute autofocus
set, will receive focus.
The focus behavior as well as the modal state can be controlled with two new separate flags.
ElementDocument::Show(ModalFlag modal_flag = ModalFlag::None, FocusFlag focus_flag = FocusFlag::Auto);
The flags are specified as follows:
/**
ModalFlag used for controlling the modal state of the document.
None: Remove modal state.
Modal: Set modal state, other documents cannot receive focus.
Keep: Modal state unchanged.
FocusFlag used for displaying the document.
None: No focus.
Document: Focus the document.
Keep: Focus the element in the document which last had focus.
Auto: Focus the first tab element with the 'autofocus' attribute or else the document.
*/
enum class ModalFlag { None, Modal, Keep };
enum class FocusFlag { None, Document, Keep, Auto };
The RmlUi font engine has seen a major overhaul.
- The default font engine has been abstracted away, thereby allowing users to implement their own font engine (thanks to @viciious). See
FontEngineInterface.h
and the CMake flagNO_FONT_INTERFACE_DEFAULT
for details. font-charset
RCSS property is gone: The font interface now loads new characters as needed. Fallback fonts can be set so that unknown characters are loaded from them.- The API and internals are now using UTF-8 strings directly, the old UCS-2 strings are ditched completely. All
String
s in RmlUi should be considered as encoded in UTF-8. - Text string are no longer limited to 16 bit code points, thus grayscale emojis are supported, have a look at the
demo
sample for some examples. - The internals of the default font engine has had a major overhaul, simplifying a lot of code, and removing the BitmapFont provider.
- Instead, a custom font engine interface has been implemented for bitmap fonts in the
bitmapfont
sample, serving as a quick example of how to create your own font interface. The sample should work even without the FreeType dependency.
Three new CMake options added.
NO_FONT_INTERFACE_DEFAULT
removes the default font engine, thereby allowing users to completely remove the FreeType dependency. If set, a custom font engine must be created and set throughRml::Core::SetFontEngineInterface
before initialization. See thebitmapfont
sample for an example implementation of a custom font engine.NO_THIRDPARTY_CONTAINERS
: RmlUi now comes bundled with some third-party container libraries for improved performance. For users that would rather use thestd
counter-parts, this option is available. The option replaces the containers via a preprocessor definition. If the library is compiled with this option, then users of the library must specify#define RMLUI_NO_THIRDPARTY_CONTAINERS
before including the library.ENABLE_TRACY_PROFILING
: RmlUi has parts of the library tagged with markers for profiling with Tracy Profiler. This enables a visual inspection of bottlenecks and slowdowns on individual frames. To compile the library with profiling support, add the Tracy Profiler library to/Dependencies/tracy/
, enable this option, and compile. Follow the Tracy Profiler instructions to build and connect the separate viewer. As users may want to only use profiling for specific compilation targets, then instead one can#define RMLUI_ENABLE_PROFILING
for the given target.
There are some changes to events in RmlUi, however, for most users, existing code should still work as before.
There is now a distinction between actions executed in event listeners, and default actions for events:
- Event listeners are attached to an element as before. Events follow the normal phases: capture (root -> target), target, and bubble (target -> root). Each event listener is always attached to the target phase, and is additionally attached to either the bubble phase (default) or capture phase. Listeners are executed in the order they are added to the element. Each event type specifies whether it executes the bubble phase or not, see below for details.
- Default actions are primarily for actions performed internally in the library. They are executed in the function
virtual void Element::ProcessDefaultAction(Event& event)
. However, any object that derives fromElement
can override the default behavior and add new behavior. The default actions are always executed after all event listeners, and only propagated according to the phases set in theirdefault_action_phase
value which is defined for each event type. If an event is interrupted withEvent::StopPropagation()
, then the default actions are not performed.
Each event type now has an associated EventId as well as a specification defined as follows:
interruptible
: Whether the event can be cancelled by callingEvent::StopPropagation()
.bubbles
: Whether the event executes the bubble phase. If true, all three phases: capture, target, and bubble, are executed. If false, only capture and target phases are executed.default_action_phase
: One of: None, Target, TargetAndBubble. Specifies during which phases the default action is executed, if any. That is, the phase for whichElement::ProcessDefaultAction()
is called. See above for details.
See EventSpecification.cpp
for details of each event type. For example, the event type click
has the following specification:
id: EventId::Click
type: "click"
interruptible: true
bubbles: true
default_action_phase: TargetAndBubble
Whenever an event listener is added or event is dispatched, and the provided event type does not already have a specification, the default specification
interruptible: true, bubbles: true, default_action_phase: None
is added for that event type. To provide a custom specification for a new event, first call the method:
EventId Rml::Core::RegisterEventType(const String& type, bool interruptible, bool bubbles, DefaultActionPhase default_action_phase)
After this call, any usage of this type will use the provided specification by default. The returned EventId can be used to dispatch events instead of the type string.
