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gpc.c
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gpc.c
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/*
===========================================================================
Project: Generic Polygon Clipper
A new algorithm for calculating the difference, intersection,
exclusive-or or union of arbitrary polygon sets.
File: gpc.c
Author: Alan Murta (email: [email protected])
Version: 2.32
Date: 17th December 2004
Copyright: (C) Advanced Interfaces Group,
University of Manchester.
This software is free for non-commercial use. It may be copied,
modified, and redistributed provided that this copyright notice
is preserved on all copies. The intellectual property rights of
the algorithms used reside with the University of Manchester
Advanced Interfaces Group.
You may not use this software, in whole or in part, in support
of any commercial product without the express consent of the
author.
There is no warranty or other guarantee of fitness of this
software for any purpose. It is provided solely "as is".
===========================================================================
*/
/*
===========================================================================
Includes
===========================================================================
*/
#include "gpc.h"
#include <stdlib.h>
#include <float.h>
#include <math.h>
/*
===========================================================================
Constants
===========================================================================
*/
#ifndef TRUE
#define FALSE 0
#define TRUE 1
#endif
#define LEFT 0
#define RIGHT 1
#define ABOVE 0
#define BELOW 1
#define CLIP 0
#define SUBJ 1
#define INVERT_TRISTRIPS FALSE
/*
===========================================================================
Macros
===========================================================================
*/
#define EQ(a, b) (fabs((a) - (b)) <= GPC_EPSILON)
#define PREV_INDEX(i, n) ((i - 1 + n) % n)
#define NEXT_INDEX(i, n) ((i + 1 ) % n)
#define OPTIMAL(v, i, n) ((v[PREV_INDEX(i, n)].y != v[i].y) || \
(v[NEXT_INDEX(i, n)].y != v[i].y))
#define FWD_MIN(v, i, n) ((v[PREV_INDEX(i, n)].vertex.y >= v[i].vertex.y) \
&& (v[NEXT_INDEX(i, n)].vertex.y > v[i].vertex.y))
#define NOT_FMAX(v, i, n) (v[NEXT_INDEX(i, n)].vertex.y > v[i].vertex.y)
#define REV_MIN(v, i, n) ((v[PREV_INDEX(i, n)].vertex.y > v[i].vertex.y) \
&& (v[NEXT_INDEX(i, n)].vertex.y >= v[i].vertex.y))
#define NOT_RMAX(v, i, n) (v[PREV_INDEX(i, n)].vertex.y > v[i].vertex.y)
#define VERTEX(e,p,s,x,y) {add_vertex(&((e)->outp[(p)]->v[(s)]), x, y); \
(e)->outp[(p)]->active++;}
#define P_EDGE(d,e,p,i,j) {(d)= (e); \
do {(d)= (d)->prev;} while (!(d)->outp[(p)]); \
(i)= (d)->bot.x + (d)->dx * ((j)-(d)->bot.y);}
#define N_EDGE(d,e,p,i,j) {(d)= (e); \
do {(d)= (d)->next;} while (!(d)->outp[(p)]); \
(i)= (d)->bot.x + (d)->dx * ((j)-(d)->bot.y);}
#define MALLOC(p, b, s, t) {if ((b) > 0) { \
p= (t*)malloc(b); if (!(p)) { \
fprintf(stderr, "gpc malloc failure: %s\n", s); \
exit(0);}} else p= NULL;}
