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I can't publish for iOS using the example projects.
In a much more complex project I had integrated the Rive plugin for Unity and eventually worked through issues to get the build publishing for iOS but it also crashes on launch. I've gone back to just running the "getting-started" scene to validate the plugin on its own and can not get it to publish for iOS due to Undefined symbol errors in XCode.
Currently there are 56 issues on XCode, with some examples being:
Undefined symbol: rive::ImageAsset::renderImage(rive:rcprive::RenderImage)
Undefined symbol: rive::SMITrigger::fire()
The text was updated successfully, but these errors were encountered:
Unity Version: 2022.3.30f1
Rive version 1.69
I can't publish for iOS using the example projects.
In a much more complex project I had integrated the Rive plugin for Unity and eventually worked through issues to get the build publishing for iOS but it also crashes on launch. I've gone back to just running the "getting-started" scene to validate the plugin on its own and can not get it to publish for iOS due to Undefined symbol errors in XCode.
Currently there are 56 issues on XCode, with some examples being:
Undefined symbol: rive::ImageAsset::renderImage(rive:rcprive::RenderImage)
Undefined symbol: rive::SMITrigger::fire()
The text was updated successfully, but these errors were encountered: