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Background
I'm porting an animated maze generator from ggez to quicksilver so that I can run it on the web.
It's taken about a day to figure everything out so far, and not everything is quite working yet…
Describe the problem you want to solve
One of the nice things I can do with ggez is draw 4px wide lines with a round end cap as part of a mesh.
It give a much more friendly appearance…
Describe the solution you'd like
Perhaps an extra parameter to the draw_mesh call? I'm not too particular about the API…
Are you interested in contributing?
While I'm interested, I don't think I have the time to help out on this at this time…
Thanks!
The text was updated successfully, but these errors were encountered:
Background
I'm porting an animated maze generator from ggez to quicksilver so that I can run it on the web.
It's taken about a day to figure everything out so far, and not everything is quite working yet…
Describe the problem you want to solve
One of the nice things I can do with ggez is draw 4px wide lines with a round end cap as part of a mesh.
It give a much more friendly appearance…
Describe the solution you'd like
Perhaps an extra parameter to the draw_mesh call? I'm not too particular about the API…
Are you interested in contributing?
While I'm interested, I don't think I have the time to help out on this at this time…
Thanks!
The text was updated successfully, but these errors were encountered: