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Lower Resolution for Handhelds #37

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mcpalmer1980 opened this issue Feb 13, 2022 · 0 comments
Open

Lower Resolution for Handhelds #37

mcpalmer1980 opened this issue Feb 13, 2022 · 0 comments

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@mcpalmer1980
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I love the concept and would like to see it running on Retro Handheld Consoles such as my RG351p. These systems tend to run Linux without x-windows, using SDL2 and the KMSDRM backend for windowless rendering. Unfortunately DungeonRush runs at way too high of a resolution. Most of these handhelds range from 480x320 to 640x480.

I took a quick look at the code in hopes that it supports scrolling in case the window size is smaller than the map size, but this doesn't seem to be the case. Perhaps someone might be interested in updating the code base to work on lower res displays? I've done it for some of my own python/pygame projects to get them running on my handheld. It takes a bit of work unfortunately, and I lack the time. But maybe someone else who reads this might be interested in trying?

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