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NAV error cancelled the compile. System.IO.IOException #204
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Is the map open in any other program and is TF2 closed when you compiled? |
No. I tried restarting my PC to only open CompilePal to test this and it seemed not the be the case since I was still getting that issue. |
It looks like the error is actually coming from the pack step. I added a small delay after the NAV step to see if that will fix the issue. Please try this build https://www.dropbox.com/s/27gwbexhqdbwmeq/Compile%20Pal%20028.1.zip?dl=0 |
Tried with the build you provided and seems to not have a effect on the outcome:
Here is the debug.log from that compile: |
Compile Pal Version
Version: 028
Prerelease: 027.35
Describe the bug
When CompilePal starts with the NAV step, the game launches and tries to establish a server (-textmode content), after that, it stops and prints this error
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_bandit.bsp' because it is being used by another process.
....
Compile forcefully ended.
Steps to reproduce
Select a map
Enable NAV process
Compile map
Game starts
Error occurs
Expected behavior
The NAV process should generate a .nav file
Debug.log
debug.log
Crash logs
If applicable, please upload crash logs found in the CrashLog folder.
Additional context
The map was compiled for TF2 and was a MvM map
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