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CONTRIBUTING.md

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Contributing

We love contributions! If you want to run the project locally to test out changes, run the examples, or just see how things work under the hood, read on below.

Project Layout

/kotlin

This is the main module of our android library, you can find a useful RiveAnimationView or RiveArtboardRenderer in the app.rive.runtime.kotlin namespace. The underlying C++ runtime is mapped to objects in the app.rive.runtime.kotlin.core namespace. These allow more fine grained control for more complex animation loops. Our high level views are simply built on top of this.

/cpp && /submodules

This runtime is built on top of our C++ runtime. This is included as a submodule in /submodules. The /cpp folder contains the C++ side of our Android bindings and is located at /kotlin/src/main/cpp

/app

Multiple sample activities can be found here, this can be a useful reference for getting started with using the runtimes.

Development workflow

Running Locally

Open the project in Android Studio and ensure the app build variant is set to debug (or manually update the dependencies to use the local Rive runtime as a resource) and that you can run "Make Project" to run the Gradle build.

In Android Studio, to select which build variant to build and run, go to Build > Select Build Variant and select a build variant from the menu.

Testing

When making any changes to the source code, or even updating the .so build files in the project, run the test suite:

  • Open the project in Android Studio
  • Select the "Project" view (upper-right corner)
  • Right-click on kotlin/src/androidTest and select "Run All Tests"

Building .so files

The runtime here should be updated to point to the latest rive-runtime submodule when that runtime has new commits merged in. This ensures the rive-android project is up-to-date with its underlying native code layer to pull in latest patches, features, and more. In most cases, when new rive-runtime changes are introduced, we need to build new .so files for different architectures.

Pre-requisites

  1. Install Ninja - brew install ninja
  2. Download Premake5, and add it to your PATH

Steps

The Android NDK builds .so files for different architectures.
The current NDK version we're using is stored in .ndk_version. Rive is constantly making use of the latest clang features, so please ensure your NDK is up to date. (How to install a specific NDK version)
Make sure you're rebuilding the native libraries when pulling in the latest changes from rive-runtime:

cd kotlin/src/main/cpp/

# Add NDK_PATH variable to your .zshenv
NDK_VERSION=$(tr <.ndk_version -d " \t\n\r")
echo 'export NDK_PATH=~/Library/Android/sdk/ndk/${NDK_VERSION}' >> ~/.zshenv
source ~/.zshenv

# Back to the top of the repo
cd -
# Make sure everything still builds
./gradlew assembleDebug
# After the script above completes successfully, commit your changes
git add .