#define FREE(p) {if (p) {free(p); (p)= NULL;}}
/*
===========================================================================
Private Data Types
===========================================================================
*/
typedef enum /* Edge intersection classes */
{
NUL, /* Empty non-intersection */
EMX, /* External maximum */
ELI, /* External left intermediate */
TED, /* Top edge */
ERI, /* External right intermediate */
RED, /* Right edge */
IMM, /* Internal maximum and minimum */
IMN, /* Internal minimum */
EMN, /* External minimum */
EMM, /* External maximum and minimum */
LED, /* Left edge */
ILI, /* Internal left intermediate */
BED, /* Bottom edge */
IRI, /* Internal right intermediate */
IMX, /* Internal maximum */
FUL /* Full non-intersection */
} vertex_type;
typedef enum /* Horizontal edge states */
{
NH, /* No horizontal edge */
BH, /* Bottom horizontal edge */
TH /* Top horizontal edge */
} h_state;
typedef enum /* Edge bundle state */
{
UNBUNDLED, /* Isolated edge not within a bundle */
BUNDLE_HEAD, /* Bundle head node */
BUNDLE_TAIL /* Passive bundle tail node */
} bundle_state;
typedef struct v_shape /* Internal vertex list datatype */
{
double x; /* X coordinate component */
double y; /* Y coordinate component */
struct v_shape *next; /* Pointer to next vertex in list */
} vertex_node;
typedef struct p_shape /* Internal contour / tristrip type */
{
int active; /* Active flag / vertex count */
int hole; /* Hole / external contour flag */
vertex_node *v[2]; /* Left and right vertex list ptrs */
struct p_shape *next; /* Pointer to next polygon contour */
struct p_shape *proxy; /* Pointer to actual structure used */
} polygon_node;
typedef struct edge_shape
{
gpc_vertex vertex; /* Piggy-backed contour vertex data */
gpc_vertex bot; /* Edge lower (x, y) coordinate */
gpc_vertex top; /* Edge upper (x, y) coordinate */
double xb; /* Scanbeam bottom x coordinate */
double xt; /* Scanbeam top x coordinate */
double dx; /* Change in x for a unit y increase */
int type; /* Clip / subject edge flag */
int bundle[2][2]; /* Bundle edge flags */
int bside[2]; /* Bundle left / right indicators */
bundle_state bstate[2]; /* Edge bundle state */
polygon_node *outp[2]; /* Output polygon / tristrip pointer */
struct edge_shape *prev; /* Previous edge in the AET */
struct edge_shape *next; /* Next edge in the AET */
struct edge_shape *pred; /* Edge connected at the lower end */
struct edge_shape *succ; /* Edge connected at the upper end */
struct edge_shape *next_bound; /* Pointer to next bound in LMT */
} edge_node;
typedef struct lmt_shape /* Local minima table */
{
double y; /* Y coordinate at local minimum */
edge_node *first_bound; /* Pointer to bound list */
struct lmt_shape *next; /* Pointer to next local minimum */
} lmt_node;
typedef struct sbt_t_shape /* Scanbeam tree */
{
double y; /* Scanbeam node y value */
struct sbt_t_shape *less; /* Pointer to nodes with lower y */
struct sbt_t_shape *more; /* Pointer to nodes with higher y */
} sb_tree;
typedef struct it_shape /* Intersection table */
{
edge_node *ie[2]; /* Intersecting edge (bundle) pair */
