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Describe the bug
Compile Pal shows that my SDK Base 2013 sp mod have -StaticPropLightingFinal, but VDC says its not.
Basically, this new feature that shows what command are exist in compiler doesn't work for me at all. This happens even with different -StaticProp commands that exist only in csgo, but compiler says its ok with my mod.
How expected, my log says that VRAD get bad launch option and send me a list of all launch options that he supports. And of course there is no -StaticPropLightingFinal.
Steps to reproduce
Create a new SDK base 2013 SP mod in steam/steamapps/sourcemods folder.
Open Compile Pal and choose this modification.
Add some command in VRAD and see that Compile pal shows that my mod have good launch options, but its not.
Expected behavior
Get the same thing as here. I dont have it.
Additional context
I have downloaded Compile Pal for the first time.
My modification actually uses mapbase's compilers. I replaced default SDK's compilers with this inside SDK base 2013 SP/bin folder.
For some reason by default CompilePal dont care about steamappid inside gameinfo.txt so mod settings inside CompilePal have AppID empty. I added there numbers from steamappid and now this works.
Compile Pal V028
Describe the bug
Compile Pal shows that my SDK Base 2013 sp mod have -StaticPropLightingFinal, but VDC says its not.
Basically, this new feature that shows what command are exist in compiler doesn't work for me at all. This happens even with different -StaticProp commands that exist only in csgo, but compiler says its ok with my mod.
How expected, my log says that VRAD get bad launch option and send me a list of all launch options that he supports. And of course there is no -StaticPropLightingFinal.
Steps to reproduce
Expected behavior
Get the same thing as here. I dont have it.
Additional context
I have downloaded Compile Pal for the first time.
My modification actually uses mapbase's compilers. I replaced default SDK's compilers with this inside SDK base 2013 SP/bin folder.
Debug.log
debug.log
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