title | category | categoryindex | index |
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Debug emit |
Compiler Internals |
200 |
350 |
The F# compiler code base emits debug information and attributes. This article documents what we do, how it is implemented and the problem areas in our implementation.
There are mistakes and missing pieces to our debug information. Small improvements can make a major difference. Please help us fix mistakes and get things right.
The file tests\walkthroughs\DebugStepping\TheBigFileOfDebugStepping.fsx
is crucial for testing the stepping experience for a range of constructs.
Debugging information affects numerous user experiences:
- Call stacks during debugging
- Breakpoint placement before and during debugging
- Locals during debugging
- Just my code debugging (which limits the view of debug code to exclude libraries)
- Exception debugging (e.g. "first chance" debugging when exceptions occur)
- Stepping debugging
- Watch window
- Profiling results
- Code coverage results
Some experiences are un-implemented by F# including:
- Autos during debugging
- Edit and Continue
- Hot reload
Emitted debug information includes:
- The names of methods in .NET IL
- The PDB file/information (embedded or in PDB file) which contains
- Debug "sequence" points for IL code
- Names of locals and the IL code scopes over which those names are active
- The attributes on IL methods such as
CompilerGeneratedAttribute
andDebuggerNonUserCodeAttribute
, see below - We add some codegen to give better debug experiences, see below.
We almost always now emit the Portable PDB format.
IDE tooling performs queries into the F# language service, notably:
ValidateBreakpointLocation
is called to validate every breakpoint before debugging is launched. This operates on syntax trees. See notes below.
Nearly all optimizations are off when debug code is being generated.
- The optimizer is run for forced inlining only
- List and array expressions do generate collector code
- State machines are generated for tasks and sequences
- "let mutable" --> "ref" promotion happens for captured local mutables
- Tailcalls are off by default and not emitted in IlxGen.
Otherwise, what comes out of the type checker is pretty much what goes into IlxGen.fs.
We use the terms "sequence point" and "debug point" interchangeably. The word "sequence" has too many meanings in the F# compiler so in the actual code you'll see "DebugPoint" more often, though for abbreviations you may see spFoo
or mFoo
.
Breakpoints have two existences which must give matching behavior:
-
At design-time, before debugging is launched,
ValidateBreakpointLocation
is called to validate every breakpoint. This operates on the SyntaxTree and forms a kind of "gold-standard" about the exact places where break points are valid. -
At run-time, breakpoints are "mapped" by the .NET runtime to actual sequence points found in the PDB data for .NET methods. The runtime searches all methods with debug points for the relevant document and determines where to "bind" the actual breakpoint to. A typical debugger can bind a breakpoint to multiple locations.
This means there is an invariant that ValidateBreakpointLocation
and the emitted IL debug points correspond.
NOTE: The IL code can and does contain extra debug points that don't pass ValidateBreakpointLocation. It won't be possible to set a breakpoint for these, but they will appear in stepping.
The intended debug points for constructs are determined by syntax as follows. Processing depends on whether a construct is being processed as "control-flow" or not. This means at least one debug point will be placed, either over the whole expression or some of its parts.
-
The bodies of functions, methods, lambdas and initialization code for top-level-bindings are all processed as control flow
-
Each CAPITAL-EXPR below is processed as control-flow (the bodies of loops, conditionals etc.)
-
Leaf expressions are the other composite expressions like applications that are not covered by the other constructs.
-
The sub-expressions of leaf expressions are not processed as control-flow.
