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max_fps_cam

A small Max patcher for mouse movement mapped to jit.gl.camera rotate messages.

Bring the first_person_camera abstraction into your patch.

A sample patch with a basic Jitter world and camera is also provided (fps_example_world).

For a more traditional FPS feel with grounded camera movement and WASD controls, check out the fps_physics_example_world. Note: this is relatively rough, but should give a good idea on how to implement this kind of control into your world.

Discussion / Issues

If you run into anything that isn't behaving as expected, let me know in the Issues tab!