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party-cat.ino
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party-cat.ino
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#include <Adafruit_CircuitPlayground.h>
#include <stdlib.h>
#include <time.h>
#include <string>
bool rightButtonPressed, leftButtonPressed;
bool modeChangeEvent;
enum Mode { ModeRainbowFade, ModeSlowBlinkRed, ModeRotateGreen, ModeRotatePink, ModeRotateRed, ModeSolidWarmWhite, ModeFadeWarmWhite};
Mode selectedMode;
void setup() {
// Initialize the circuit playground
CircuitPlayground.begin();
Serial.begin(9600);
selectedMode = ModeRainbowFade;
modeChangeEvent = false;
}
void loop() {
CircuitPlayground.setBrightness(150);
if(modeChangeEvent) {
changeMode();
}
switch(selectedMode){
case ModeRainbowFade:
rainbowFade();
break;
case ModeSolidWarmWhite:
solidWarmWhite();
break;
case ModeSlowBlinkRed:
slowBlink(0xff0000);
break;
case ModeRotateGreen:
rotateColor(0x00ff00);
break;
case ModeRotatePink:
rotateColor(0xde028d);
break;
case ModeRotateRed:
rotateColor(0xd40902);
break;
}
Serial.println("sleeping");
delay(500);
}
void changeMode() {
Serial.println("Current mode is" + selectedMode);
modeChangeEvent = false;
switch(selectedMode) {
case ModeRainbowFade:
selectedMode = ModeSolidWarmWhite;
break;
case ModeSolidWarmWhite:
selectedMode = ModeRotateGreen;
break;
case ModeRotateGreen:
selectedMode = ModeRotatePink;
break;
case ModeRotatePink:
selectedMode = ModeRotateRed;
break;
case ModeRotateRed:
selectedMode = ModeRainbowFade;
break;
}
Serial.println("Mode changed to" + selectedMode);
Serial.flush();
}
bool modeChangeInterrupt() {
rightButtonPressed = CircuitPlayground.rightButton();
leftButtonPressed = CircuitPlayground.leftButton();
if (leftButtonPressed || rightButtonPressed) {
return true;
}
return false;
}
void temperatureReact() {
float tempF = CircuitPlayground.temperatureF();
Serial.print(" tempF: ");
Serial.println(tempF);
}
void setAllPixels(uint32_t color) {
for(int i = 0; i < 10; i++) {
CircuitPlayground.setPixelColor(i, color);
delay(50);
}
}
void fadeAllPixels(uint32_t color) {
for (int i = 0; i < 250; i++) {
CircuitPlayground.setBrightness(i);
for(int i = 0; i < 10; i++) {
CircuitPlayground.setPixelColor(i, color);
delay(10);
}
}
}
const uint32_t rainbow[] = {0xc70039, 0xe17102, 0xffc300, 0x61d802, 0x022bd8, 0x4b0082, 0x9400d3, 0xaa336a};
void rainbowFade() {
Serial.println("Rainbow fade");
for (int i = 0; i < 8; i++){
setAllPixels(rainbow[i]);
if (modeChangeInterrupt()) {
modeChangeEvent = modeChangeInterrupt();
return;
}
else {
delay(250);
}
}
}
const uint32_t warmWhite = 0xffb026;
void solidWarmWhite() {
setAllPixels(warmWhite);
if (modeChangeInterrupt()) {
modeChangeEvent = modeChangeInterrupt();
return;
}
else {
delay(250);
}
}
const uint32_t black = 0x000000;
void rotateColor(uint32_t color) {
Serial.println("Rotate color");
setAllPixels(color);
if (modeChangeInterrupt()) {
modeChangeEvent = modeChangeInterrupt();
return;
}
else {
delay(250);
}
setAllPixels(black);
if (modeChangeInterrupt()) {
modeChangeEvent = modeChangeInterrupt();
return;
}
else {
delay(250);
}
}
void slowBlink(uint32_t color) {
Serial.println("Slow blink");
//get brighter
for (int i = 0; i < 250; i++) {
CircuitPlayground.setBrightness(i);
setAllPixels(color);
if (modeChangeInterrupt()) {
modeChangeEvent = modeChangeInterrupt();
return;
}
}
// get dimmer
for (int i = 250; i > 0; i--) {
CircuitPlayground.setBrightness(i);
setAllPixels(color);
}
}