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Hi @axel22
thanks for the answer, this solves only partially the problem,
i.e. : what if I'm in the otherBehavior and I wanna dependently pass to a third one? for example if I receive "Uppercase" or "Lowercase" I will print messages as indicated from there on.
Describing it in within a behavior that can change again.
All the Typed API is really well defined and you have 2/3 of the Actor model semantics already available:
the missing point IMO is
Talking with @axel22 he said that there are alternatives to have this, but I'd like to have it as a first class API from the library.
WDYT?
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