From 88c94bf3031feb7f9bad4008cd403bd0b2f42db5 Mon Sep 17 00:00:00 2001 From: Jan Van Bruggen Date: Sat, 29 Jan 2022 18:57:43 -0700 Subject: [PATCH] Help: Why is this WIP Bevy platform failing? MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This seems related to https://github.com/rust-lang/rust/issues/91372 . Without `resolver = "2"`: ``` [nix-shell:~/code/clones/roc]$ cargo run examples/hello-rust/Hello.roc Finished dev [unoptimized + debuginfo] target(s) in 0.28s Running `target/debug/roc examples/hello-rust/Hello.roc` thread '' panicked at 'Failed to rebuild src/lib.rs - stderr of the `cargo build` command was: Updating crates.io index Compiling libc v0.2.116 Compiling cfg-if v1.0.0 Compiling proc-macro2 v1.0.36 ... Compiling gilrs v0.8.2 Compiling gltf-json v0.16.0 Compiling wgpu-hal v0.12.4 error: DX12 API enabled on non-Windows OS. If your project is not using resolver="2" in Cargo.toml, it should. --> /Users/jan/.cargo/registry/src/github.com-1ecc6299db9ec823/wgpu-hal-0.12.4/src/lib.rs:53:1 | 53 | compile_error!("DX12 API enabled on non-Windows OS. If your project is not using resolver=\"2\" in Cargo.toml, it should."); | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ error[E0432]: unresolved import `super::dx12` --> /Users/jan/.cargo/registry/src/github.com-1ecc6299db9ec823/wgpu-hal-0.12.4/src/lib.rs:68:20 | 68 | pub use super::dx12::Api as Dx12; | ^^^^ could not find `dx12` in the crate root Compiling hexasphere v6.0.0 Compiling bevy_macro_utils v0.6.0 For more information about this error, try `rustc --explain E0432`. error: could not compile `wgpu-hal` due to 2 previous errors warning: build failed, waiting for other jobs to finish... error: build failed ', compiler/build/src/link.rs:984:27 note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Any { .. }', cli/src/build.rs:235:50 🔨 Rebuilding host... [nix-shell:~/code/clones/roc]$ ``` With `resolver = "2"`: ``` [nix-shell:~/code/clones/roc]$ cargo run examples/hello-rust/Hello.roc Finished dev [unoptimized + debuginfo] target(s) in 0.86s Running `target/debug/roc examples/hello-rust/Hello.roc` 🔨 Rebuilding host... Done! Undefined symbols for architecture x86_64: "_AudioComponentFindNext", referenced from: __ZN9coreaudio10audio_unit9AudioUnit14new_with_flags17heb6ec65f112e010bE in host.o "_AudioComponentInstanceDispose", referenced from: __ZN74_$LT$coreaudio..audio_unit..AudioUnit$u20$as$u20$core..ops..drop..Drop$GT$4drop17h75c103dc6ced4686E in host.o "_AudioComponentInstanceNew", referenced from: __ZN9coreaudio10audio_unit9AudioUnit14new_with_flags17heb6ec65f112e010bE in host.o "_AudioObjectGetPropertyData", referenced from: __ZN4cpal4host9coreaudio5macos9enumerate13audio_devices17haf753430364e01ffE in host.o __ZN4cpal4host9coreaudio5macos9enumerate20default_input_device17h2d1534837211f2f8E in host.o __ZN4cpal4host9coreaudio5macos9enumerate21default_output_device17h083911c236280accE in host.o __ZN4cpal4host9coreaudio5macos6Device4name17h68e2f994f5671fa5E in host.o __ZN4cpal4host9coreaudio5macos6Device17supported_configs17h11dc942236696a63E in host.o __ZN4cpal4host9coreaudio5macos6Device14default_config17hdbd3efef31ad18f9E in host.o __ZN4cpal4host9coreaudio5macos6Device22build_input_stream_raw13rate_listener17h0d393e1cb81ceb75E in host.o ... "_AudioObjectGetPropertyDataSize", referenced from: __ZN4cpal4host9coreaudio5macos9enumerate13audio_devices17haf753430364e01ffE in host.o __ZN4cpal4host9coreaudio5macos6Device17supported_configs17h11dc942236696a63E in host.o "_AudioOutputUnitStart", referenced from: __ZN9coreaudio10audio_unit9AudioUnit5start17h3f1dd3512794e2c6E in host.o "_AudioOutputUnitStop", referenced from: __ZN9coreaudio10audio_unit9AudioUnit4stop17h8195cacdfa008254E in host.o "_AudioUnitGetProperty", referenced from: __ZN9coreaudio10audio_unit12get_property17hcf8e3ea3616b46c8E in host.o __ZN9coreaudio10audio_unit12get_property17h521e60fcc0df83d1E in host.o __ZN9coreaudio10audio_unit12get_property17hbd4c129c859bc308E in host.o "_AudioUnitInitialize", referenced from: __ZN9coreaudio10audio_unit9AudioUnit14new_with_flags17heb6ec65f112e010bE in host.o __ZN9coreaudio10audio_unit9AudioUnit10initialize17hb6a2c15df5611a8bE in host.o "_AudioUnitSetProperty", referenced from: __ZN9coreaudio10audio_unit12set_property17h7ac04f580fde2d6bE in host.o __ZN9coreaudio10audio_unit12set_property17h7fe7a189aa012be8E in host.o __ZN9coreaudio10audio_unit12set_property17h4c55c6b1a7e57f73E in host.o __ZN9coreaudio10audio_unit12set_property17he956119f0b29327cE in host.o "_AudioUnitUninitialize", referenced from: __ZN9coreaudio10audio_unit9AudioUnit12uninitialize17h3386111a26093dcbE in host.o __ZN74_$LT$coreaudio..audio_unit..AudioUnit$u20$as$u20$core..ops..drop..Drop$GT$4drop17h75c103dc6ced4686E in host.o "_CFStringGetCString", referenced from: __ZN4cpal4host9coreaudio5macos6Device4name17h68e2f994f5671fa5E in host.o "_CFStringGetCStringPtr", referenced from: __ZN4cpal4host9coreaudio5macos6Device4name17h68e2f994f5671fa5E in host.o ld: symbol(s) not found for architecture x86_64 [nix-shell:~/code/clones/roc]$ ``` --- examples/hello-rust/platform/Cargo.lock | 3150 ++++++++++++++++++++++- examples/hello-rust/platform/Cargo.toml | 4 + examples/hello-rust/platform/src/lib.rs | 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"src/lib.rs" crate-type = ["staticlib", "rlib"] +# crate-type = ["staticlib"] [[bin]] name = "host" @@ -18,5 +20,7 @@ path = "src/main.rs" [dependencies] roc_std = { path = "../../../roc_std" } libc = "0.2" +bevy = { version = "0.6.0" } +# bevy = { version = "0.6.0", features = ["dynamic"] } [workspace] diff --git a/examples/hello-rust/platform/src/lib.rs b/examples/hello-rust/platform/src/lib.rs index 6b054aa5514..bceaf14ed1e 100644 --- a/examples/hello-rust/platform/src/lib.rs +++ b/examples/hello-rust/platform/src/lib.rs @@ -4,6 +4,14 @@ use core::ffi::c_void; use roc_std::RocStr; use std::ffi::CStr; use std::os::raw::c_char; +//// [JanCVanB] From the simple Bevy example: https://github.com/bevyengine/bevy/blob/main/examples/hello_world.rs +use bevy::prelude::*; +// //// [JanCVanB] From the advanced Bevy example: https://github.com/bevyengine/bevy/blob/main/examples/game/breakout.rs +// use bevy::{ +// core::FixedTimestep, +// prelude::*, +// sprite::collide_aabb::{collide, Collision}, +// }; extern "C" { #[link_name = "roc__mainForHost_1_exposed"] @@ -55,6 +63,7 @@ pub unsafe extern "C" fn roc_memset(dst: *mut c_void, c: i32, n: usize) -> *mut #[no_mangle] pub extern "C" fn rust_main() -> i32 { + bevy_main(); unsafe { let roc_str = roc_main(); @@ -69,3 +78,322 @@ pub extern "C" fn rust_main() -> i32 { // Exit code 0 } + +//// [JanCVanB] From the simple Bevy example: https://github.com/bevyengine/bevy/blob/main/examples/hello_world.rs + +// [JanCVanB] Renamed for clarity +fn bevy_main() { + App::new().add_system(hello_world_system).run(); +} + +fn hello_world_system() { + println!("hello world"); +} + +// //// [JanCVanB] From the advanced Bevy example: https://github.com/bevyengine/bevy/blob/main/examples/game/breakout.rs + +// /// An implementation of the classic game "Breakout" +// const TIME_STEP: f32 = 1.0 / 60.0; +// // [JanCVanB] Renamed for clarity +// fn bevy_main() { +// App::new() +// .add_plugins(DefaultPlugins) +// .insert_resource(Scoreboard { score: 0 }) +// .insert_resource(ClearColor(Color::rgb(0.9, 0.9, 0.9))) +// .add_startup_system(setup) +// .add_system_set( +// SystemSet::new() +// .with_run_criteria(FixedTimestep::step(TIME_STEP as f64)) +// .with_system(paddle_movement_system) +// .with_system(ball_collision_system) +// .with_system(ball_movement_system), +// ) +// .add_system(scoreboard_system) +// .add_system(bevy::input::system::exit_on_esc_system) +// .run(); +// } + +// #[derive(Component)] +// struct Paddle { +// speed: f32, +// } + +// #[derive(Component)] +// struct Ball { +// velocity: Vec3, +// } + +// #[derive(Component)] +// enum Collider { +// Solid, +// Scorable, +// Paddle, +// } + +// struct Scoreboard { +// score: usize, +// } + +// fn setup(mut commands: Commands, asset_server: Res) { +// // Add the game's entities to our world + +// // cameras +// commands.spawn_bundle(OrthographicCameraBundle::new_2d()); +// commands.spawn_bundle(UiCameraBundle::default()); +// // paddle +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// translation: Vec3::new(0.0, -215.0, 0.0), +// scale: Vec3::new(120.0, 30.0, 0.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: Color::rgb(0.5, 0.5, 1.0), +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Paddle { speed: 500.0 }) +// .insert(Collider::Paddle); +// // ball +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// scale: Vec3::new(30.0, 30.0, 0.0), +// translation: Vec3::new(0.0, -50.0, 1.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: Color::rgb(1.0, 0.5, 0.5), +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Ball { +// velocity: 400.0 * Vec3::new(0.5, -0.5, 0.0).normalize(), +// }); +// // scoreboard +// commands.spawn_bundle(TextBundle { +// text: Text { +// sections: vec![ +// TextSection { +// value: "Score: ".to_string(), +// style: TextStyle { +// font: asset_server.load("fonts/FiraSans-Bold.ttf"), +// font_size: 40.0, +// color: Color::rgb(0.5, 0.5, 1.0), +// }, +// }, +// TextSection { +// value: "".to_string(), +// style: TextStyle { +// font: asset_server.load("fonts/FiraMono-Medium.ttf"), +// font_size: 40.0, +// color: Color::rgb(1.0, 0.5, 0.5), +// }, +// }, +// ], +// ..Default::default() +// }, +// style: Style { +// position_type: PositionType::Absolute, +// position: Rect { +// top: Val::Px(5.0), +// left: Val::Px(5.0), +// ..Default::default() +// }, +// ..Default::default() +// }, +// ..Default::default() +// }); + +// // Add walls +// let wall_color = Color::rgb(0.8, 0.8, 0.8); +// let wall_thickness = 10.0; +// let bounds = Vec2::new(900.0, 600.0); + +// // left +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// translation: Vec3::new(-bounds.x / 2.0, 0.0, 0.0), +// scale: Vec3::new(wall_thickness, bounds.y + wall_thickness, 1.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: wall_color, +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Collider::Solid); +// // right +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// translation: Vec3::new(bounds.x / 2.0, 0.0, 0.0), +// scale: Vec3::new(wall_thickness, bounds.y + wall_thickness, 1.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: wall_color, +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Collider::Solid); +// // bottom +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// translation: Vec3::new(0.0, -bounds.y / 2.0, 0.0), +// scale: Vec3::new(bounds.x + wall_thickness, wall_thickness, 1.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: wall_color, +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Collider::Solid); +// // top +// commands +// .spawn_bundle(SpriteBundle { +// transform: Transform { +// translation: Vec3::new(0.0, bounds.y / 2.0, 0.0), +// scale: Vec3::new(bounds.x + wall_thickness, wall_thickness, 1.0), +// ..Default::default() +// }, +// sprite: Sprite { +// color: wall_color, +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Collider::Solid); + +// // Add bricks +// let brick_rows = 4; +// let brick_columns = 5; +// let brick_spacing = 20.0; +// let brick_size = Vec3::new(150.0, 30.0, 1.0); +// let bricks_width = brick_columns as f32 * (brick_size.x + brick_spacing) - brick_spacing; +// // center the bricks and move them up a bit +// let bricks_offset = Vec3::new(-(bricks_width - brick_size.x) / 2.0, 100.0, 0.0); +// let brick_color = Color::rgb(0.5, 0.5, 1.0); +// for row in 0..brick_rows { +// let y_position = row as f32 * (brick_size.y + brick_spacing); +// for column in 0..brick_columns { +// let brick_position = Vec3::new( +// column as f32 * (brick_size.x + brick_spacing), +// y_position, +// 0.0, +// ) + bricks_offset; +// // brick +// commands +// .spawn_bundle(SpriteBundle { +// sprite: Sprite { +// color: brick_color, +// ..Default::default() +// }, +// transform: Transform { +// translation: brick_position, +// scale: brick_size, +// ..Default::default() +// }, +// ..Default::default() +// }) +// .insert(Collider::Scorable); +// } +// } +// } + +// fn paddle_movement_system( +// keyboard_input: Res>, +// mut query: Query<(&Paddle, &mut Transform)>, +// ) { +// let (paddle, mut transform) = query.single_mut(); +// let mut direction = 0.0; +// if keyboard_input.pressed(KeyCode::Left) { +// direction -= 1.0; +// } + +// if keyboard_input.pressed(KeyCode::Right) { +// direction += 1.0; +// } + +// let translation = &mut transform.translation; +// // move the paddle horizontally +// translation.x += direction * paddle.speed * TIME_STEP; +// // bound the paddle within the walls +// translation.x = translation.x.min(380.0).max(-380.0); +// } + +// fn ball_movement_system(mut ball_query: Query<(&Ball, &mut Transform)>) { +// let (ball, mut transform) = ball_query.single_mut(); +// transform.translation += ball.velocity * TIME_STEP; +// } + +// fn scoreboard_system(scoreboard: Res, mut query: Query<&mut Text>) { +// let mut text = query.single_mut(); +// text.sections[1].value = format!("{}", scoreboard.score); +// } + +// fn ball_collision_system( +// mut commands: Commands, +// mut scoreboard: ResMut, +// mut ball_query: Query<(&mut Ball, &Transform)>, +// collider_query: Query<(Entity, &Collider, &Transform)>, +// ) { +// let (mut ball, ball_transform) = ball_query.single_mut(); +// let ball_size = ball_transform.scale.truncate(); +// let velocity = &mut ball.velocity; + +// // check collision with walls +// for (collider_entity, collider, transform) in collider_query.iter() { +// let collision = collide( +// ball_transform.translation, +// ball_size, +// transform.translation, +// transform.scale.truncate(), +// ); +// if let Some(collision) = collision { +// // scorable colliders should be despawned and increment the scoreboard on collision +// if let Collider::Scorable = *collider { +// scoreboard.score += 1; +// commands.entity(collider_entity).despawn(); +// } + +// // reflect the ball when it collides +// let mut reflect_x = false; +// let mut reflect_y = false; + +// // only reflect if the ball's velocity is going in the opposite direction of the +// // collision +// match collision { +// Collision::Left => reflect_x = velocity.x > 0.0, +// Collision::Right => reflect_x = velocity.x < 0.0, +// Collision::Top => reflect_y = velocity.y < 0.0, +// Collision::Bottom => reflect_y = velocity.y > 0.0, +// } + +// // reflect velocity on the x-axis if we hit something on the x-axis +// if reflect_x { +// velocity.x = -velocity.x; +// } + +// // reflect velocity on the y-axis if we hit something on the y-axis +// if reflect_y { +// velocity.y = -velocity.y; +// } + +// // break if this collide is on a solid, otherwise continue check whether a solid is +// // also in collision +// if let Collider::Solid = *collider { +// break; +// } +// } +// } +// }