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CHANGELOG.md

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Changelog

------------- Version 0.0.0-beta-3 -------------------------------------------

This update we cleaned up the code base a bit.  There is a lot more to clean up
but its a work in progress.  Take a look at all the cool new this that have been
added to revi, well basic things really.  The editor is getting closer and closer
to being really useable, baby steps.

Added

  • Undo command
  • Redo command
  • Tab key inserts a predefined 4 spaces
  • e <file path> command to open new files in editor
  • '!' command followed by a terminal command will display the results in a message window to the user.
  • Floating windows kinda.......

Fixed

Changelog

------------- Version 0.0.0-beta-2 (Jul 29 2021) -------------------------------------------

Fixed

  • Fixed a bug that put revi in a frozen state when trying to change buffers.

------------- Version 0.0.0-beta-1 (Jul 27 2021) -------------------------------------------

With this update there was a lot of redesing with the rendering and also the file formating with the removeal of the command file out of revi-core. Made a lot of new bugs but I think they were also fixed with the help of some new test modules. As I work on ReVi more and more things are clear on what should come next and also what I need to keep in mind for the further.

Added

Fixed

  • Cursor moving out of max file's line count.

------------- Version 0.0.0-beta-0.6 (Jun 28 2021) -------------------------------------------

Mon 28 Jun 2021 06:42:48 PM CDT

In these update brought a lot of structural changes to ReVi in the regards to breaking up some of it into there own packages. Now ReVi has revi-core and revi-ui so that we can abstract away the drawing of the screen and the core part of this program. In doing so I do not see way we could not support a GUI state as well. I just wanted to say that making the w and b commands was extremely harder then was expected. The implementation of it is certainly not the best but it gets the job done for now. Getting this working and worrying about how it is implemented on the first go around is ok. Its helped me see how to make such an algorithm for this and things I can do to make it better.

Added

Fixed

------------- Version 0.0.0-beta-0.5 (Jun 22 2021) -------------------------------------------

Added

Fixed