gpc_vertex point; /* Point of intersection */
struct it_shape *next; /* The next intersection table node */
} it_node;
typedef struct st_shape /* Sorted edge table */
{
edge_node *edge; /* Pointer to AET edge */
double xb; /* Scanbeam bottom x coordinate */
double xt; /* Scanbeam top x coordinate */
double dx; /* Change in x for a unit y increase */
struct st_shape *prev; /* Previous edge in sorted list */
} st_node;
typedef struct bbox_shape /* Contour axis-aligned bounding box */
{
double xmin; /* Minimum x coordinate */
double ymin; /* Minimum y coordinate */
double xmax; /* Maximum x coordinate */
double ymax; /* Maximum y coordinate */
} bbox;
/*
===========================================================================
Global Data
===========================================================================
*/
/* Horizontal edge state transitions within scanbeam boundary */
const h_state next_h_state[3][6]=
{
/* ABOVE BELOW CROSS */
/* L R L R L R */
/* NH */ {BH, TH, TH, BH, NH, NH},
/* BH */ {NH, NH, NH, NH, TH, TH},
/* TH */ {NH, NH, NH, NH, BH, BH}
};
/*
===========================================================================
Private Functions
===========================================================================
*/
static void reset_it(it_node **it)
{
it_node *itn;
while (*it)
{
itn= (*it)->next;
FREE(*it);
*it= itn;
}
}
static void reset_lmt(lmt_node **lmt)
{
lmt_node *lmtn;
while (*lmt)
{
lmtn= (*lmt)->next;
FREE(*lmt);
*lmt= lmtn;
}
}
static void insert_bound(edge_node **b, edge_node *e)
{
edge_node *existing_bound;
if (!*b)
{
/* Link node e to the tail of the list */
*b= e;
}
else
{
/* Do primary sort on the x field */
if (e[0].bot.x < (*b)[0].bot.x)
{
/* Insert a new node mid-list */
existing_bound= *b;
*b= e;
(*b)->next_bound= existing_bound;
}
else
{
if (e[0].bot.x == (*b)[0].bot.x)
{
/* Do secondary sort on the dx field */
if (e[0].dx < (*b)[0].dx)
{
/* Insert a new node mid-list */
existing_bound= *b;
*b= e;
(*b)->next_bound= existing_bound;
}
else
{
/* Head further down the list */
insert_bound(&((*b)->next_bound), e);
}
}
else
{
/* Head further down the list */
insert_bound(&((*b)->next_bound), e);
}
}
}
}
static edge_node **bound_list(lmt_node **lmt, double y)
{
lmt_node *existing_node;
if (!*lmt)
{
/* Add node onto the tail end of the LMT */
MALLOC(*lmt, sizeof(lmt_node), "LMT insertion", lmt_node);
(*lmt)->y= y;
(*lmt)->first_bound= NULL;
(*lmt)->next= NULL;
return &((*lmt)->first_bound);
}
else
if (y < (*lmt)->y)
{
/* Insert a new LMT node before the current node */
existing_node= *lmt;
MALLOC(*lmt, sizeof(lmt_node), "LMT insertion", lmt_node);
(*lmt)->y= y;
(*lmt)->first_bound= NULL;
(*lmt)->next= existing_node;
return &((*lmt)->first_bound);
}
else
if (y > (*lmt)->y)
/* Head further up the LMT */
return bound_list(&((*lmt)->next), y);
else
/* Use this existing LMT node */
return &((*lmt)->first_bound);
}
static void add_to_sbtree(int *entries, sb_tree **sbtree, double y)
{
if (!*sbtree)
{
/* Add a new tree node here */
MALLOC(*sbtree, sizeof(sb_tree), "scanbeam tree insertion", sb_tree);
(*sbtree)->y= y;
