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RakuScript
character [char_tag] [char_name]
Create a new character with this char_tag and char_name
Exemple
character Gd Godot
[var_name] = [value] or [other_var_name] or [char_tag].[var_name]
Create a new variable with this var_name and this value assigned.
If other_var_name or char_tag.var_name is defined, use value of other_var_name or char_tag.var_name.
If this variable already exist, value is replaced by new one.
Exemple
life = 5
life = max_life
life = Gd.max_life
[char_tag].[var_name] = [value] or [other_var_name] or [char_tag].[var_name]
Create a new variable with this var_name on character with this char_tag, and this value assigned.
If other_var_name or char_tag.var_name is defined, use value of other_var_name or char_tag.var_name.
If this variable already exist on this character, value is replaced by new one.
Exemple
Gd.friendship = 5
Gd.friendship = max_friendship
Gd.friendship = Gd.max_friendship
[char_tag] [String]
Character with this char_tag say [String]
When Say is executed, a signal say is send with dictionary of data for this character and this String in parameter.
After Say is executed, Rakugo automatically waiting, it send a step signal.
Exemple
Gd "Hello !"
[String]
Say [String]
When Say is executed, a signal say is send with empty dictionary and this String in parameter.
Exemple
"Hello, world !"
<[var_name]> or <[char_tag].[var_name]>
You can use variables in Say, Rakugo replace them by their values in String before send signal say.
Exemple
"My name is <Gd.name>, and I have <life> point of life"
After a Ask is read, Rakugo automatically waiting a user interaction, so it send a step signal.
After a Menu is read, Rakugo automatically waiting a user interaction, so it send a step signal.