Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Giving melee a custom model appears to 50% faster holster and deploy speed to body upgrades. #140

Open
pdaxpert opened this issue Nov 3, 2024 · 2 comments

Comments

@pdaxpert
Copy link

pdaxpert commented Nov 3, 2024

Happens on any melee when it has a model applied.

@pdaxpert
Copy link
Author

pdaxpert commented Nov 3, 2024

Model used currently wasn't uploaded to testing servers, could be something in reletaion to that?

@pdaxpert
Copy link
Author

pdaxpert commented Nov 3, 2024

further footnote, it seems like giving a weapon a custom model seems to have weird effects with this set up.
it acts as if it is supposed to gain the template even though it is only limited to specific weapons.
Bat_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,deploy time decreased|0.5,0,-1" "OnTrigger" "!activator,$AddPlayerAttribute,switch from wep deploy time decreased|0.5,0,-1" } }

PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "TF_WEAPON_BAT" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Upgradeable TF_WEAPON_BAT" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "The Holy Mackerel" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Unarmed Combat" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Batsaber" Origin "0 0 0" }

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant