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a/Content/FactoryGame/World/Hazard/SporeCloudPlant/Animation/Resting_01.uasset b/Content/FactoryGame/World/Hazard/SporeCloudPlant/Animation/Resting_01.uasset index e43689c077..72fe0557aa 100644 Binary files a/Content/FactoryGame/World/Hazard/SporeCloudPlant/Animation/Resting_01.uasset and b/Content/FactoryGame/World/Hazard/SporeCloudPlant/Animation/Resting_01.uasset differ diff --git a/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp b/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp index 0d027f9541..c5b2238632 100644 --- a/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp +++ b/Source/FactoryGame/Private/Creature/FGCreatureSpawner.cpp @@ -26,12 +26,20 @@ AFGCreatureSpawner::AFGCreatureSpawner() : Super() { this->mDespawnDistanceOverride = -1.0; this->mVisualizeSpawnDistance = false; this->mRespawnTimeIndays = 3; + this->PrimaryActorTick.TickGroup = ETickingGroup::TG_PrePhysics; + this->PrimaryActorTick.EndTickGroup = ETickingGroup::TG_PrePhysics; + this->PrimaryActorTick.bTickEvenWhenPaused = false; + this->PrimaryActorTick.bCanEverTick = true; + this->PrimaryActorTick.bStartWithTickEnabled = false; + this->PrimaryActorTick.bAllowTickOnDedicatedServer = true; + this->PrimaryActorTick.TickInterval = 0.0; this->bCollideWhenPlacing = true; this->SpawnCollisionHandlingMethod = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding; this->RootComponent = mCapsuleComponent; } void AFGCreatureSpawner::BeginPlay(){ } void AFGCreatureSpawner::EndPlay(const EEndPlayReason::Type endPlayReason){ } +void AFGCreatureSpawner::Tick(float DeltaSeconds){ } void AFGCreatureSpawner::PreSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGCreatureSpawner::PostSaveGame_Implementation(int32 saveVersion, int32 gameVersion){ } void AFGCreatureSpawner::PreLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } diff --git a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp index 8998b29dfc..37ba54184e 100644 --- a/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp +++ b/Source/FactoryGame/Private/Equipment/FGStickyExplosive.cpp @@ -7,7 +7,7 @@ AFGStickyExplosive::AFGStickyExplosive() : Super() { this->mDetonateIn = 0.0; this->mEnvironmentDestructionSphere = nullptr; this->mRotatingMovementComp = CreateDefaultSubobject(TEXT("RotatingMovementComponent")); - this->mThrowRotation = FRotator(-181.3794403076172, -48.46110534667969, -223.7891845703125); + this->mThrowRotation = FRotator(-375.6041259765625, 38.116546630859375, -70.55268859863281); } void AFGStickyExplosive::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); diff --git a/Source/FactoryGame/Private/FGGameUserSettings.cpp b/Source/FactoryGame/Private/FGGameUserSettings.cpp index 45fbb5a562..64527cfddf 100644 --- a/Source/FactoryGame/Private/FGGameUserSettings.cpp +++ b/Source/FactoryGame/Private/FGGameUserSettings.cpp @@ -50,6 +50,8 @@ void UFGGameUserSettings::OnCloudQualityUpdated(FString updatedCVar){ } void UFGGameUserSettings::OnAntiAliasingMethodUpdated(FString strId, FVariant value, bool forceSet){ } void UFGGameUserSettings::InitUpscalingPresetValue(){ } void UFGGameUserSettings::OnUpscalingPresetUpdated(FString strId, FVariant value){ } +void UFGGameUserSettings::OnScreenPercentageUpdated(FString strId, FVariant value){ } +bool UFGGameUserSettings::IsUsingCustomScreenPercentage() const{ return bool(); } void UFGGameUserSettings::OnFoliageLoadDistanceUpdated(FString strId, FVariant value){ } void UFGGameUserSettings::OnNetworkQualityUpdated(FString updatedCvar){ } int32 UFGGameUserSettings::GetDefaultPostProcessQualitySetting(FString settingName){ return int32(); } diff --git a/Source/FactoryGame/Private/Settings/FGUserSettingApplyType.cpp b/Source/FactoryGame/Private/Settings/FGUserSettingApplyType.cpp index 5de63ec624..e67c77d96e 100644 --- a/Source/FactoryGame/Private/Settings/FGUserSettingApplyType.cpp +++ b/Source/FactoryGame/Private/Settings/FGUserSettingApplyType.cpp @@ -26,6 +26,7 @@ bool UFGUserSettingApplyType::IsDefaultValueApplied() const{ return bool(); } void UFGUserSettingApplyType::SetOptionRowWidget( UFGDynamicOptionsRow* inOptionRowWidget){ } void UFGUserSettingApplyType::GetDebugData(TArray& out_debugData){ } bool UFGUserSettingApplyType::IsInMainMenu() const{ return bool(); } +bool UFGUserSettingApplyType_UpdateInstantly::OnApply(bool markDirty){ return bool(); } void UFGUserSettingApplyType_UpdateInstantly::SetValue(FVariant newValue){ } void UFGUserSettingApplyType_UpdateInstantly::ClearPendingChanges(){ } bool UFGUserSettingApplyType_RequireGameRestart::OnApply(bool markDirty){ return bool(); } diff --git a/Source/FactoryGame/Public/Creature/FGCreatureSpawner.h b/Source/FactoryGame/Public/Creature/FGCreatureSpawner.h index c6748006b4..73c4642de1 100644 --- a/Source/FactoryGame/Public/Creature/FGCreatureSpawner.h +++ b/Source/FactoryGame/Public/Creature/FGCreatureSpawner.h @@ -59,6 +59,7 @@ class FACTORYGAME_API AFGCreatureSpawner : public AActor, public IFGSaveInterfac // BEGIN AActor interface virtual void BeginPlay() override; virtual void EndPlay( const EEndPlayReason::Type endPlayReason ) override; + virtual void Tick(float DeltaSeconds) override; #if WITH_EDITOR /** Moved in the editor, on done, calculate spawn locations */ virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; diff --git a/Source/FactoryGame/Public/FGGameUserSettings.h b/Source/FactoryGame/Public/FGGameUserSettings.h index b6640bcd5b..046e1b541c 100644 --- a/Source/FactoryGame/Public/FGGameUserSettings.h +++ b/Source/FactoryGame/Public/FGGameUserSettings.h @@ -27,6 +27,7 @@ UENUM( BlueprintType ) enum class EGameUserSettingsState : uint8 { EGUSS_Default UMETA( DisplayName = "Default" ), + EGUSS_Init UMETA( DisplayName = "Init" ), EGUSS_Applying UMETA( DisplayName = "Applying" ), EGUSS_Reset UMETA( DisplayName = "Reset" ) }; @@ -158,6 +159,11 @@ class FACTORYGAME_API UFGGameUserSettings : public UGameUserSettings, public IFG void InitUpscalingPresetValue(); /** Triggered when TSR preset scalabilty cvar have changed */ void OnUpscalingPresetUpdated( FString strId, FVariant value ); + + /** Triggered when Screen percentage setting is updated */ + void OnScreenPercentageUpdated( FString strId, FVariant value ); + UFUNCTION( BlueprintPure, Category = Settings ) + bool IsUsingCustomScreenPercentage() const; /** Triggered when Foliage loading distance preset scalabilty cvar have changed */ void OnFoliageLoadDistanceUpdated( FString strId, FVariant value ); diff --git a/Source/FactoryGame/Public/FGSignTypes.h b/Source/FactoryGame/Public/FGSignTypes.h index bb47003730..8e3b098b7e 100644 --- a/Source/FactoryGame/Public/FGSignTypes.h +++ b/Source/FactoryGame/Public/FGSignTypes.h @@ -182,7 +182,7 @@ class FACTORYGAME_API UFGSignPrefabWidget : public UUserWidget mNameToIconWidget.Empty(); mNameToIconWidget.Append( iconWidgetMap ); } - + // Toggle background, assuming background is called mBackground. void OnToggleBackground(bool NewVisibility) const; diff --git a/Source/FactoryGame/Public/Settings/FGUserSettingApplyType.h b/Source/FactoryGame/Public/Settings/FGUserSettingApplyType.h index da5e4ccd81..9772f2827b 100644 --- a/Source/FactoryGame/Public/Settings/FGUserSettingApplyType.h +++ b/Source/FactoryGame/Public/Settings/FGUserSettingApplyType.h @@ -128,6 +128,7 @@ class FACTORYGAME_API UFGUserSettingApplyType_UpdateInstantly : public UFGUserSe { GENERATED_BODY() + virtual bool OnApply( bool markDirty = true ) override; virtual FVariant GetAppliedValue() const override { return GetDisplayValue(); } virtual void SetValue(FVariant newValue) override; virtual void ClearPendingChanges() override; diff --git a/Source/FactoryGame/currentVersion.txt b/Source/FactoryGame/currentVersion.txt index bb6e563658..f77751fc5e 100644 --- a/Source/FactoryGame/currentVersion.txt +++ b/Source/FactoryGame/currentVersion.txt @@ -1 +1 @@ -247884 +249836