(*sbtree)->less= NULL;
(*sbtree)->more= NULL;
(*entries)++;
}
else
{
if ((*sbtree)->y > y)
{
/* Head into the 'less' sub-tree */
add_to_sbtree(entries, &((*sbtree)->less), y);
}
else
{
if ((*sbtree)->y < y)
{
/* Head into the 'more' sub-tree */
add_to_sbtree(entries, &((*sbtree)->more), y);
}
}
}
}
static void build_sbt(int *entries, double *sbt, sb_tree *sbtree)
{
if (sbtree->less)
build_sbt(entries, sbt, sbtree->less);
sbt[*entries]= sbtree->y;
(*entries)++;
if (sbtree->more)
build_sbt(entries, sbt, sbtree->more);
}
static void free_sbtree(sb_tree **sbtree)
{
if (*sbtree)
{
free_sbtree(&((*sbtree)->less));
free_sbtree(&((*sbtree)->more));
FREE(*sbtree);
}
}
static int count_optimal_vertices(gpc_vertex_list c)
{
int result= 0, i;
/* Ignore non-contributing contours */
if (c.num_vertices > 0)
{
for (i= 0; i < c.num_vertices; i++)
/* Ignore superfluous vertices embedded in horizontal edges */
if (OPTIMAL(c.vertex, i, c.num_vertices))
result++;
}
return result;
}
static edge_node *build_lmt(lmt_node **lmt, sb_tree **sbtree,
int *sbt_entries, gpc_polygon *p, int type,
gpc_op op)
{
int c, i, min, max, num_edges, v, num_vertices;
int total_vertices= 0, e_index=0;
edge_node *e, *edge_table;
for (c= 0; c < p->num_contours; c++)
total_vertices+= count_optimal_vertices(p->contour[c]);
/* Create the entire input polygon edge table in one go */
MALLOC(edge_table, total_vertices * sizeof(edge_node),
"edge table creation", edge_node);
for (c= 0; c < p->num_contours; c++)
{
if (p->contour[c].num_vertices < 0)
{
/* Ignore the non-contributing contour and repair the vertex count */
p->contour[c].num_vertices= -p->contour[c].num_vertices;
}
else
{
/* Perform contour optimisation */
num_vertices= 0;
for (i= 0; i < p->contour[c].num_vertices; i++)
if (OPTIMAL(p->contour[c].vertex, i, p->contour[c].num_vertices))
{
edge_table[num_vertices].vertex.x= p->contour[c].vertex[i].x;
edge_table[num_vertices].vertex.y= p->contour[c].vertex[i].y;
/* Record vertex in the scanbeam table */
add_to_sbtree(sbt_entries, sbtree,
edge_table[num_vertices].vertex.y);
num_vertices++;
}
/* Do the contour forward pass */
for (min= 0; min < num_vertices; min++)
{
/* If a forward local minimum... */
if (FWD_MIN(edge_table, min, num_vertices))
{
/* Search for the next local maximum... */
num_edges= 1;
max= NEXT_INDEX(min, num_vertices);
while (NOT_FMAX(edge_table, max, num_vertices))
{
num_edges++;
max= NEXT_INDEX(max, num_vertices);
}
/* Build the next edge list */
e= &edge_table[e_index];
e_index+= num_edges;
v= min;
e[0].bstate[BELOW]= UNBUNDLED;
e[0].bundle[BELOW][CLIP]= FALSE;
e[0].bundle[BELOW][SUBJ]= FALSE;
for (i= 0; i < num_edges; i++)
{
e[i].xb= edge_table[v].vertex.x;
e[i].bot.x= edge_table[v].vertex.x;
e[i].bot.y= edge_table[v].vertex.y;
v= NEXT_INDEX(v, num_vertices);
e[i].top.x= edge_table[v].vertex.x;
e[i].top.y= edge_table[v].vertex.y;
e[i].dx= (edge_table[v].vertex.x - e[i].bot.x) /
(e[i].top.y - e[i].bot.y);
e[i].type= type;
e[i].outp[ABOVE]= NULL;
e[i].outp[BELOW]= NULL;
e[i].next= NULL;
e[i].prev= NULL;
e[i].succ= ((num_edges > 1) && (i < (num_edges - 1))) ?
