We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Unity 6 released a while ago and is considered an LTS release by the new Unity release standards but WebGL export is currently non-functional when trying to export Rive getting-started example project from here: https://github.com/rive-app/rive-unity-examples/tree/main/getting-started
Unity: 6000.0.26f1 Rive runtimes: 2.1.0
Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output: wasm-ld: error: Library/PackageCache/app.rive.rive-unity/Runtime/Libraries/WebGL/librive_wasm.a(artboard.o): undefined symbol: std::__2::__vector_base_common<true>::__throw_length_error() const emcc: error: 'C:/GameDev/6000.0.26f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/llvm\wasm-ld.exe @C:\Users\gdev\AppData\Local\Temp\emscripten_7f06ey06.rsp.utf-8' failed (returned 1) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
The text was updated successfully, but these errors were encountered:
Hmm, it seems like something changed with Emscripten in Unity 6. We're looking into it.
Sorry, something went wrong.
No branches or pull requests
Unity 6 released a while ago and is considered an LTS release by the new Unity release standards but WebGL export is currently non-functional when trying to export Rive getting-started example project from here: https://github.com/rive-app/rive-unity-examples/tree/main/getting-started
Unity: 6000.0.26f1
Rive runtimes: 2.1.0
The text was updated successfully, but these errors were encountered: