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Per the Open3d documentation: "TSDF volume works like a weighted average filter in 3D space", which usually results in fairly blurred colors on the mesh. It would be really beneficial if we could sharpen the colors of the mesh.
I think there are a few ways we could do potentially do this:
Per the Open3d documentation: "TSDF volume works like a weighted average filter in 3D space", which usually results in fairly blurred colors on the mesh. It would be really beneficial if we could sharpen the colors of the mesh.
I think there are a few ways we could do potentially do this:
Any additional ideas on how to tackle this or thoughts on the proposed approaches?
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