-
Notifications
You must be signed in to change notification settings - Fork 0
/
sketch.js
225 lines (193 loc) · 5.73 KB
/
sketch.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
const CELL_WIDTH = 5;
const CELL_WIDTH_HALF = CELL_WIDTH / 2;
const CANVAS_WIDTH = 1000;
const CANVAS_MARGIN = 0;
const CIRCLE_HALF_RADIUS = 30;
const CIRCLE_RADIUS_SQUARED = Math.pow(CIRCLE_HALF_RADIUS * 2, 2);
const cells = [];
const circles = [];
const NW_MASK = 0b1000;
const NE_MASK = 0b0100;
const SE_MASK = 0b0010;
const SW_MASK = 0b0001;
function toSamplePattern(a, b, c, d) {
let result = a ? 0 | NW_MASK : 0;
result = b ? result | NE_MASK : result;
result = c ? result | SE_MASK : result;
return d ? result | SW_MASK : result;
}
function setup() {
createCanvas(CANVAS_WIDTH + CANVAS_MARGIN + 1, CANVAS_WIDTH + CANVAS_MARGIN + 1);
for (let y = CANVAS_MARGIN; y < CANVAS_WIDTH; y += CELL_WIDTH) {
for (let x = CANVAS_MARGIN; x < CANVAS_WIDTH; x += CELL_WIDTH) {
cells.push({ x, y, cX: x + CELL_WIDTH / 2, cY: y + CELL_WIDTH / 2 });
}
}
for (let circle = 0; circle < 20; circle++) {
circles.push({ pos: createVector(200, 200), radius: CIRCLE_HALF_RADIUS * 2, vel: p5.Vector.random2D().mult(1, 2) });
}
}
function draw() {
clear();
stroke(255, 0, 0);
for (const cell of cells) {
const { a, b, c, d } = getLinearSample(cell);
if (a) {
line(a.x, a.y, b.x, b.y);
}
if (c) {
line(c.x, c.y, d.x, d.y);
}
}
stroke(0);
fill(255);
for (const circle of circles) {
circle.pos.add(circle.vel);
if (circle.pos.x > CANVAS_WIDTH - CIRCLE_HALF_RADIUS || circle.pos.x < CIRCLE_HALF_RADIUS) {
circle.vel.x *= -1;
}
if (circle.pos.y > CANVAS_WIDTH - CIRCLE_HALF_RADIUS || circle.pos.y < CIRCLE_HALF_RADIUS) {
circle.vel.y *= -1;
}
ellipse(circle.pos.x, circle.pos.y, circle.radius, circle.radius);
}
}
function circlesContributionsAtPoints(a, b, c, d) {
// This function looks ugly because of performance reasons
let aContribs = 0;
let bContribs = 0;
let cContribs = 0;
let dContribs = 0;
for (let i = 0; i < circles.length; i++) {
const circle = circles[i];
if (a) {
const xCircleDist = a.x - circle.pos.x;
const yCircleDist = a.y - circle.pos.y;
aContribs += CIRCLE_RADIUS_SQUARED / (xCircleDist * xCircleDist + yCircleDist * yCircleDist);
}
if (b) {
const xCircleDist = b.x - circle.pos.x;
const yCircleDist = b.y - circle.pos.y;
bContribs += CIRCLE_RADIUS_SQUARED / (xCircleDist * xCircleDist + yCircleDist * yCircleDist);
}
if (c) {
const xCircleDist = c.x - circle.pos.x;
const yCircleDist = c.y - circle.pos.y;
cContribs += CIRCLE_RADIUS_SQUARED / (xCircleDist * xCircleDist + yCircleDist * yCircleDist);
}
if (d) {
const xCircleDist = d.x - circle.pos.x;
const yCircleDist = d.y - circle.pos.y;
dContribs += CIRCLE_RADIUS_SQUARED / (xCircleDist * xCircleDist + yCircleDist * yCircleDist);
}
}
return {
a: aContribs,
b: bContribs,
c: cContribs,
d: dContribs
};
}
function getLinearSample(cell) {
const sw = { x: cell.x, y: cell.y + CELL_WIDTH };
const se = { x: cell.x + CELL_WIDTH, y: cell.y + CELL_WIDTH };
const nw = { x: cell.x, y: cell.y };
const ne = { x: cell.x + CELL_WIDTH, y: cell.y };
const { a: swContribs, b: seContribs, c: nwContribs, d: neContribs } = circlesContributionsAtPoints(sw, se, nw, ne);
const pattern = toSamplePattern(
nwContribs >= 1,
neContribs >= 1,
seContribs >= 1,
swContribs >= 1
);
switch (pattern) {
case 0b0000: {
return {};
}
case 0b0001: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(sw, se);
return { a, b };
}
case 0b0010: {
const a = interpolatePoint(ne, se);
const b = interpolatePoint(sw, se);
return { a, b };
}
case 0b0011: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(ne, se);
return { a, b };
}
case 0b0100: {
const a = interpolatePoint(nw, ne);
const b = interpolatePoint(ne, se);
return { a, b };
}
case 0b0101: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(nw, ne);
const c = interpolatePoint(sw, se);
const d = interpolatePoint(ne, se);
return { a, b, c, d };
}
case 0b0110: {
const a = interpolatePoint(nw, ne);
const b = interpolatePoint(sw, se);
return { a, b };
}
case 0b0111: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(nw, ne);
return { a, b };
}
case 0b1000: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(nw, ne);
return { a, b };
}
case 0b1001: {
const a = interpolatePoint(nw, ne);
const b = interpolatePoint(sw, se);
return { a, b };
}
case 0b1010: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(sw, se);
const c = interpolatePoint(nw, ne);
const d = interpolatePoint(ne, se);
return { a, b, c, d };
}
case 0b1011: {
const a = interpolatePoint(nw, ne);
const b = interpolatePoint(ne, se);
return { a, b };
}
case 0b1100: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(ne, se);
return { a, b };
}
case 0b1101: {
const a = interpolatePoint(sw, se);
const b = interpolatePoint(ne, se);
return { a, b };
}
case 0b1110: {
const a = interpolatePoint(nw, sw);
const b = interpolatePoint(sw, se);
return { a, b };
}
case 0b1111: {
return {};
}
}
}
function interpolatePoint(cornerA, cornerB) {
const { a: contribsAtA, b: contribsAtB } = circlesContributionsAtPoints(cornerA, cornerB);
const coords = {
x: cornerA.x,
y: cornerA.y + (cornerB.y - cornerA.y) * ((1 - contribsAtA) / (contribsAtB - contribsAtA))
};
return coords;
}