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SNAPSHOT Build #493: Commit 1d175a5 pushed by fgnm
November 15, 2023 14:50 3m 47s master
November 15, 2023 14:50 3m 47s
Fix GWT support
SNAPSHOT Build #492: Commit fd1eb0a pushed by fgnm
November 13, 2023 09:53 4m 17s master
November 13, 2023 09:53 4m 17s
Iterate build version
SNAPSHOT Build #491: Commit ddd8e6a pushed by fgnm
October 31, 2023 20:24 4m 41s master
October 31, 2023 20:24 4m 41s
RELEASE Build
RELEASE Build #11: Manually run by fgnm
October 31, 2023 20:05 3m 4s master
October 31, 2023 20:05 3m 4s
[cd skip] Prepare for next release
SNAPSHOT Build #490: Commit 17d1e0f pushed by fgnm
October 31, 2023 19:51 3s master
October 31, 2023 19:51 3s
First integration of Spine's BoundingBoxAttachment with Box2D
SNAPSHOT Build #489: Commit c7a2b73 pushed by fgnm
October 29, 2023 18:51 3m 56s master
October 29, 2023 18:51 3m 56s
[editor only] Fix double delete action when DEL is pressed, close #87
SNAPSHOT Build #488: Commit c9ba129 pushed by fgnm
October 24, 2023 19:41 4m 39s master
October 24, 2023 19:41 4m 39s
Add default constructor for SlotRange
SNAPSHOT Build #487: Commit 0126bee pushed by fgnm
October 21, 2023 20:55 4m 37s master
October 21, 2023 20:55 4m 37s
TextureArrayCpuPolygonSpriteBatch is now the default batch
SNAPSHOT Build #486: Commit b79d4aa pushed by fgnm
October 18, 2023 18:16 6m 37s master
October 18, 2023 18:16 6m 37s
[editor only] Fix double sticky notes and more intelligent save command
SNAPSHOT Build #485: Commit fd95c9d pushed by fgnm
October 12, 2023 10:19 4m 26s master
October 12, 2023 10:19 4m 26s
Reset particle effect when created
SNAPSHOT Build #484: Commit bfe54f5 pushed by fgnm
October 10, 2023 12:37 16m 12s master
October 10, 2023 12:37 16m 12s
Reload the scene after images repack
SNAPSHOT Build #483: Commit 17ae36b pushed by fgnm
October 10, 2023 11:55 11m 55s master
October 10, 2023 11:55 11m 55s