Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Backport] FreeCAD 1.0 #1048

Open
CharlemagneLasse opened this issue Nov 19, 2024 · 3 comments
Open

[Backport] FreeCAD 1.0 #1048

CharlemagneLasse opened this issue Nov 19, 2024 · 3 comments

Comments

@CharlemagneLasse
Copy link

Original PR

https://github.com/FreeCAD/FreeCAD/releases/tag/1.0.0

Description and Justification

FreeCAD 1.0 is a significant improved version of FreeCAD which can either be used as new based for the realthunder fork. Or the changes in the realthunder fork could be ported to the the upstream FreeCAD version

@wohltat
Copy link

wohltat commented Nov 19, 2024

I'm also very much interested to see both forks come together.
FC 1.0 has some great improvements in the GUI like dimensioning, and on the other hand this fork (realthunder) is still my favorite because of features like multi part bodies and autogenerate internal geometries.

Which is more likely, that RT features will be integrated into FC official or the other way round?

How can one help with that?

@CharlemagneLasse
Copy link
Author

multi part bodies

Also work with freecad 1.0. You just have to select in the body properties "Allow compound". And this is at least with my config the default.

and autogenerate internal geometries.

You mean from a sketch - yes, this is really nice. You can have something similar (for "master sketches") by selecting all the lines belonging to a internal geometry. But yes, the automatically generated internal geometries make this easier to use.

What I am also missing in FreeCAD upstream are:

  • PartDesign Split tool
  • Sketches allow to use external geometry as defining geometry
  • hovering over a feature in PartDesign tree view highlights the feature in 3d view
  • preview of body which is used for cutting when doing pockets/holes/.... (because I never know in which direction a pocket is done and then wonder why nothing gets cut)

@kevenwyld
Copy link

hovering over a feature in PartDesign tree view highlights the feature in 3d view

That feature preview is so very nice with complex models.

Also the preview improvements on fillets and chamfurs are quite good, and the fact that you can click to add an edge while also seeing the preview rather than having to toggle back and forth. Part design pipe operations have the same efficiency improvement. And fillets also work slightly better in this fork than in upstream, even the dev branch.

In the past I wouldn't have added to a thread like this as it's not really how issues on GH are suppose to work, but these days I think it's important to say out loud the positive things we are thinking. And I do really appreciate all the things this fork and RT does, both in improving upstream and also creating cool new features and improvements.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants