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transformToFollow; + public Transform cameraToAlign; + public float heightLookModification = 7f; private bool followingTarget; + private Vector3 velocity = Vector3.zero; + private float rotationSpeed = 10; - private void Update() { - if (followingTarget && transformToFollow != null) { - transform.position = transformToFollow.position; - transform.rotation = transformToFollow.rotation; + private void LateUpdate() { + if (followingTarget && transformToFollow != null && cameraToAlign != null) { + //transform.position = transformToFollow.position; + //transform.rotation = transformToFollow.rotation; + transform.position = Vector3.SmoothDamp(transform.position, cameraToAlign.position, ref velocity, 0.3f); + transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation((transformToFollow.position + new Vector3(0f, heightLookModification, 0f)) - transform.position), rotationSpeed * Time.deltaTime); + //transform.LookAt(transformToFollow.position + new Vector3(0f, heightLookModification, 0f)); + //transform.rotation = transformToFollow.rotation; } } - public void StartFollowing(Transform tf) { + public void StartFollowing(Transform tf, Transform cam) { transformToFollow = tf; + cameraToAlign = cam; followingTarget = true; } diff --git a/DroCo/Assets/Scripts/Drones/Drone.cs b/DroCo/Assets/Scripts/Drones/Drone.cs index e493154..bacd46e 100644 --- a/DroCo/Assets/Scripts/Drones/Drone.cs +++ b/DroCo/Assets/Scripts/Drones/Drone.cs @@ -24,22 +24,35 @@ public DroneStaticData StaticData { private ArcGISLocationComponent GPSLocation; - public GameObject DroneModel; + public Transform DroneVideoScreen; + public Transform ThirdPersonView; public ListItemButton DroneListItem; public GameObject Drone2DPrefab; private Drone2D drone2DRepresentation; - - public Drone(GameObject droneGameObject) { + private Queue flightDataBuffer = new Queue(); + private float flightDataDelay = 0f; + public int FlightDataBufferSize = 0; + private float dataFrameRate = 0.1f; + private float lastMessageReceiveTime = 0f; + + private IEnumerator PlayReceivedFlightData() { + while (true) { + if (flightDataBuffer.Count > 0) { + DroneFlightData flightData = flightDataBuffer.Dequeue(); + UpdateDroneFlightData(flightData); + yield return new WaitForSeconds(dataFrameRate); + } else { + yield return new WaitForEndOfFrame(); + } + + yield return new WaitForSeconds(flightDataDelay); + flightDataDelay = 0f; + } } - /*public void Start() { - Instantiate(StreamPlayer); - }*/ - - public void InitDrone(DroneStaticData staticData) { GPSLocation = GetComponent(); GPSLocation.enabled = true; @@ -47,6 +60,9 @@ public void InitDrone(DroneStaticData staticData) { drone2DRepresentation = Instantiate(Drone2DPrefab, GameManager.Instance.Map2DViewArcGISMap.transform).GetComponent(); drone2DRepresentation.InitDrone(); + MissionManager.Instance.ChangeTargetFaceCamera(FPVOnlyCamera.transform); + MissionManager.Instance.ChangeTarget(transform); + //Material mat = new Material(VideoMaterial); //VideoScreen.material = mat; //StreamPlayer = new CustomPipelinePlayer2(); @@ -61,13 +77,25 @@ public void InitDrone(DroneStaticData staticData) { } catch { } + + StartCoroutine(PlayReceivedFlightData()); + } + + public void DeliverNewFlightData(DroneFlightData flightData) { + dataFrameRate = Time.time - lastMessageReceiveTime; + lastMessageReceiveTime = Time.time; + Debug.Log(dataFrameRate); + flightDataBuffer.Enqueue(flightData); + FlightDataBufferSize = flightDataBuffer.Count; } public void UpdateDroneFlightData(DroneFlightData flightData) { FlightData = flightData; - + GPSLocation.Position = new ArcGISPoint(flightData.gps.longitude, flightData.gps.latitude, flightData.altitude, new ArcGISSpatialReference(4326)); - GPSLocation.Rotation = new ArcGISRotation(flightData.aircraft_orientation.yaw, flightData.aircraft_orientation.pitch, flightData.aircraft_orientation.roll); + DroneModel.localRotation = Quaternion.Euler(-(float) flightData.aircraft_orientation.pitch, (float) flightData.aircraft_orientation.yaw, -(float) flightData.aircraft_orientation.roll); + DroneVideoScreen.localRotation = Quaternion.Euler(-(float) flightData.gimbal_orientation.pitch, (float) flightData.gimbal_orientation.yaw, -(float) flightData.gimbal_orientation.roll); + ThirdPersonView.localRotation = Quaternion.Euler(0f, (float) flightData.aircraft_orientation.yaw, 0f); drone2DRepresentation.UpdateFlightData(flightData); @@ -86,4 +114,7 @@ public override void Highlight(bool highlight) { drone2DRepresentation.Highlight(highlight); } + public override void ChangeFlightDataDelay(float delay) { + flightDataDelay = delay; + } } diff --git a/DroCo/Assets/Scripts/Drones/DroneFlightData.cs b/DroCo/Assets/Scripts/Drones/DroneFlightData.cs index 534a913..7915514 100644 --- a/DroCo/Assets/Scripts/Drones/DroneFlightData.cs +++ b/DroCo/Assets/Scripts/Drones/DroneFlightData.cs @@ -7,6 +7,10 @@ public class GPS { public double latitude; public double longitude; + + public override string ToString() { + return $"{{latitude:{latitude}, longitude:{longitude}}}"; + } } [Serializable] @@ -15,6 +19,10 @@ public class AircraftOrientation { public double roll; public double yaw; public double compass; + + public override string ToString() { + return $"{{pitch:{pitch}, roll:{roll}, yaw:{yaw}, compass:{compass}}}"; + } } [Serializable] @@ -22,6 +30,10 @@ public class AircraftVelocity { public double velocity_x; public double velocity_y; public double velocity_z; + + public override string ToString() { + return $"{{x:{velocity_x}, y:{velocity_y}, z:{velocity_z}}}"; + } } [Serializable] @@ -30,6 +42,10 @@ public class GimbalOrientation { public double roll; public double yaw; public double yaw_relative; + + public override string ToString() { + return $"{{pitch:{pitch}, roll:{roll}, yaw:{yaw}, yaw_relative:{yaw_relative}}}"; + } } [Serializable] @@ -47,6 +63,10 @@ public DroneFlightData() { altitude = 0; } + public override string ToString() { + return $"{{client_id:{client_id}, altitude:{altitude}, gps:{gps}, aircraft_orientation:{aircraft_orientation}, gimbal_orientation:{gimbal_orientation}, timestamp:{timestamp}}}"; + } + //public void SetData(double height, double latitude, double longitute, double pitch, double roll, double yaw, double compass) { // Altitude = height; // Latitude = latitude; diff --git a/DroCo/Assets/Scripts/Drones/VideoScreenTransform.cs b/DroCo/Assets/Scripts/Drones/VideoScreenTransform.cs index 13ec49e..937804d 100644 --- a/DroCo/Assets/Scripts/Drones/VideoScreenTransform.cs +++ b/DroCo/Assets/Scripts/Drones/VideoScreenTransform.cs @@ -3,11 +3,22 @@ using UnityEngine; public class VideoScreenTransform : MonoBehaviour { + //private Quaternion lastParentRotation; - private void Update() { - //transform.rotation = transform.rotation * Quaternion.Inverse(transform.parent.rotation); - //transform.LookAt(transform.parent); - //transform.eulerAngles = new Vector3(0f, transform.eulerAngles.y, 0f); - //transform.rotation = Quaternion.Euler(transform.parent.rotation.x * -1f, transform.parent.rotation.y, transform.parent.rotation.z * -1f); + //private void Start() { + // lastParentRotation = transform.parent.localRotation; + //} + + //private void Update() { + + // //transform.rotation = transform.rotation * Quaternion.Inverse(transform.parent.rotation); + // //transform.LookAt(transform.parent); + // //transform.eulerAngles = new Vector3(0f, transform.eulerAngles.y, 0f); + // //transform.rotation = Quaternion.Euler(transform.parent.rotation.x * -1f, transform.parent.rotation.y, transform.parent.rotation.z * -1f); + //} + + private void LateUpdate() { + //transform.localRotation = Quaternion.Inverse(transform.parent.localRotation) * lastParentRotation * transform.localRotation; + //lastParentRotation = transform.parent.localRotation; } } diff --git a/DroCo/Assets/Scripts/General/InteractiveObject.cs b/DroCo/Assets/Scripts/General/InteractiveObject.cs index b2049a9..3a3bf29 100644 --- a/DroCo/Assets/Scripts/General/InteractiveObject.cs +++ b/DroCo/Assets/Scripts/General/InteractiveObject.cs @@ -10,13 +10,27 @@ public abstract class InteractiveObject : MonoBehaviour { public Camera TPVCamera; public Camera FPVOnlyCamera; + public Transform DroneModel; + + [SerializeField] + public CustomPipelinePlayer PipelinePlayer; public virtual void Highlight(bool highlight) { HighlighterTrigger.ChangeTriggeringState(highlight); } public virtual void FocusCamera() { - CameraManager.Instance.StartFollowingTarget(TPVCamera.transform); + CameraManager.Instance.StartFollowingTarget(transform, TPVCamera.transform); + } + + public virtual void SetCameras() { + CameraManager.Instance.SetCurrentInteractiveObject(this); } + public virtual Texture GetCameraTexture() { + return PipelinePlayer.VideoTexture; + } + + public abstract void ChangeFlightDataDelay(float delay); + } diff --git a/DroCo/Assets/Scripts/Managers/CameraManager.cs b/DroCo/Assets/Scripts/Managers/CameraManager.cs index 09f55eb..929f218 100644 --- a/DroCo/Assets/Scripts/Managers/CameraManager.cs +++ b/DroCo/Assets/Scripts/Managers/CameraManager.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; +using UnityEngine.UI; public class CameraManager : Singleton { public enum CameraView { @@ -10,6 +11,9 @@ public enum CameraView { FreeLook } + [SerializeField] + private bool UseARCameraSwitch = false; + [SerializeField] private Camera MainCamera; @@ -25,10 +29,19 @@ public enum CameraView { //public Camera DroneViewCamera; //public Camera DroneFPVCamera; //public GameObject DroneModel; + public GameObject UI; + private InteractiveObject selectedObject; + + public GameObject ARCameraBackground; + private RawImage arCameraBackgroundImage; + + private void Start() { cameraControllerTouch = MainCamera.GetComponent(); cameraFollow = MainCamera.GetComponent(); FollowingTarget = false; + + arCameraBackgroundImage = ARCameraBackground.GetComponentInChildren(); } @@ -39,13 +52,15 @@ private void Update() { } } - //if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) { - // SetCameraView(CameraView.FirstPerson); - //} else if (Keyboard.current[Key.Numpad2].wasPressedThisFrame) { - // SetCameraView(CameraView.ThirdPerson); - //} else if (Keyboard.current[Key.Numpad3].wasPressedThisFrame) { - // SetCameraView(CameraView.FreeLook); - //} + if (UseARCameraSwitch) { + if (Keyboard.current[Key.Numpad1].wasPressedThisFrame) { + SetCameraView(CameraView.FirstPerson); + //} else if (Keyboard.current[Key.Numpad2].wasPressedThisFrame) { + // SetCameraView(CameraView.ThirdPerson); + } else if (Keyboard.current[Key.Numpad3].wasPressedThisFrame) { + SetCameraView(CameraView.FreeLook); + } + } } private float GetMouseScollValue() { @@ -68,10 +83,10 @@ private float GetMouseScollValue() { } } - public void StartFollowingTarget(Transform transformToFollow) { + public void StartFollowingTarget(Transform transformToFollow, Transform cameraToAlign) { cameraControllerTouch.enabled = false; cameraFollow.enabled = true; - cameraFollow.StartFollowing(transformToFollow); + cameraFollow.StartFollowing(transformToFollow, cameraToAlign); FollowingTarget = true; } @@ -82,28 +97,42 @@ public void StopFollowingTarget() { FollowingTarget = false; } - //public void SetCameraView(CameraView view) { - // switch (view) { - // case CameraView.FirstPerson: - // MainCamera.gameObject.SetActive(false); - // DroneViewCamera.gameObject.SetActive(false); - // DroneFPVCamera.gameObject.SetActive(true); - // DroneModel.gameObject.SetActive(false); - // break; - // case CameraView.ThirdPerson: - // MainCamera.gameObject.SetActive(true); - // DroneViewCamera.gameObject.SetActive(true); - // DroneFPVCamera.gameObject.SetActive(false); - // DroneModel.gameObject.SetActive(true); - // break; - // case CameraView.FreeLook: - // MainCamera.gameObject.SetActive(true); - // DroneViewCamera.gameObject.SetActive(false); - // DroneFPVCamera.gameObject.SetActive(false); - // DroneModel.gameObject.SetActive(true); - // break; - // } - // Debug.Log("Setting camera view to: " + view); - //} + public void SetCameraView(CameraView view) { + switch (view) { + case CameraView.FirstPerson: + MainCamera.gameObject.SetActive(false); + //DroneViewCamera.gameObject.SetActive(false); + selectedObject.FPVOnlyCamera.gameObject.SetActive(true); + selectedObject.DroneModel.gameObject.SetActive(false); + UI.SetActive(false); + selectedObject.FPVOnlyCamera.tag = "MainCamera"; + MainCamera.tag = "Untagged"; + ARCameraBackground.SetActive(true); + ARCameraBackground.GetComponent().worldCamera = selectedObject.FPVOnlyCamera; + arCameraBackgroundImage.texture = selectedObject.GetCameraTexture(); + break; + //case CameraView.ThirdPerson: + // MainCamera.gameObject.SetActive(true); + // DroneViewCamera.gameObject.SetActive(true); + // DroneFPVCamera.gameObject.SetActive(false); + // DroneModel.gameObject.SetActive(true); + // break; + case CameraView.FreeLook: + MainCamera.gameObject.SetActive(true); + //DroneViewCamera.gameObject.SetActive(false); + selectedObject.FPVOnlyCamera.gameObject.SetActive(false); + selectedObject.DroneModel.gameObject.SetActive(true); + UI.SetActive(true); + MainCamera.tag = "MainCamera"; + selectedObject.FPVOnlyCamera.tag = "Untagged"; + ARCameraBackground.SetActive(false); + break; + } + Debug.Log("Setting camera view to: " + view); + } + + public void SetCurrentInteractiveObject(InteractiveObject intObject) { + selectedObject = intObject; + } } diff --git a/DroCo/Assets/Scripts/Managers/DroneManager.cs b/DroCo/Assets/Scripts/Managers/DroneManager.cs index 9d97c6e..48da71b 100644 --- a/DroCo/Assets/Scripts/Managers/DroneManager.cs +++ b/DroCo/Assets/Scripts/Managers/DroneManager.cs @@ -5,10 +5,13 @@ public class DroneManager : Singleton { + [SerializeField] + private bool UseBuffer = false; + public IDictionary Drones = new Dictionary(); public GameObject DronePrefab; - public ArcGISMapComponent Map; + public Transform Scene3DView; public void HandleReceivedDroneList(DroneStaticData[] droneStaticDatas) { @@ -41,7 +44,11 @@ public void HandleReceivedDroneList(DroneStaticData[] droneStaticDatas) { public void HandleReceivedDroneData(DroneFlightData flightData) { if (Drones.ContainsKey(flightData.client_id)) { GameManager.Instance.CenterMap(flightData); - Drones[flightData.client_id].UpdateDroneFlightData(flightData); + if (UseBuffer) { + Drones[flightData.client_id].DeliverNewFlightData(flightData); + } else { + Drones[flightData.client_id].UpdateDroneFlightData(flightData); + } } else { //prisla data s neznamym drone ID -> pozadame server o novy seznam dronu WebSocketManager.Instance.SendDroneListRequest(); } @@ -58,7 +65,7 @@ public void HandleReceivedVehicleData(DroneVehicleData vehicleData) { private void AddDrone(DroneStaticData dsd) { Debug.Log("adding new drone with id: " + dsd.client_id); - GameObject newDroneGameObj = Instantiate(DronePrefab, Map.transform); + GameObject newDroneGameObj = Instantiate(DronePrefab, Scene3DView); Drone newDrone = newDroneGameObj.GetComponent(); newDrone.InitDrone(dsd); Drones.Add(dsd.client_id, newDrone); diff --git a/DroCo/Assets/Scripts/Managers/GameManager.cs b/DroCo/Assets/Scripts/Managers/GameManager.cs index 0085f0d..c69df60 100644 --- a/DroCo/Assets/Scripts/Managers/GameManager.cs +++ b/DroCo/Assets/Scripts/Managers/GameManager.cs @@ -9,6 +9,11 @@ using Esri.Unity; using Unity.Mathematics; using UnityEngine.InputSystem; +using Esri.GameEngine; +using PimDeWitte.UnityMainThreadDispatcher; +using Esri.GameEngine.Map; +using Esri.GameEngine.Layers.Base; +using Esri.GameEngine.Elevation.Base; public class GameManager : Singleton { @@ -31,6 +36,7 @@ public enum ConnectionStatus { public ArcGISMapComponent Map2DViewArcGISMap; public ArcGISCameraComponent MainCamera; public ArcGISCameraComponent MinimapCamera; + public GameObject Scene3DView; private bool carDetectorRunning = false; @@ -45,6 +51,10 @@ public enum ConnectionStatus { private ArcGISCameraControllerTouch sceneViewCameraController; private ArcGISCameraControllerTouch minimapCameraController; + + public float BuildingScale = 1.5f; + public float BuildingAltitudeOffset = 25f; + public DisplayState CurrentDisplayState { get; private set; } @@ -140,48 +150,76 @@ public void CenterMap(DroneFlightData flightData) { mapCentered = true; firstDroneFlightData = flightData; + //DestroyCurrentArcGISMap(); + + //Scene3DViewArcGISMap = Scene3DView.AddComponent(); + // Set scene view map and load all possible 3d structures and layers Scene3DViewArcGISMap.OriginPosition = new ArcGISPoint(firstDroneFlightData.gps.longitude, firstDroneFlightData.gps.latitude, firstDroneFlightData.altitude, new ArcGISSpatialReference(4326)); - Scene3DViewArcGISMap.MapType = Esri.GameEngine.Map.ArcGISMapType.Local; + Scene3DViewArcGISMap.MapType = ArcGISMapType.Local; Scene3DViewArcGISMap.MapTypeChanged += new ArcGISMapComponent.MapTypeChangedEventHandler(CreateArcGISMap); CreateArcGISMap(); // Set 2d minimap and center it to the position of the first drone Map2DViewArcGISMap.OriginPosition = new ArcGISPoint(firstDroneFlightData.gps.longitude, firstDroneFlightData.gps.latitude, 0, new ArcGISSpatialReference(4326)); - Map2DViewArcGISMap.MapType = Esri.GameEngine.Map.ArcGISMapType.Local; + Map2DViewArcGISMap.MapType = ArcGISMapType.Local; // Center the main camera - var cameraLocationComponent = MainCamera.GetComponent(); + ArcGISLocationComponent cameraLocationComponent = MainCamera.GetComponent(); + cameraLocationComponent.enabled = true; cameraLocationComponent.Position = new ArcGISPoint(firstDroneFlightData.gps.longitude, firstDroneFlightData.gps.latitude, firstDroneFlightData.altitude + 50, new ArcGISSpatialReference(4326)); - cameraLocationComponent.Rotation = new ArcGISRotation(65, 68, 0); + //cameraLocationComponent.Rotation = new ArcGISRotation(65, 68, 0); // Center the minimap camera - var minimapCameraLocationComponent = MinimapCamera.GetComponent(); + ArcGISLocationComponent minimapCameraLocationComponent = MinimapCamera.GetComponent(); + minimapCameraLocationComponent.enabled = true; minimapCameraLocationComponent.Position = new ArcGISPoint(firstDroneFlightData.gps.longitude, firstDroneFlightData.gps.latitude, 500, new ArcGISSpatialReference(4326)); - + } } + + private void DestroyCurrentArcGISMap() { + Scene3DViewArcGISMap.enabled = false; + DestroyImmediate(Scene3DViewArcGISMap); + //DestroyImmediate(Scene3DViewArcGISMap.GetComponentInChildren().gameObject); + } + + public void CreateArcGISMap() { Debug.Log("CREATE ARCGIS MAP"); - var arcGISm = new Esri.GameEngine.Map.ArcGISMap(Scene3DViewArcGISMap.MapType); - arcGISm.Basemap = new Esri.GameEngine.Map.ArcGISBasemap(Esri.GameEngine.Map.ArcGISBasemapStyle.ArcGISImagery, APIKey); + + ArcGISMap arcGISm = Scene3DViewArcGISMap.View.Map; + + //ArcGISMap arcGISm = new ArcGISMap(Scene3DViewArcGISMap.MapType); + //arcGISm.Basemap = new ArcGISBasemap(ArcGISBasemapStyle.ArcGISImagery, APIKey); + + //arcGISm.LoadStatusChanged += OnArcGISLoadStatusChanged; // Check whether the drone is flying in some known location MapManager.Location knownLocation = MapManager.Instance.GetKnownLocation(firstDroneFlightData.gps); // Load Scene Layer data for the known location foreach (string layerData in MapManager.Instance.Get3DObjectSceneLayerData()) { - var objectSceneLayer = new Esri.GameEngine.Layers.ArcGIS3DObjectSceneLayer(layerData, knownLocation + "_3DObjectSceneLayer", 1.0f, true, ""); - arcGISm.Layers.Add(objectSceneLayer); + ArcGISLayer layer = IsLayerInMap(layerData); + if (layer != null) { + layer.IsVisible = true; + } else { + arcGISm.Layers.Add(new Esri.GameEngine.Layers.ArcGIS3DObjectSceneLayer(layerData, knownLocation + "_3DObjectSceneLayer", 1.0f, true, "")); + } } // Add base elevation layer - arcGISm.Elevation.ElevationSources.Add(new Esri.GameEngine.Elevation.ArcGISImageElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer", "Terrain 3D", "")); + //arcGISm.Elevation.ElevationSources.Add(new Esri.GameEngine.Elevation.ArcGISImageElevationSource("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer", "Terrain 3D", "")); // If location has some specific or more detailed elevation layer, add it on top of the base layer foreach (string elevationData in MapManager.Instance.GetElevationData()) { - arcGISm.Elevation.ElevationSources.Add(new Esri.GameEngine.Elevation.ArcGISImageElevationSource(elevationData, knownLocation + "_elevation", "")); + ArcGISElevationSource elevationSource = IsElevationSourceInMap(elevationData); + if (elevationSource != null) { + elevationSource.IsEnabled = true; + } else { + arcGISm.Elevation.ElevationSources.Add(new Esri.GameEngine.Elevation.ArcGISImageElevationSource(elevationData, knownLocation + "_elevation", "")); + } } Scene3DViewArcGISMap.EnableExtent = true; @@ -192,6 +230,62 @@ public void CreateArcGISMap() { arcGISm.ClippingArea = extent; Scene3DViewArcGISMap.View.Map = arcGISm; + + //ArcGISRendererComponent arcGISRenderer = Scene3DViewArcGISMap.GetComponentInChildren(); + //arcGISRenderer.gameObject.AddComponent(); } + + private ArcGISLayer IsLayerInMap(string layerData) { + ArcGISMap map = Scene3DViewArcGISMap.View.Map; + int i_max = (int)map.Layers.GetSize(); + for (int i = 0; i < i_max; i++) { + ArcGISLayer layer = map.Layers.At((ulong) i); + + if (layer.Source.Equals(layerData)) { + return layer; + } + } + return null; + } + + private ArcGISElevationSource IsElevationSourceInMap(string elevationData) { + ArcGISMap map = Scene3DViewArcGISMap.View.Map; + int i_max = (int) map.Elevation.ElevationSources.GetSize(); + for (int i = 0; i < i_max; i++) { + ArcGISElevationSource elevationSource = map.Elevation.ElevationSources.At((ulong) i); + + if (elevationSource.Source.Equals(elevationData)) { + return elevationSource; + } + } + return null; + } + + //private void OnArcGISLoadStatusChanged(ArcGISLoadStatus loadStatus) { + // Debug.Log("ARCGIS – Load status changed to " + loadStatus); + + + + // //if (loadStatus == ArcGISLoadStatus.Loaded) { + // // UnityMainThreadDispatcher.Instance().Enqueue(CorrectBuildingHeight(BuildingScale, BuildingAltitudeOffset)); + // //} + //} + + //private IEnumerator CorrectBuildingHeight(float scale, float altitudeOffset) { + // yield return new WaitForSecondsRealtime(10f); + // Debug.Log("Correcting building heights"); + // foreach (Transform go in Scene3DViewArcGISMap.GetComponentsInChildren(includeInactive:true)) { + // if (go.name.StartsWith("ArcGISGameObject")) { + // if (go.GetComponent().material.name.StartsWith("SceneNodeSurface")) { + // Debug.Log("Changing building: " + go.name); + // go.localScale = new Vector3(1f, scale, 1f); + // go.position += new Vector3(0f, altitudeOffset, 0f); + // go.gameObject.layer = LayerMask.NameToLayer("Buildings"); + // } + // } + // } + // yield return null; + //} + } diff --git a/DroCo/Assets/Scripts/Managers/MissionManager.cs b/DroCo/Assets/Scripts/Managers/MissionManager.cs new file mode 100644 index 0000000..88be636 --- /dev/null +++ b/DroCo/Assets/Scripts/Managers/MissionManager.