&(e[i + 1]) : NULL;
e[i].pred= ((num_edges > 1) && (i > 0)) ? &(e[i - 1]) : NULL;
e[i].next_bound= NULL;
e[i].bside[CLIP]= (op == GPC_DIFF) ? RIGHT : LEFT;
e[i].bside[SUBJ]= LEFT;
}
insert_bound(bound_list(lmt, edge_table[min].vertex.y), e);
}
}
/* Do the contour reverse pass */
for (min= 0; min < num_vertices; min++)
{
/* If a reverse local minimum... */
if (REV_MIN(edge_table, min, num_vertices))
{
/* Search for the previous local maximum... */
num_edges= 1;
max= PREV_INDEX(min, num_vertices);
while (NOT_RMAX(edge_table, max, num_vertices))
{
num_edges++;
max= PREV_INDEX(max, num_vertices);
}
/* Build the previous edge list */
e= &edge_table[e_index];
e_index+= num_edges;
v= min;
e[0].bstate[BELOW]= UNBUNDLED;
e[0].bundle[BELOW][CLIP]= FALSE;
e[0].bundle[BELOW][SUBJ]= FALSE;
for (i= 0; i < num_edges; i++)
{
e[i].xb= edge_table[v].vertex.x;
e[i].bot.x= edge_table[v].vertex.x;
e[i].bot.y= edge_table[v].vertex.y;
v= PREV_INDEX(v, num_vertices);
e[i].top.x= edge_table[v].vertex.x;
e[i].top.y= edge_table[v].vertex.y;
e[i].dx= (edge_table[v].vertex.x - e[i].bot.x) /
(e[i].top.y - e[i].bot.y);
e[i].type= type;
e[i].outp[ABOVE]= NULL;
e[i].outp[BELOW]= NULL;
e[i].next= NULL;
e[i].prev= NULL;
e[i].succ= ((num_edges > 1) && (i < (num_edges - 1))) ?
&(e[i + 1]) : NULL;
e[i].pred= ((num_edges > 1) && (i > 0)) ? &(e[i - 1]) : NULL;
e[i].next_bound= NULL;
e[i].bside[CLIP]= (op == GPC_DIFF) ? RIGHT : LEFT;
e[i].bside[SUBJ]= LEFT;
}
insert_bound(bound_list(lmt, edge_table[min].vertex.y), e);
}
}
}
}
return edge_table;
}
static void add_edge_to_aet(edge_node **aet, edge_node *edge, edge_node *prev)
{
if (!*aet)
{
/* Append edge onto the tail end of the AET */
*aet= edge;
edge->prev= prev;
edge->next= NULL;
}
else
{
/* Do primary sort on the xb field */
if (edge->xb < (*aet)->xb)
{
/* Insert edge here (before the AET edge) */
edge->prev= prev;
edge->next= *aet;
(*aet)->prev= edge;
*aet= edge;
}
else
{
if (edge->xb == (*aet)->xb)
{
/* Do secondary sort on the dx field */
if (edge->dx < (*aet)->dx)
{
/* Insert edge here (before the AET edge) */
edge->prev= prev;
edge->next= *aet;
(*aet)->prev= edge;
*aet= edge;
}
else
{
/* Head further into the AET */
add_edge_to_aet(&((*aet)->next), edge, *aet);
}
}
else
{
/* Head further into the AET */
add_edge_to_aet(&((*aet)->next), edge, *aet);
}
}
}
}
static void add_intersection(it_node **it, edge_node *edge0, edge_node *edge1,
double x, double y)
{
it_node *existing_node;
if (!*it)
{
/* Append a new node to the tail of the list */
MALLOC(*it, sizeof(it_node), "IT insertion", it_node);
(*it)->ie[0]= edge0;
(*it)->ie[1]= edge1;
(*it)->point.x= x;
(*it)->point.y= y;
(*it)->next= NULL;
}
else
{
if ((*it)->point.y > y)
{
/* Insert a new node mid-list */
existing_node= *it;
MALLOC(*it, sizeof(it_node), "IT insertion", it_node);
(*it)->ie[0]= edge0;
(*it)->ie[1]= edge1;
(*it)->point.x= x;
(*it)->point.y= y;
(*it)->next= existing_node;
}
else
/* Head further down the list */
add_intersection(&((*it)->next), edge0, edge1, x, y);
}
}
