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config.h
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config.h
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// ObliviousGmn // Dokuu // October 2020 // Config
#pragma once
/* Select hand configuration */
#undef PRODUCT
#define PRODUCT kiumi
#undef OLED_FONT_H
#define OLED_FONT_H "keyboards/lily58/keymaps/lily58-kiumi/glcdfont.c"
#ifdef OLED_DRIVER_ENABLE
#define OLED_TIMEOUT 60000
#define OLED_DISABLE_TIMEOUT
#define SPLIT_OLED_ENABLE
#endif
#define MASTER_LEFT
#define USE_SERIAL_PD2
#define SPLIT_WPM_ENABLE
#define TAPPING_TERM 125
#define IGNORE_MOD_TAP_INTERRUPT
// #define TAPPING_FORCE_HOLD
// #define RETRO_TAPPING
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
#define RGBLED_NUM 27
#define RGBLIGHT_SLEEP
#define RGBLIGHT_SPLIT
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_ANIMATIONS
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_TWINKLE
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
#ifdef RGB_MATRIX_ENABLE
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
#define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
//# define DISABLE_RGB_MATRIX_ALPHAS_MODS
//# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
//# define DISABLE_RGB_MATRIX_BREATHING
//# define DISABLE_RGB_MATRIX_BAND_VAL
//# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
//# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
//# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
//# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
//# define DISABLE_RGB_MATRIX_CYCLE_ALL
//# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
//# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
//# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
//# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
//# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
//# define DISABLE_RGB_MATRIX_DUAL_BEACON
//# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
//# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
//# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
//# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
//# define DISABLE_RGB_MATRIX_RAINDROPS
//# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
//# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
//# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
//# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
//# define DISABLE_RGB_MATRIX_SPLASH
//# define DISABLE_RGB_MATRIX_MULTISPLASH
//# define DISABLE_RGB_MATRIX_SOLID_SPLASH
//# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif