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Add Turnaround
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lemononmars authored Sep 9, 2024
1 parent c81410b commit ae1570a
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Showing 14 changed files with 232 additions and 9 deletions.
2 changes: 1 addition & 1 deletion package-lock.json

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2 changes: 1 addition & 1 deletion src-ui/changes.html
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Expand Up @@ -33,13 +33,13 @@
<main>
<div style="margin-bottom: 5px;"><b>Latest types</b> (<em><a href="/list.html" target="_parent">all types</a></em>)</div>
<ul>
<li><a href="/p?turnaround" target="_parent">Turnaround</a></li>
<li><a href="/p?regional-poly" target="_parent">Regional Polyominoes</a></li>
<li><a href="/p?fakearrow" target="_parent">Fake Arrow フェイクアロー</a></li>
<li><a href="/p?snakeegg" target="_parent">Snake Egg</a></li>
<li><a href="/p?firewalk" target="_parent">Fire Walk</a></li>
<li><a href="/p?batten" target="_parent">Battenberg Painting</a></li>
<li><a href="/p?zabajaba" target="_parent">Zabajaba</a></li>
<li><a href="/p?curving" target="_parent">Curving Road カービングロード</a></li>
</ul>
</main>
</body>
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3 changes: 3 additions & 0 deletions src-ui/js/ui/KeyPopup.js
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Expand Up @@ -200,6 +200,7 @@ ui.keypopup = {
teri: [10, 0],
portal: [10, 0],
kuromenbun: [10, 0],
turnaround: [3, 0],
bosnianroad: [80, 0],
sananko: [10, 113],
zabajaba: [80, 0],
Expand Down Expand Up @@ -349,6 +350,8 @@ ui.keypopup = {
this.generate_retroships(mode);
} else if (type === 130) {
this.generate_lix(mode);
} else if (type === 131) {
this.generate_infinity(mode);
}
},
gentable4: function(mode) {
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1 change: 1 addition & 0 deletions src-ui/js/ui/Misc.js
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Expand Up @@ -210,6 +210,7 @@ function toBGimage(pid) {
"tontonbeya",
"trainstations",
"tslither",
"turnaround",
"voxas",
"vslither",
"walllogic",
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1 change: 1 addition & 0 deletions src-ui/list.html
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Expand Up @@ -160,6 +160,7 @@ <h2 id="title"><span lang="ja">パズルの種類のリスト</span><span lang="
<li data-pid="bosnianroad"></li>
<li data-pid="firewalk"></li>
<li data-pid="fakearrow"></li>
<li data-pid="turnaround"></li>
</ul>
</div>
<div class="lists loops">
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1 change: 1 addition & 0 deletions src-ui/res/history.en.yaml
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Expand Up @@ -226,3 +226,4 @@ curving: This genre was invented by Inaba Naoki.
firewalk: This genre was invented by Martin Ender a.k.a. Menderbug and Lennard Sprong a.k.a. X_Sheep.
zabajaba: This genre was invented by Eric Fox.
fakearrow: This genre first appeared in Puzzle Communication Nikoli vol. 185.
turnaround: This genre was invented by Ivan Adrian Koswara a.k.a. chaotic_iak.
1 change: 1 addition & 0 deletions src-ui/res/history.ja.yaml
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Expand Up @@ -186,3 +186,4 @@ sananko: 齋藤スバル氏発案
curving: 稲葉直貴氏発案
zabajaba: Eric Fox氏発案
fakearrow: パズル通信ニコリ vol.185より
turnaround: Ivan Adrian Koswara (chaotic_iak)氏発案
1 change: 1 addition & 0 deletions src-ui/res/rules.en.yaml
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Expand Up @@ -306,6 +306,7 @@ teri: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or
lixloop: "Shade some cells on the board, and draw a single loop that goes through all remaining cells.\n1. The loop cannot branch off or cross itself.\n2. Shaded cells cannot be orthogonally adjacent.\n3. Cells with letters or question marks cannot be shaded, and are not part of the loop.\n4. The letters represent cells that contain a turning line (L), straight line (I), or shaded cell (X). The clued cells indicate whichever type is most frequent in that direction. If multiple types are tied for most frequent, all letters will be listed in the clue."
sananko: "Place a number between 1 and 3 in some of the empty cells.\n1. Numbers must appear in groups of 3 orthogonally connected cells with the same number.\n2. Different groups cannot be orthogonally adjacent.\n3. Clues on shaded cells indicate the sum of numbers in the (up to four) orthogonally adjacent cells."
bosnianroad: "Shade some cells to form a loop.\n1. The loop cannot visit a cell that's orthogonally or diagonally adjacent to a cell it has visited before.\n2. Gray cells cannot be shaded.\n3. A number indicates the amount of shaded cells in the orthogonally and diagonally adjacent cells."
turnaround: "Draw a loop traveling orthogonally on cells. \n1. The loop must visit all numbers. \n2. Each number indicates how many turns the loop makes among the three cells: the number itself, and the cells immediately before and after it in the loop."
snakeegg: "Shade some cells into the grid to form a snake.\n1. The snake cannot loop back on itself and visit a cell that's orthogonally adjacent to a cell it has visited before.\n2. Circles must lie on one end of the path.\n3. Exactly one orthogonally connected area of unshaded cells must exist of each size given outside the grid. There cannot be other areas of unshaded cells.\n4. Cells with numbers cannot be shaded, and represent the size of the area they’re in."
curving: "Shade some cells on the board.\n1. Shaded cells cannot be horizontally or vertically adjacent.\n2. All unshaded cells on the board form an orthogonally connected area.\n3. Cells with circles cannot be shaded.\n4. Every possible orthogonal path through unshaded cells between two circles must turn at least twice."
firewalk: "Draw a loop that goes through every numbered cell.\n1. The loop cannot branch off or cross itself.\n2. Orange cells represent fire, while regular cells represent ground. The loop must turn on every orange cell it visits.\n3. The loop is allowed to visit an orange cell twice if the center of the cell is inside the loop.\n4. A number indicates how many cells make up the continuous grounded section of the loop that the number is on."
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1 change: 0 additions & 1 deletion src/puzzle/Config.js
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Expand Up @@ -53,7 +53,6 @@
"patchwork_leftaux",
true
); /* patchwork: Alternative mouse input */

this.add("squarecell", true); /* セルは正方形にする */

/* 入力方法設定 */
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13 changes: 7 additions & 6 deletions src/pzpr/variety.js
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Expand Up @@ -98,12 +98,6 @@
arukone: [0, 0, "アルコネ", "Arukone", "numlin"],
ayeheya: [0, 1, "∀人∃HEYA", "Ayeheya", "heyawake"],
balance: [0, 0, "Balance Loop", "Balance Loop"],
cave: [1, 0, "バッグ", "Cave", "kurodoko", { alias: "bag" }],
cbanana: [0, 0, "チョコバナナ", "Choco Banana"],
circlesquare: [0, 0, "Circles and Squares", "Circles and Squares"],
context: [0, 0, "Context", "Context"],
crossstitch: [0, 0, "Crossstitch", "Crossstitch"],
cts: [0, 0, "Cross the Streams", "Cross the Streams", "nonogram"],
barns: [1, 0, "バーンズ", "Barns"],
batten: [0, 0, "Battenberg Painting", "Battenberg Painting"],
battleship: [0, 0, "Battleship", "Battleship", "statuepark"],
Expand All @@ -114,6 +108,12 @@
bosnianroad: [0, 0, "Bosnian Road", "Bosnian Road"],
box: [0, 0, "ボックス", "Box"],
brownies: [0, 0, "ブラウニー", "Brownies", "yosenabe"],
cave: [1, 0, "バッグ", "Cave", "kurodoko", { alias: "bag" }],
cbanana: [0, 0, "チョコバナナ", "Choco Banana"],
circlesquare: [0, 0, "Circles and Squares", "Circles and Squares"],
context: [0, 0, "Context", "Context"],
crossstitch: [0, 0, "Crossstitch", "Crossstitch"],
cts: [0, 0, "Cross the Streams", "Cross the Streams", "nonogram"],
skyscrapers: [
0,
0,
Expand Down Expand Up @@ -420,6 +420,7 @@
tren: [0, 0, "パーキング", "Tren"],
triplace: [0, 0, "トリプレイス", "Tri-place"],
tslither: [0, 0, "Touch Slitherlink", "Touch Slitherlink", "vslither"],
turnaround: [0, 0, "ターンアラウンド", "Turnaround"],
usotatami: [0, 0, "ウソタタミ", "Uso-tatami", "fillmat"],
usoone: [0, 0, "ウソワン", "Uso-one"],
view: [1, 0, "ヴィウ", "View", "sukoro"],
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3 changes: 3 additions & 0 deletions src/res/failcode.en.json
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Expand Up @@ -13,6 +13,7 @@
"anShadeNe.yajisoko": "The number of boxes is not correct.",
"anShadeNe": "The number of shaded cells is not correct.",
"anTatamiNe.yajitatami": "The number of tatamis are not correct.",
"anTurn.turnaround": "The number of turns is not correct",
"anUnitNe.kuroclone": "The size of the pointed unit is not correct.",
"arAdjPair.toichika": "There are paired arrows in adjacent countries.",
"arAdjPair.toichika2": "There are paired numbers in adjacent countries.",
Expand Down Expand Up @@ -783,6 +784,7 @@
"nqAroundDup.kakuru": "There are same numbers around the pre-numbered cell.",
"nqAroundSumNe.kakuru": "A sum of numbers around the pre-numbered cell is incorrect.",
"numNoLine.geradeweg": "A number has no line.",
"numNoLine.turnaround": "A number has no line.",
"objShaded.nurimaze": "An object is shaded.",
"pairedLetterNe.kinkonkan": "Beam from a light doesn't reach its pair.",
"pairedNumberNe.kinkonkan": "The number of reflections is wrong.",
Expand All @@ -794,6 +796,7 @@
"rmDeadend.scrin": "There is a dead-end rectangle.",
"rmIsolated.scrin": "There is an isolated rectangle.",
"rmRectUnshade.scrin": "A rectangle is not part of the solution.",
"routeLenLoop": "The route does not contain a loop.",
"routeIgnoreCP.nurimaze": "There is a circle out of the shortest route from S to G.",
"routePassDeadEnd.nurimaze": "There is a triangle on the shortest route from S to G.",
"segBlackEq.balance": "Segments through a black circle are equal.",
Expand Down
175 changes: 175 additions & 0 deletions src/variety/turnaround.js
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@@ -0,0 +1,175 @@
(function(pidlist, classbase) {
if (typeof module === "object" && module.exports) {
module.exports = [pidlist, classbase];
} else {
pzpr.classmgr.makeCustom(pidlist, classbase);
}
})(["turnaround"], {
MouseEvent: {
inputModes: {
edit: ["number", "clear", "info-line"],
play: ["line", "peke", "clear", "info-line"]
},
autoedit_func: "qnum",
autoplay_func: "line"
},
KeyEvent: {
enablemake: true
},

Cell: {
minnum: 0,
maxnum: 3,

isCmp: function() {
if (!this.puzzle.execConfig("autocmp")) {
return false;
}
return this.qnum === this.countTurn();
},

countTurn: function() {
if (!this.isNum() || this.lcnt !== 2) {
return -1;
}

var clist = this.getAdjCells();
if (
clist.some(function(cell) {
return cell.lcnt !== 2;
})
) {
return -1;
}

clist.add(this);
var turncount = 0;
clist.each(function(cell) {
turncount += cell.isLineCurve() ? 1 : 0;
});

return turncount;
},

getAdjCells: function() {
var clist = new this.klass.PieceList();
for (var dir in this.adjborder) {
if (this.adjborder[dir].isLine()) {
clist.add(this.adjacent[dir]);
}
}
return clist;
},

posthook: {
qnum: function(num) {
if (num >= 0) {
this.checkAutoCmp();
}
}
}
},
Board: {
hasborder: 1
},
LineGraph: {
enabled: true
},

