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a/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset and b/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset differ diff --git a/Content/watermaterials/Materials/M_Waterfall_Foam.uasset b/Content/watermaterials/Materials/M_Waterfall_Foam.uasset index a2a5a87c15..32b7d725b3 100644 Binary files a/Content/watermaterials/Materials/M_Waterfall_Foam.uasset and b/Content/watermaterials/Materials/M_Waterfall_Foam.uasset differ diff --git a/Source/FactoryGame/Private/Buildables/FGBuildableWire.cpp b/Source/FactoryGame/Private/Buildables/FGBuildableWire.cpp index f10a14b1f2..bec6a37ad1 100644 --- a/Source/FactoryGame/Private/Buildables/FGBuildableWire.cpp +++ b/Source/FactoryGame/Private/Buildables/FGBuildableWire.cpp @@ -12,6 +12,8 @@ AFGBuildableWire::AFGBuildableWire() : Super() { this->mWireMesh = nullptr; this->mConnections[0] = nullptr; this->mConnections[1] = nullptr; + this->mConnectionLocations[0] = FVector::ZeroVector; + this->mConnectionLocations[1] = FVector::ZeroVector; this->mCachedLength = 0.0; this->mHologramClass = AFGWireHologram::StaticClass(); this->NetDormancy = ENetDormancy::DORM_DormantAll; @@ -19,6 +21,7 @@ AFGBuildableWire::AFGBuildableWire() : Super() { void AFGBuildableWire::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFGBuildableWire, mConnections); + DOREPLIFETIME(AFGBuildableWire, mConnectionLocations); } void AFGBuildableWire::Serialize(FArchive& ar){ Super::Serialize(ar); } void AFGBuildableWire::BeginPlay(){ } diff --git a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp index aabead47f6..a856218856 100644 --- a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp +++ b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp @@ -8,7 +8,7 @@ AFGStickyExplosive::AFGStickyExplosive() : Super() { this->mDetonateIn = 0.0; this->mEnvironmentDestructionSphere = nullptr; this->mRotatingMovementComp = CreateDefaultSubobject(TEXT("RotatingMovementComponent")); - this->mThrowRotation = FRotator(-371.0531921386719, -5.726036071777344, -202.6013946533203); + this->mThrowRotation = FRotator(-228.46095275878906, -4.357582092285156, -204.1285400390625); } void AFGStickyExplosive::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); diff --git a/Source/FactoryGame/Public/Buildables/FGBuildableWire.h b/Source/FactoryGame/Public/Buildables/FGBuildableWire.h index 060e1729b0..9aef2c49e3 100644 --- a/Source/FactoryGame/Public/Buildables/FGBuildableWire.h +++ b/Source/FactoryGame/Public/Buildables/FGBuildableWire.h @@ -62,6 +62,10 @@ class FACTORYGAME_API AFGBuildableWire : public AFGBuildable UFUNCTION( BlueprintCallable, BlueprintPure = false, Category = "Buildable|Wire" ) FORCEINLINE class UFGCircuitConnectionComponent* GetConnection( int32 index ) const { return index == 0 || index == 1 ? mConnections[ index ].Get() : nullptr; } + /** @return The cached and replicated location of the connection at the end of the wire. */ + UFUNCTION( BlueprintCallable, BlueprintPure = false, Category = "Buildable|Wire" ) + FORCEINLINE FVector GetConnectionLocation( int32 index ) const { return index == 0 || index == 1 ? mConnectionLocations[ index ] : GetActorLocation(); } + /** * Get connection at the other end of the wire. * @param connection Connection at our end of the wire. @@ -153,6 +157,10 @@ class FACTORYGAME_API AFGBuildableWire : public AFGBuildable UPROPERTY( ReplicatedUsing = OnRep_Connections ) TWeakObjectPtr< class UFGCircuitConnectionComponent > mConnections[ 2 ]; + /** The cached end locations of this wire. */ + UPROPERTY( Replicated ) + FVector mConnectionLocations[ 2 ]; + /** The wires between the two connections. */ UPROPERTY( SaveGame ) TArray< FWireInstance > mWireInstances; diff --git a/Source/FactoryGame/currentVersion.txt b/Source/FactoryGame/currentVersion.txt index 3bb3bad7ec..5b56f8989e 100644 --- a/Source/FactoryGame/currentVersion.txt +++ b/Source/FactoryGame/currentVersion.txt @@ -1 +1 @@ -261598 +262332