static void add_st_edge(st_node **st, it_node **it, edge_node *edge,
double dy)
{
st_node *existing_node;
double den, r, x, y;
if (!*st)
{
/* Append edge onto the tail end of the ST */
MALLOC(*st, sizeof(st_node), "ST insertion", st_node);
(*st)->edge= edge;
(*st)->xb= edge->xb;
(*st)->xt= edge->xt;
(*st)->dx= edge->dx;
(*st)->prev= NULL;
}
else
{
den= ((*st)->xt - (*st)->xb) - (edge->xt - edge->xb);
/* If new edge and ST edge don't cross */
if ((edge->xt >= (*st)->xt) || (edge->dx == (*st)->dx) ||
(fabs(den) <= DBL_EPSILON))
{
/* No intersection - insert edge here (before the ST edge) */
existing_node= *st;
MALLOC(*st, sizeof(st_node), "ST insertion", st_node);
(*st)->edge= edge;
(*st)->xb= edge->xb;
(*st)->xt= edge->xt;
(*st)->dx= edge->dx;
(*st)->prev= existing_node;
}
else
{
/* Compute intersection between new edge and ST edge */
r= (edge->xb - (*st)->xb) / den;
x= (*st)->xb + r * ((*st)->xt - (*st)->xb);
y= r * dy;
/* Insert the edge pointers and the intersection point in the IT */
add_intersection(it, (*st)->edge, edge, x, y);
/* Head further into the ST */
add_st_edge(&((*st)->prev), it, edge, dy);
}
}
}
static void build_intersection_table(it_node **it, edge_node *aet, double dy)
{
st_node *st, *stp;
edge_node *edge;
/* Build intersection table for the current scanbeam */
reset_it(it);
st= NULL;
/* Process each AET edge */
for (edge= aet; edge; edge= edge->next)
{
if ((edge->bstate[ABOVE] == BUNDLE_HEAD) ||
edge->bundle[ABOVE][CLIP] || edge->bundle[ABOVE][SUBJ])
add_st_edge(&st, it, edge, dy);
}
/* Free the sorted edge table */
while (st)
{
stp= st->prev;
FREE(st);
st= stp;
}
}
static void swap_intersecting_edge_bundles(edge_node **aet, it_node *intersect)
{
edge_node *e0 = intersect->ie[0];
edge_node *e1 = intersect->ie[1];
edge_node *e0t = e0;
edge_node *e1t = e1;
edge_node *e0n = e0->next;
edge_node *e1n = e1->next;
// Find the node before the e0 bundle
edge_node *e0p = e0->prev;
if (e0->bstate[ABOVE] == BUNDLE_HEAD)
{
do
{
e0t = e0p;
e0p = e0p->prev;
}
while (e0p && (e0p->bstate[ABOVE] == BUNDLE_TAIL));
}
// Find the node before the e1 bundle
edge_node *e1p = e1->prev;
if (e1->bstate[ABOVE] == BUNDLE_HEAD)
{
do
{
e1t = e1p;
e1p = e1p->prev;
}
while (e1p && (e1p->bstate[ABOVE] == BUNDLE_TAIL));
}
// Swap the e0p and e1p links
if (e0p)
{
if (e1p)
{
if (e0p != e1)
{
e0p->next = e1t;
e1t->prev = e0p;
}
if (e1p != e0)
{
e1p->next = e0t;
e0t->prev = e1p;
}
}
else
{
if (e0p != e1)
{
e0p->next = e1t;
e1t->prev = e0p;
}
*aet = e0t;
e0t->prev = NULL;
}
}
else
{
if (e1p != e0)
{
e1p->next = e0t;
e0t->prev = e1p;
}
*aet = e1t;
e1t->prev = NULL;
}
// Re-link after e0
if (e0p != e1)
{
e0->next = e1n;
if (e1n)
{
e1n->prev = e0;
}
}
else
{
e0->next = e1t;
e1t->prev = e0;
}
// Re-link after e1
if (e1p != e0)
{
e1->next = e0n;
if (e0n)
{
e0n->prev = e1;
}
}
else
{
e1->next = e0t;
e0t->prev = e1;
}
}
static int count_contours(polygon_node *polygon)
{
int nc, nv;
vertex_node *v, *nextv;
for (nc= 0; polygon; polygon= polygon->next)
if (polygon->active)
{
/* Count the vertices in the current contour */
