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Postprocessing shader feedback #121

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vincent23 opened this issue May 14, 2015 · 1 comment
Open

Postprocessing shader feedback #121

vincent23 opened this issue May 14, 2015 · 1 comment

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@vincent23
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We need postprocessing shaders which work across frames. This is necessary for temporal supersampling/AA, but could also be used for some interesting effects.

Could be specified in the mappings file like this:

previous_frame.depth reproject.depth
reproject.out_depth next_frame.depth
@vincent23
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Let's just postpone this…

@vincent23 vincent23 removed this from the Evoke 2015 milestone Jun 14, 2015
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