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MissionManager : Singleton { + + private List distancesList = new List(); + + public void AddToDistanceList(DistanceBillboard billboard) { + distancesList.Add(billboard); + } + + public void ChangeTargetFaceCamera(Transform target) { + foreach (DistanceBillboard billboard in distancesList) { + billboard.ObjectToFace = target; + } + } + + public void ChangeTarget(Transform target) { + foreach (DistanceBillboard billboard in distancesList) { + billboard.ObjectToComputeDistance = target; + } + } +} diff --git a/DroCo/Assets/Scripts/Managers/MissionManager.cs.meta b/DroCo/Assets/Scripts/Managers/MissionManager.cs.meta new file mode 100644 index 0000000..6df6502 --- /dev/null +++ b/DroCo/Assets/Scripts/Managers/MissionManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 526a564eb44c9ed4c8c5575c57d0330b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DroCo/Assets/Scripts/UI/ListItemButton.cs b/DroCo/Assets/Scripts/UI/ListItemButton.cs index 9b05a05..deb8506 100644 --- a/DroCo/Assets/Scripts/UI/ListItemButton.cs +++ b/DroCo/Assets/Scripts/UI/ListItemButton.cs @@ -18,6 +18,8 @@ public class ListItemButton : MonoBehaviour { private GameObject CameraView; [SerializeField] private RawImage CameraViewImage; + [SerializeField] + private TMP_Text DelayText; private InteractiveObject interactiveObject; private Button button; @@ -63,6 +65,7 @@ public void OnSelect() { buttonSelected = true; CameraView.SetActive(true); interactiveObject.Highlight(true); + interactiveObject.SetCameras(); } public void OnDeselect() { @@ -88,4 +91,9 @@ public void UpdateDistance(float distance) { public void InitCameraViewTexture(RenderTexture texture) { CameraViewImage.texture = texture; } + + public void ChangeDelay(float delay) { + DelayText.text = "Delay: " + delay.ToString() + " ms"; + interactiveObject.ChangeFlightDataDelay(delay); + } } diff --git a/DroCo/Assets/Scripts/Utils/Building.cs b/DroCo/Assets/Scripts/Utils/Building.cs new file mode 100644 index 0000000..fafdc74 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/Building.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Building : MonoBehaviour { + + public bool BuildingCorrected => Mathf.Approximately(transform.localScale.y, correctionScale) && buildingCorrected; + + private float correctionScale = 0f; + private bool buildingCorrected = false; + + public void SetScale(float scale) { + correctionScale = scale; + } + + public void CorrectBuilding(float scale, float altitudeOffset) { + transform.localScale = new Vector3(1f, scale, 1f); + transform.position += new Vector3(0f, altitudeOffset, 0f); + gameObject.layer = LayerMask.NameToLayer("Buildings"); + buildingCorrected = true; + } + + public void NotABuilding() { + transform.localScale = new Vector3(1f, 1f, 1f); + transform.position += new Vector3(0f, 0f, 0f); + gameObject.layer = LayerMask.NameToLayer("Default"); + buildingCorrected = true; + } + +} diff --git a/DroCo/Assets/Scripts/Utils/Building.cs.meta b/DroCo/Assets/Scripts/Utils/Building.cs.meta new file mode 100644 index 0000000..8d64ed2 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/Building.