nv= 0;
for (v= polygon->proxy->v[LEFT]; v; v= v->next)
nv++;
/* Record valid vertex counts in the active field */
if (nv > 2)
{
polygon->active= nv;
nc++;
}
else
{
/* Invalid contour: just free the heap */
for (v= polygon->proxy->v[LEFT]; v; v= nextv)
{
nextv= v->next;
FREE(v);
}
polygon->active= 0;
}
}
return nc;
}
static void add_left(polygon_node *p, double x, double y)
{
vertex_node *nv;
/* Create a new vertex node and set its fields */
MALLOC(nv, sizeof(vertex_node), "vertex node creation", vertex_node);
nv->x= x;
nv->y= y;
/* Add vertex nv to the left end of the polygon's vertex list */
nv->next= p->proxy->v[LEFT];
/* Update proxy->[LEFT] to point to nv */
p->proxy->v[LEFT]= nv;
}
static void merge_left(polygon_node *p, polygon_node *q, polygon_node *list)
{
polygon_node *target;
/* Label contour as a hole */
q->proxy->hole= TRUE;
if (p->proxy != q->proxy)
{
/* Assign p's vertex list to the left end of q's list */
p->proxy->v[RIGHT]->next= q->proxy->v[LEFT];
q->proxy->v[LEFT]= p->proxy->v[LEFT];
/* Redirect any p->proxy references to q->proxy */
for (target= p->proxy; list; list= list->next)
{
if (list->proxy == target)
{
list->active= FALSE;
list->proxy= q->proxy;
}
}
}
}
static void add_right(polygon_node *p, double x, double y)
{
vertex_node *nv;
/* Create a new vertex node and set its fields */
MALLOC(nv, sizeof(vertex_node), "vertex node creation", vertex_node);
nv->x= x;
nv->y= y;
nv->next= NULL;
/* Add vertex nv to the right end of the polygon's vertex list */
p->proxy->v[RIGHT]->next= nv;
/* Update proxy->v[RIGHT] to point to nv */
p->proxy->v[RIGHT]= nv;
}
static void merge_right(polygon_node *p, polygon_node *q, polygon_node *list)
{
polygon_node *target;
/* Label contour as external */
q->proxy->hole= FALSE;
if (p->proxy != q->proxy)
{
/* Assign p's vertex list to the right end of q's list */
q->proxy->v[RIGHT]->next= p->proxy->v[LEFT];
q->proxy->v[RIGHT]= p->proxy->v[RIGHT];
/* Redirect any p->proxy references to q->proxy */
for (target= p->proxy; list; list= list->next)
{
if (list->proxy == target)
{
list->active= FALSE;
list->proxy= q->proxy;
}
}
}
}
static void add_local_min(polygon_node **p, edge_node *edge,
double x, double y)
{
polygon_node *existing_min;
vertex_node *nv;
existing_min= *p;
MALLOC(*p, sizeof(polygon_node), "polygon node creation", polygon_node);
/* Create a new vertex node and set its fields */
MALLOC(nv, sizeof(vertex_node), "vertex node creation", vertex_node);
nv->x= x;
nv->y= y;
nv->next= NULL;
/* Initialise proxy to point to p itself */
(*p)->proxy= (*p);
(*p)->active= TRUE;
(*p)->next= existing_min;
/* Make v[LEFT] and v[RIGHT] point to new vertex nv */
(*p)->v[LEFT]= nv;
(*p)->v[RIGHT]= nv;
/* Assign polygon p to the edge */
edge->outp[ABOVE]= *p;
}
static int count_tristrips(polygon_node *tn)
{
int total;
for (total= 0; tn; tn= tn->next)
if (tn->active > 2)
total++;
return total;
}
static void add_vertex(vertex_node **t, double x, double y)
{
if (!(*t))
{
MALLOC(*t, sizeof(vertex_node), "tristrip vertex creation", vertex_node);