Construct | Debug points |
---|---|
let x = leaf-expr in BODY-EXPR |
Debug point over let x = leaf-expr . |
let x = NON-LEAF-EXPR in BODY-EXPR |
|
let f x = BODY-EXPR in BODY-EXPR |
|
let rec f x = BODY-EXPR and g x = BODY-EXPR in BODY-EXPR |
|
if guard-expr then THEN-EXPR |
Debug point over if guard-expr then |
if guard-expr then THEN-EXPR else ELSE-EXPR |
Debug point over if .. then |
match .. with ... |
Debug point over match .. with |
... -> TARGET-EXPR |
|
... when WHEN-EXPR -> TARGET-EXPR |
|
while .. do BODY-EXPR |
Debug point over while .. do |
for .. in collection-expr do BODY-EXPR |
Debug points over for , in and collection-expr |
try TRY-EXPR with .. -> HANDLER-EXPR |
Debug points over try and with |
try TRY-EXPR finally .. -> FINALLY-EXPR |
Debug points try and finally |
use x = leaf-expr in BODY-EXPR |
Debug point over use x = leaf-expr . |
use x = NON-LEAF-EXPR in BODY-EXPR |
|
EXPR; EXPR |
|
(fun .. -> BODY-EXPR) |
Not a leaf, do not produce a debug point on outer expression, but include them on BODY-EXPR |
{ new C(args) with member ... = BODY-EXPR } |
|
Pipe EXPR1 && EXPR2 |
|
Pipe EXPR1 || EXPR2 |
|
Pipe EXPR1 |> EXPR2 |
|
Pipe (EXPR1, EXPR2) ||> EXPR3 |
|
Pipe (EXPR1, EXPR2, EXPR3) |||> EXPR4 |
|
yield leaf-expr |
Debug point over 'yield expr' |
yield! leaf-expr |
Debug point over 'yield! expr' |
return leaf-expr |
Debug point over 'return expr' |
return! leaf-expr |
Debug point over 'return! expr' |
[ BODY ] |
See notes below. If a computed list expression with yields (explicit or implicit) then process as control-flow. Otherwise treat as leaf |
`[ | BODY |
seq { BODY } |
See notes below |
builder { BODY } |
See notes below |
f expr , new C(args) , constants or other leaf |
Debug point when being processed as control-flow. The sub-expressions are processed as non-control-flow. |
Simple let
bindings get debug points that extend over the let
(if the thing is not a function and the implementation is a leaf expression):
let f () =
let x = 1 // debug point for whole of `let x = 1`
let f x = 1 // no debug point on `let f x =`, debug point on `1`
let x = if today then 1 else tomorrow // no debug point on `let x =`, debug point on `if today then` and `1` and `tomorrow`
let x = let y = 1 in y + y // no debug point on `let x =`, debug point on `let y = 1` and `y + y`
...
Debug points are not generally emitted for constituent parts of non-leaf constructs, in particular function applications, e.g. consider:
let h1 x = g (f x)
let h2 x = x |> f |> g
Here g (f x)
gets one debug point covering the whole expression. The corresponding pipelining gets three debug points.
If however a nested expression is control-flow, then debug points start being emitted again e.g.
let h3 x = f (if today then 1 else 2)
Here debug points are at if today then
and 1
and 2
and all of f (if today then 1 else 2)
NOTE: these debug points are overlapping. That's life.
The intended debug points for computed list and array expressions are the same as for the expressions inside the constructs. For example
let x = [ for i in 1 .. 10 do yield 1 ]
This will have debug points on for i in 1 .. 10 do
and yield 1
.
The intended debug points for tasks is the same as for the expressions inside the constructs. For example
let f() = task { for i in 1 .. 10 do printfn "hello" }
This will have debug points on for i in 1 .. 10 do
and printfn "hello"
.
NOTE: there are glitches, see further below
Other computation expressions such as async { .. }
or builder { ... }
get debug points as follows:
-
A debug point for
builder
prior to the evaluation of the expression -
In the de-sugaring of the computation expression, each point a lambda is created implicitly, then the body of that lambda as specified by the F# language spec is treated as control-flow and debug points added per the earlier spec.
-
For every
builder.Bind
,builder.BindReturn
and similar call that corresponds to alet
where there would be a debug point, a debug point is added immediately prior to the call. -
For every
builder.For
call, a debug point covering thefor
keyword is added immediately prior to the call. No debug point is added for thebuilder.For
call itself even if used in statement position. -
For every
builder.While
call, a debug point covering thewhile
keyword plus guard expression is added immediately prior to the execution of the guard within the guard lambda expression. No debug point is added for thebuilder.While
call itself even if used in statement position. -
For every
builder.TryFinally
call, a debug point covering thetry
keyword is added immediately within the body lambda expression. A debug point covering thefinally
keyword is added immediately within the finally lambda expression. No debug point is added for thebuilder.TryFinally
call itself even if used in statement position. -
For every
builder.Yield
,builder.Return
,builder.YieldFrom
orbuilder.ReturnFrom
call, debug points are placed on the expression as if it were control flow. For exampleyield 1
will place a debug point on1
andyield! printfn "hello"; [2]
will place two debug points. -
No debug point is added for the
builder.Run
,builder.Run
orbuilder.Delay
calls at the entrance to the computation expression, nor thebuilder.Delay
calls implied bytry/with
ortry/finally
or sequentialCombine
calls.
The computations are often "cold-start" anyway, leading to a two-phase debug problem.
The "step-into" and "step-over" behaviour for computation expressions is often buggy because it is performed with respect to the de-sugaring and inlining rather than the original source.
For example, a "step over" on a "while" with a non-inlined builder.While
will step over the whole call, when the user expects it to step the loop.
One approach is to inline the builder.While
method, and apply [<InlineIfLambda>]
to the body function. This however has only limited success
as at some points inlining fails to fully flatten. Builders implemented with resumable code tend to be much better in this regards as
more complete inlining and code-flattening is applied.
- The
let
anddo
bindings of an implicit constructor generally gets debug points as if it were a function. inherits SubClass(expr)
gets a debug point. If there is no inherits, an initial debug point is placed over the text of the arguments.
e.g.
type C(args) =
let x = 1+1 // debug point over `let x = 1+1` as the only side effect
let f x = x + 1
member _.P = x + f 4
type C(args) =
do printfn "hello" // debug point over `printfn "hello"` as side effect
static do printfn "hello" // debug point over `printfn "hello"` as side effect for static init
let f x = x + 1
member _.P = x + f 4
type C(args) = // debug point over `(args)` since there's no other place to stop on object construction
let f x = x + 1
member _.P = 4
Most (but not all) debug points are noted by the parser by adding DebugPointAtTry
, DebugPointAtWith
, DebugPointAtFinally
, DebugPointAtFor
, DebugPointAtWhile
, DebugPointAtBinding
or DebugPointAtLeaf
.
These are then used by ValidateBreakpointLocation
. These same values are also propagated unchanged all the way through to IlxGen.fs
for actual code generation, and used for IL emit, e.g. a simple case like this:
match spTry with
| DebugPointAtTry.Yes m -> CG.EmitDebugPoint cgbuf m ...
| DebugPointAtTry.No -> ...
...
For many constructs this is adequate. However, in practice the situation is far more complicated.
The internal implementation of debug points for list and array expressions is conceptually simple but a little complex.
Conceptually the task is easy, e.g. [ while check() do yield x + x ]
is lowered to code like this:
let $collector = ListCollector<int>()
while check() do
$collector.Add(x+x)
$collector.Close()
Note the while
loop is still a while
loop - no magic here - and the debug points for the while
loop can also apply to the actual generated for
loop.
However, the actual implementation is more complicated because there is a TypedTree representation of the code in-between that at first seems to bear little resemblance to what comes in.
SyntaxTree --[CheckComputationExpressions.fs]--> TypedTree --> IlxGen -->[LowerComputedListOrArrayExpr.fs]--> IlxGen
The TypedTree is a functional encoding into Seq.toList
, Seq.singleton
and so on. How do the debug points get propagated?
- In
CheckComputationExpressions.fs
we "note" the debug point for the For loop and attach it to one of the lambdas generated in the TypedTreeForm - In
LowerSequences.fs
we "recover" the debug point from precisely that lambda. - In
IlxGen.fs
this becomes an actual debug point in the actual generated "while" loop.
This then gives accurate debug points for these constructs.
Debug points for seq { .. }
compiling to state machines poses similar problems.
- The de-sugaring is as for list and array expressions
- The debug points are recovered in the state machine generation
Debug points for task { .. }
poses much harder problems. We use "while" loops as an example:
- The de-sugaring is for computation expressions, and in CheckComputationExpressions.fs places a debug point for
while
directly before the evaluation of the guard - The code is then checked and optimized, and all the resumable code is inlined, and this debug point is preserved throughout this process.
