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further footnote, it seems like giving a weapon a custom model seems to have weird effects with this set up.
it acts as if it is supposed to gain the template even though it is only limited to specific weapons. Bat_Logic { trigger_once { "Mins" "2 2 2" "Maxs" "2 2 2" "SpawnFlags" "1" "OnTrigger" "!activator,$AddPlayerAttribute,deploy time decreased|0.5,0,-1" "OnTrigger" "!activator,$AddPlayerAttribute,switch from wep deploy time decreased|0.5,0,-1" } }
PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "TF_WEAPON_BAT" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Upgradeable TF_WEAPON_BAT" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "The Holy Mackerel" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Unarmed Combat" Origin "0 0 0" } PlayerItemEquipSpawnTemplate { Name "Bat_Logic" ItemName "Batsaber" Origin "0 0 0" }
Happens on any melee when it has a model applied.
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