Various changes:
- All event listeners on the current element will always be called after calling
StopPropagation()
. When propagating to the next element, the event is stopped. This behavior is consistent with the standard DOM events model. The event can be stopped immediately withStopImmediatePropagation()
. Element::DispatchEvent
can now optionally take anEventId
instead of aString
.- The
resize
event now only applies to the document size, not individual elements. - The
scrollchange
event has been replaced by a function call. To capture scroll changes, instead use thescroll
event. - The
textinput
event now sends aString
in UTF-8 instead of a UCS-2 character, possibly with multiple characters. The parameter key name is changed from "data" to "text".
Context::ProcessMouseWheel
now takes a float value for thewheel_delta
property, thereby enabling continuous/smooth scrolling for input devices with such support. The default scroll length for unity value ofwheel_delta
is now three times the default line-height multiplied by the current dp-ratio.- The system interface now has two new functions for setting and getting text to and from the clipboard:
virtual void SystemInterface::SetClipboardText(const Core::String& text)
andvirtual void SystemInterface::GetClipboardText(Core::String& text)
. - The
text-decoration
property can now also be used withoverline
andline-through
. - The text input and text area elements can be navigated and edited word for word by holding the Ctrl key. Can now also navigate by using Ctrl+Home/End and Page up/down. Furthermore, select all by Ctrl+A and select word by double click.
- Double clicks are now submitted only when they're inside a small radius of the first click.
- The
<img>
element can now take sprite names in thesprite
attribute. For images thesrc
attribute can be used as before. - The
sliderbar
on therange
input element can now use margins to offset it from the track.
Breaking changes since RmlUi 2.0.
- RmlUi now requires a C++14-compatible compiler (previously C++11).
- Rml::Core::String has been replaced by std::string, thus, interfacing with the library now requires you to change your string types. This change was motivated by a small performance gain, additionally, it should make it easier to interface with the library especially for users already using std::string in their codebase. Furthermore, strings should be considered as encoded in UTF-8.
- To load fonts, use
Rml::Core::LoadFontFace
instead ofRml::Core::FontDatabase::LoadFontFace
. - Querying the property of an element for size, position and similar may not work as expected right after changes to the document or style. This change is made for performance reasons, see the description under performance for reasoning and a workaround.
- The Controls::DataGrid "min-rows" property has been removed.
- Removed RenderInterface::GetPixelsPerInch, instead the pixels per inch value has been fixed to 96 PPI, as per CSS specs. To achieve a scalable user interface, instead use the 'dp' unit.
- The
<img>
element'scoords
attribute is now replaced by arect
attribute specified like for sprites. - Removed 'top' and 'bottom' from z-index property.
- Angles need to be declared in either 'deg' or 'rad'. Unit-less numbers do not work.
- See changes to the declaration of decorators and font-effects above.
- See changes to the render interface regarding transforms above.
- See changes to the event system above.
- The focus flag in
ElementDocument::Show
has been changed, with a new enum name and new options, see above. - The tiled decorators (
image
,tiled-horizontal
,tiled-vertical
, andtiled-box
) no longer support the old repeat modes. - Also, see removal of manual reference counting above.
RmlUi 2.0 is the first release after the original libRocket branch.
Based on the work of @shoemark, with additional fixes.
Use perspective
, perspective-origin
, transform
and transform-origin
in RCSS, roughly equivalent to their respective CSS properties.
perspective: 1000px;
perspective-origin: 20px 50%;
transform: rotateX(10deg) skew(-10deg, 15deg) translateZ(100px);
transform-origin: left top 0;
All transform properties and their argument types are as follows:
perspective, length1
matrix, abs_numbers6
matrix3d, abs_numbers16
translateX, length1
translateY, length1
translateZ, length1
translate, length2
translate3d, length3
scaleX, number1
scaleY, number1
scaleZ, number1
scale, number2
scale, number1
scale3d, number3
rotateX, angle1
rotateY, angle1
rotateZ, angle1
rotate, angle1
rotate3d, number3angle1
skewX, angle1
skewY, angle1
skew, angle2
Angles take units of 'deg' or 'rad'.