As mentioned above, other computation expressions such as async { .. }
have significant problems with their debug points.
The main problem is stepping: even after inlining the code for computation expressions is rarely "flattened" enough, so, for example, a "step-into" is required to get into the second part of an expr1; expr2
construct (i.e. an async.Combine(..., async.Delay(fun () -> ...))
) where the user expects to press "step-over".
Breakpoints tend to be less problematic.
NOTE: A systematic solution for quality debugging of computation expressions code is still elusive, and especially for
async { ... }
. Extensive use of inlining andInlineIfLambda
can succeed in flattening most simple computation expression code. This is however not yet fully applied toasync
programming.
NOTE: The use of library code to implement "async" and similar computation expressions also interacts badly with "Just My Code" debugging, see dotnet#5539 for example.
NOTE: As mentioned, the use of many functions to implement "async" and friends implements badly with "Step Into" and "Step Over" and related attributes, see for example dotnet#3359
FeeFee and F00F00 debug points (Hidden and JustMyCodeWithNoSource)
Some fragments of code use constructs generate calls and other IL code that should not have debug points and not participate in "Step Into", for example. These are generated in IlxGen as "FeeFee" debug points. See the the Portable PDB spec linked here.
TODO: There is also the future prospect of generating
JustMyCodeWithNoSource
(0xF00F00) debug points but these are not yet emitted by F#. We should check what this is and when the C# compiler emits these.
NOTE: We always make space for a debug point at the head of each method by emitting a FeeFee debug sequence point. This may be immediately replaced by a "real" debug point here.
The F# compiler generates entire IL classes and methods for constructs such as records, closures, state machines and so on. Each time code is generated we must carefully consider what attributes and debug points are generated.
Generated methods for equality, hash and comparison on records, unions and structs do not get debug points at all.
NOTE: Methods without debug points (or with only 0xFEEFEE debug points) are shown as "no code available" in Visual Studio - or in Just My Code they are hidden altogether - and are removed from profiling traces (in profiling, their costs are added to the cost of the calling method).
TODO: we should also consider emitting
ExcludeFromCodeCoverageAttribute
, being assessed at time of writing, however the absence of debug points should be sufficient to exclude these.
Discriminated unions generate NewXYZ
, IsXYZ
, Tag
etc. members. These do not get debug points at all.
These methods also get CompilerGeneratedAttribute
, and DebuggerNonUserCodeAttribute
.
TODO: we should also consider emitting
ExcludeFromCodeCoverageAttribute
, being assessed at time of writing, however the absence of debug points should be sufficient to exclude these.
TODO: the
NewABC
methods are missingCompilerGeneratedAttribute
, andDebuggerNonUserCodeAttribute
. However, the absence of debug points should be sufficient to exclude these from code coverage and profiling.
The debug codegen involved in closures is as follows:
Source | Construct | Debug Points | Attributes |
---|---|---|---|
(fun x -> ...) | Closure class | ||
.ctor method |
none | CompilerGenerated, DebuggerNonUserCode | |
Invoke method |
from body of closure | ||
generic local defn | Closure class | ||
.ctor method |
none | CompilerGenerated, DebuggerNonUserCode | |
Specialize method |
from body of closure | ||
Intermediate closure classes | For long curried closures fun a b c d e f -> ... . |
CompilerGenerated, DebuggerNonUserCode |
Generated intermediate closure methods do not get debug points, and are labelled CompilerGenerated and DebuggerNonUserCode.
TODO: we should also consider emitting
ExcludeFromCodeCoverageAttribute
, being assessed at time of writing
Sequence expressions generate class implementations which resemble closures.
