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Hi! I'm having this strange issue where drawing some simple things with openGL appear to get a tiny Y offset (tenth of a pixel or so?). I'm asking here and not submitting an issue because... well, i don't know if this is winit's doing 🤷 so gotta start somewhere here. I've made a repo that creates a window and draws a square to demonstrate the problem: https://github.com/FredYeye/offset-vertices Picture of running the program: |
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winit has nothing to do with OpenGL or can affect OpenGL in any way(it has zero graphics code). Consult the OpenGL documentation/standard on that matter. |
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winit has nothing to do with OpenGL or can affect OpenGL in any way(it has zero graphics code). Consult the OpenGL documentation/standard on that matter.