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dcf061eee4cbc614da8b01bd9f0b2d83 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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scale = GameManager.Instance.BuildingScale; + float altitudeOffset = GameManager.Instance.BuildingAltitudeOffset; + + //Debug.Log("Correcting building heights for the " + invokeCounter); + foreach (Transform go in parent) { + if (go.name.StartsWith("ArcGISGameObject")) { + if (go.GetComponent().material.name.StartsWith("SceneNodeSurface")) { + if (go.TryGetComponent(out Building building)) { + + } else { + building = go.gameObject.AddComponent(); + building.SetScale(scale); + } + if (!building.BuildingCorrected) { + building.CorrectBuilding(scale, altitudeOffset); + } + } else if (go.TryGetComponent(out Building building)) { + building.NotABuilding(); + } + } + + CorrectBuildingHeight(go); + } + } +} diff --git a/DroCo/Assets/Scripts/Utils/BuildingHeightCorrector.cs.meta b/DroCo/Assets/Scripts/Utils/BuildingHeightCorrector.cs.meta new file mode 100644 index 0000000..d3d1e9f --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/BuildingHeightCorrector.cs.meta @@ -0,0 +1,11 @@ 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= Vector3.Distance(transform.position, ObjectToComputeDistance.transform.position).ToString() + " m"; + } +} diff --git a/DroCo/Assets/Scripts/Utils/DistanceBillboard.cs.meta b/DroCo/Assets/Scripts/Utils/DistanceBillboard.cs.meta new file mode 100644 index 0000000..89bdab7 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/DistanceBillboard.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 43f6b18f72429744283132f4148113d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DroCo/Assets/Scripts/Utils/FPSCounter.cs b/DroCo/Assets/Scripts/Utils/FPSCounter.cs new file mode 100644 index 0000000..eeecec9 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/FPSCounter.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FPSCounter : MonoBehaviour +{ + private float count; + + private IEnumerator Start() { + GUI.depth = 2; + while (true) { + count = 1f / Time.unscaledDeltaTime; + yield return new WaitForSeconds(0.1f); + } + } + + private void OnGUI() { + Rect location = new Rect(5, 5, 185, 80); + string text = $"FPS: {Mathf.Round(count)}"; + Texture black = Texture2D.linearGrayTexture; + GUI.DrawTexture(location, black, ScaleMode.StretchToFill); + GUI.color = Color.black; + GUI.skin.label.fontSize = 38; + GUI.Label(location, text); + } +} diff --git a/DroCo/Assets/Scripts/Utils/FPSCounter.cs.meta b/DroCo/Assets/Scripts/Utils/FPSCounter.cs.meta new file mode 100644 index 0000000..4dfea52 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/FPSCounter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5ac04fc052caf445a85d12b76063f6f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs b/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs new file mode 100644 index 0000000..49bc8ed --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs @@ -0,0 +1,21 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class SetGStreamerPath : MonoBehaviour { + + private void Start() { + SetGStreamer(); + } + + private void SetGStreamer() { + string path = Environment.GetEnvironmentVariable("Path"); + path = path + ";" + Application.dataPath + "/gstreamer/1.0/msvc_x86_64/bin/"; + Environment.SetEnvironmentVariable("Path", path); + + SceneManager.LoadScene(1); + } + +} diff --git a/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs.meta b/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs.meta new file mode 100644 index 0000000..6447cc4 --- /dev/null +++ b/DroCo/Assets/Scripts/Utils/SetGStreamerPath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6dceaefcef123b40aa19aece715605e 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