The debug points recovered for the generated state machine code for seq { ... }
is covered up above. The other codegen is as follows:
Source | Construct | Debug Points | Attributes |
---|---|---|---|
seq { ... } | State machine class | "Closure" | |
.ctor method |
none | none | |
GetFreshEnumerator |
none | CompilerGenerated, DebuggerNonUserCode | |
LastGenerated |
none | CompilerGenerated, DebuggerNonUserCode | |
Close |
none | none | |
get_CheckClose |
none | none | |
GenerateNext |
from desugaring | none |
NOTE: it appears from the code that extraneous debug points are not being generated, which is good, though should be checked
TODO: we should likely be generating
CompilerGeneratedAttribute
andDebuggerNonUserCodeAttribute
attributes for theClose
andget_CheckClose
and.ctor
methods
TODO: we should also consider emitting
ExcludeFromCodeCoverageAttribute
, being assessed at time of writing
Resumable state machines used for task { .. }
also generate struct implementations which resemble closures.
The debug points recovered for the generated state machine code for seq { ... }
is covered up above. The other codegen is as follows:
Source | Construct | Debug Points | Attributes | Notes |
---|---|---|---|---|
task { ... } | State machine struct | "Closure" | ||
.ctor method |
none | none | ||
TBD |
TODO: we should be generating attributes for some of these
TODO: we should assess that only the "MoveNext" method gets any debug points at all
TODO: Currently stepping into a task-returning method needs a second
step-into
to get into the MoveNext method of the state machine. We should emit theStateMachineMethod
andStateMachineHoistedLocalScopes
tables into the PDB to get better debugging intotask
methods. See dotnet#12000.
A closure class is generated. Consider the code
open System
let d = Func<int,int,int>(fun x y -> x + y)
There is one debug point over all of Func<int,int,int>(fun x y -> x + y)
and one over x+y
.
These are not generally problematic for debug.
These are not generally problematic for debug.
The implementation is a little gnarly and complicated and has historically had glitches.
Generally straight-forward. See for example this proposed feature improvement
Captured locals are available via the this
pointer of the immediate closure. Un-captured locals are not available as things stand. See for example this proposed feature improvement.
Consider this code:
let F() =
let x = 1
let y = 2
(fun () -> x + y)
Here x
and y
become closure fields of the closure class generated for the final lambda. When inspecting locals in the inner closure, the C# expression evaluator we rely on for Visual Studio takes local names like x
and y
and is happy to look them up via this
. This means hovering over x
correctly produces the value stored in this.x
.
For nested closures, values are implicitly re-captured, and again the captured locals will be available.
However this doesn't work with "capture" from a class-defined "let" context. Consider the following variation:
type C() =
let x = 1
member _.M() =
let y = 2
(fun () -> x + y)
Here the implicitly captured local is y
, but x
is not captured, instead it is implicitly rewritten by the F# compiler to c.x
where c
is the captured outer "this" pointer of the invocation of M()
. This means that hovering over x
does not produce a value. See issue 3759.
Code provided by erasing type providers has all debugging points removed. It isn't possible to step into such code or if there are implicit debug points they will be the same range as the construct that was macro-expanded by the code erasure.
For example, a provided if/then/else expression has no debug point
We do some "extra" code gen to improve debugging. It is likely much of this could be removed if we had an expression evaluator for F#.
For member x.Foo() = ...
the implementation of the member adds a local variable x
containing the this
pointer from ldarg.0
. This means hovering over x
in the method produces the right value, as does x.Property
etc.
For pipeline debugging we emit extra locals for each stage of a pipe and debug points at each stage.
See pipeline debugging mini-spec.
For shadowed locals we change the name of a local for the scope for which it is shadowed.
See shadowed locals mini-spec.
For discriminated union types and all implied subtypes we emit a DebuggerDisplayAttrubte
and a private __DebugDisplay()
method that uses sprintf "%+0.8A" obj
to format the object.
Our PDB emit is missing considerable information:
- Not emitted: LocalConstants table
- Not emitted: Compilation options table
- Not emitted: Dynamic local variables table
- Not emitted: StateMachineMethod table and StateMachineHoistedLocalScopes table
- Not emitted: ImportScopes table
These are major holes in the F# experience. Some are required for things like hot-reload.
Some design-time services are un-implemented by F#:
- Unimplemented: F# expression evaluator
- Unimplemented: Proximity expressions (for Autos window)
These are major holes in the F# experience and should be implemented.