Most RCSS properties can be animated, this includes properties representing lengths, colors, or transforms. From C++, an animation can be started on an Element by calling
bool Element::Animate(const String& property_name, const Property& target_value, float duration, Tween tween = Tween{}, int num_iterations = 1, bool alternate_direction = true, float delay = 0.0f, const Property* start_value = nullptr);
Additional animation keys can be added, extending the duration of the animation, by calling
bool Element::AddAnimationKey(const String& property_name, const Property& target_value, float duration, Tween tween = Tween{});
C++ example usage:
auto p1 = Transform::MakeProperty({ Transforms::Rotate2D{10.f}, Transforms::TranslateX{100.f} });
auto p2 = Transform::MakeProperty({ Transforms::Scale2D{3.f} });
el->Animate("transform", p1, 1.8f, Tween{ Tween::Elastic, Tween::InOut }, -1, true);
el->AddAnimationKey("transform", p2, 1.3f, Tween{ Tween::Elastic, Tween::InOut });
Animations can also be specified entirely in RCSS, with keyframes.
animation: <duration> <delay> <tweening-function> <num_iterations|infinite> <alternate> <paused> <keyframes-name>;
All values, except <duration>
and <kyframes-name>
, are optional. Delay must be specified after duration, otherwise values can be given in any order. Keyframes are specified as in CSS, see example below. Multiple animations can be specified on the same element by using a comma-separated list.
Tweening functions (or in CSS lingo, animation-timing-function
s) specify how the animated value progresses during the animation cycle. A tweening function in RCSS is specified as <name>-in
, <name>-out
, or <name>-in-out
, with one of the following names,
back
bounce
circular
cubic
elastic
exponential
linear
quadratic
quartic
quintic
sine
RCSS example usage:
@keyframes my-progress-bar
{
0%, 30% {
background-color: #d99;
}
50% {
background-color: #9d9;
}
to {
background-color: #f9f;
width: 100%;
}
}
#my_element
{
width: 25px;
animation: 2s cubic-in-out infinite alternate my-progress-bar;
}
Internally, animations apply their properties on the local style of the element. Thus, mixing RML style attributes and animations should be avoided on the same element.
Animations currently support full interpolation of transforms, largely following the CSS specifications. Additionally, interpolation is supported for colors, numbers, lengths, and percentages.
Animations are very powerful coupled with transforms. See the animation sample project for more examples and details. There are also some video demonstrations of these features in the documentation.
Transitions apply an animation between two property values on an element when its property changes. Transitions are implemented in RCSS similar to how they operate in CSS. However, in RCSS, they only apply when a class or pseudo-class is added to or removed from an element.
transition: <space-separated-list-of-properties|all|none> <duration> <delay> <tweening-function>;
The property list specifies the properties to be animated. Delay and tweening-function are optional. Delay must be specified after duration, otherwise values can be given in any order. Multiple transitions can be specified on the same element by using a comma-separated list. The tweening function is specified as in the animation
RCSS property.
Example usage:
#transition_test {
transition: padding-left background-color transform 1.6s elastic-out;
transform: scale(1.0);
background-color: #c66;
}
#transition_test:hover {
padding-left: 60px;
transform: scale(1.5);
background-color: #ddb700;
}
See the animation sample project for more examples and details.
The dp
unit behaves like px
except that its size can be set globally to scale relative to pixels. This makes it easy to achieve a scalable user interface. Set the ratio globally on the context by calling:
float dp_ratio = 1.5f;
context->SetDensityIndependentPixelRatio(dp_ratio);
Usage example in RCSS:
div#header
{
width: 800dp;
height: 50dp;
font-size: 20dp;
}
Set the element property to disregard mouse input events on this and descending elements.
pointer-events: none;
Default is auto
.
Non-standard RCSS property which multiplies a color with images in <img>
tags and image decorators. Useful for :hover
-events and for applying transparency.
image-color: rgba(255, 160, 160, 200);
icon-decorator: image;
icon-image: background.png 34px 0px 66px 28px;
Unlike the original branch, elements with
display: inline-block;
will shrink to the width of their content, like in CSS.
Enables the border
property shorthand.
border: 4px #e99;
- The slider on the
input.range
element can be dragged from anywhere in the element. - The
:checked
pseudo class can be used to style the selected item in drop-down lists.
- The namespace has changed from
Rocket
toRml
, include path from<Rocket/...>
to<RmlUi/...>
, and macro prefix fromROCKET_
toRMLUI_
. Rml::Core::SystemInterface::GetElapsedTime()
now returnsdouble
instead offloat
.
virtual double GetElapsedTime();
- The
font-size
property no longer accepts a unit-less<number>
, instead add thepx
unit for equivalent behavior. The new behavior is consistent with CSS. - The old functionality for setting and drawing mouse cursors has been replaced by a new function call to the system interface, thereby allowing the user to set the system cursor.
- Python support has been removed.