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By default, TF2 doesn't have custom particles OR HL2 particles pre-cached. However, the particle manifest generator in CompilePalX only looks for custom particle systems. HL2 systems used in maps are not included in the manifest. I would love to see this feature implemented.
The text was updated successfully, but these errors were encountered:
This might be difficult because HL2 particles are stored in the game VPKs, so Compile Pal ignores them. What does a particle manifest with HL2 particles look like? As a workaround you should be able to extract the particles from the VPK and put them in your tf/particles or custom folder and it should include them in the manifest (exclude them in the pack step if you want to save a few bytes)
By default, TF2 doesn't have custom particles OR HL2 particles pre-cached. However, the particle manifest generator in CompilePalX only looks for custom particle systems. HL2 systems used in maps are not included in the manifest. I would love to see this feature implemented.
The text was updated successfully, but these errors were encountered: