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RakuScript

theLudovyc edited this page Jun 8, 2022 · 20 revisions

Character

character [char_tag] [char_name]

Create a new character with this char_tag and char_name

Exemple character Gd Godot

Variable

[var_name] = [value] or [other_var_name] or [char_tag].[var_name]

Create a new variable with this var_name and this value assigned.

If other_var_name is defined, use value of other_var_name.

If this variable already exist, value is replaced by new one.

Exemple life = 5 life = max_life life = Gd.max_life

Character's variable

[char_tag].[var_name] = [value] or [other_var_name] or [char_tag].[var_name]

Create a new variable with this var_name on character with this char_tag, and this value assigned.

If other_var_name or char_tag.var_name is defined, use value of other_var_name or char_tag.var_name.

If this variable already exist on this character, value is replaced by new one.

Exemple Gd.friendship = 5 Gd.friendship = max_friendship Gd.friendship = Gd.max_friendship

#Say [String]

Say String

Exemple "Hello, world !"

character say

[char_tag] [String]

Character with this char_tag say [String]

Exemple Gd "Hello !"

Use variables

<[var_name]> or <[char_tag].[var_name]>

You can use variables in Say, replace it by values

Exemple "My name is <Gd.name>, and I have point of life"

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