Graphic: {
irowake: true,
qcmpcolor: "rgb(127,127,127)",
autocmp: "number",

getQuesNumberColor: function(cell) {
var qnum_color = this.getQuesNumberColor_mixed(cell);
if ((cell.error || cell.qinfo) === 1) {
return qnum_color;
}
return cell.isCmp() ? this.qcmpcolor : qnum_color;
},

setRange: function(x1, y1, x2, y2) {
var puzzle = this.puzzle,
bd = puzzle.board;
if (puzzle.execConfig("autocmp")) {
x1 = bd.minbx - 2;
y1 = bd.minby - 2;
x2 = bd.maxbx + 2;
y2 = bd.maxby + 2;
}
this.common.setRange.call(this, x1, y1, x2, y2);
},

paint: function() {
this.drawBGCells();
this.drawShadedCells();
this.drawDashedGrid();
this.drawLines();
this.drawQuesNumbers();
this.drawPekes();

this.drawChassis();

this.drawTarget();
}
},

Encode: {
decodePzpr: function(type) {
this.decodeNumber16();
},
encodePzpr: function(type) {
this.encodeNumber16();
}
},
FileIO: {
decodeData: function() {
this.decodeCellQnum();
this.decodeBorderLine();
},
encodeData: function() {
this.encodeCellQnum();
this.encodeBorderLine();
}
},

AnsCheck: {
checklist: [
"checkBranchLine",
"checkCrossLine",

"checkTurnCount",
"checkNoLineNumber",

"checkDeadendLine+",
"checkOneLoop"
],

checkTurnCount: function() {
this.checkAllCell(function(cell) {
if (!cell.isValidNum()) {
return false;
}

var turncount = cell.countTurn();
if (turncount === -1) {
return false;
}
if (turncount !== cell.qnum) {
cell.seterr(1);
cell.getAdjCells().seterr(1);
return true;
}

return false;
}, "anTurn");
},

checkNoLineNumber: function() {
this.checkAllCell(function(cell) {
return cell.isNum() && cell.lcnt === 0;
}, "numNoLine");
}
}
});
37 changes: 37 additions & 0 deletions test/script/turnaround.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
ui.debug.addDebugData("turnaround", {
url: "5/5/h0g1l1g2l2g3h",
failcheck: [
[
"numNoLine",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /0 0 0 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 0 /0 0 0 0 0 /0 0 0 0 0 /0 0 0 0 0 /"
],
[
"numNoLine",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /0 0 0 0 /1 1 1 1 /1 1 1 0 /0 0 0 1 /0 0 0 0 /0 0 0 0 0 /1 0 0 0 1 /0 0 0 1 1 /0 0 0 0 0 /"
],
[
"anTurn",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /0 1 1 1 /0 0 0 0 /0 0 0 1 /0 0 0 1 /1 1 0 0 /0 1 0 0 0 /0 0 0 0 1 /1 0 0 1 0 /1 0 0 0 1 /"
],
[
"lnBranch",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /0 0 0 0 /0 1 1 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 0 /0 0 1 0 0 /0 0 0 0 0 /0 0 0 0 0 /"
],
[
"lnCross",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /0 0 0 0 /0 1 1 0 /0 0 0 0 /0 0 0 0 /0 0 0 0 /0 0 1 0 0 /0 0 1 0 0 /0 0 0 0 0 /0 0 0 0 0 /"
],
[
"lnDeadEnd",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. . . . . /. . . . . /2 . 3 . . /1 1 1 1 /0 0 0 0 /1 0 0 0 /0 1 0 0 /1 0 1 0 /0 0 0 0 1 /0 0 0 0 1 /1 0 0 0 0 /1 1 1 1 0 /"
],
[
"lnPlLoop",
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. . . . . /. . . . . /2 . 3 . . /1 1 1 1 /1 0 1 0 /1 0 1 0 /0 1 0 1 /1 0 1 0 /1 0 0 0 1 /0 1 1 1 1 /1 0 0 0 1 /1 1 1 1 0 /"
],
[
null,
"pzprv3/turnaround/5/5/. . 0 . 1 /. . . . . /. 1 . 2 . /. . . . . /2 . 3 . . /1 1 1 1 /1 1 1 0 /1 1 1 0 /0 1 0 1 /1 0 1 0 /1 0 0 0 1 /0 0 0 1 1 /1 0 0 0 1 /1 1 1 1 0 /"
]
]
});

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