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cmd_instant_dgun.lua
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cmd_instant_dgun.lua
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function widget:GetInfo()
return {
name = "Instant Dgun",
desc = "Aims when you press d-gun key down, fires when you release. VERSION 2: seamless integration with meta key use, it should feel just like with shift!",
author = "Errrrrrr",
date = "May 23, 2023",
version = "2.1",
license = "GNU GPL, v2 or later",
layer = 999999,
enabled = true,
handler = true,
}
end
--------------------------------------------------------------------------------------------
-- Version 2 overhauled everything to smart cast commands logic, should be safer to use!
-- Added default_insert_mode parmam, the normal default is off, try the new meta key!
--------------------------------------------------------------------------------------------
local default_insert_mode = false
local enabled = true
local selectedUnits = {}
local active = false
local mouseClicked = false
local curMods = {false,false,false,false} -- {alt, ctrl, meta, shift}
-- shortcuts
local echo = Spring.Echo
local GetActiveCommand = Spring.GetActiveCommand
local GetSelectedUnits = Spring.GetSelectedUnits
local GetUnitPosition = Spring.GetUnitPosition
local GetFeaturePosition = Spring.GetFeaturePosition
local GetModKeyState = Spring.GetModKeyState
local GetInvertQueueKey = Spring.GetInvertQueueKey
local GetMouseState = Spring.GetMouseState
local SetActiveCommand = Spring.SetActiveCommand
local TraceScreenRay = Spring.TraceScreenRay
local GetKeySymbol = Spring.GetKeySymbol
local GetKeyBindings = Spring.GetKeyBindings
local GiveOrder = Spring.GiveOrder
local function tableToString(t)
local result = ""
if type(t) ~= "table" then
result = tostring(t)
elseif t == nil then
result = "nil"
else
for k, v in pairs(t) do
result = result .. "[" .. tostring(k) .. "] = "
if type(v) == "table" then
result = result .. "{"
for k2, v2 in pairs(v) do
result = result .. "[" .. tostring(k2) .. "] = "
if type(v2) == "table" then
result = result .. "{"
for k3, v3 in pairs(v2) do
result = result .. "[" .. tostring(k3) .. "] = " .. tostring(v3) .. ", "
end
result = result .. "}, "
else
result = result .. tostring(v2) .. ", "
end
end
result = result .. "}, "
else
result = result .. tostring(v) .. ", "
end
result = result .." \n"
end
end
return "{" .. result:sub(1, -3) .. "}"
end
local function dumpToFile(obj, prefix, filename)
local file = assert(io.open(filename, "w"))
if type(obj) == "table" then
for k, v in pairs(obj) do
local key = prefix and (prefix .. "." .. tostring(k)) or tostring(k)
if type(v) == "function" then
local info = debug.getinfo(v, "S")
file:write(key .. " (function) defined in " .. info.source .. " at line " .. info.linedefined .. "\n")
elseif type(v) == "table" then
file:write(key .. " (table):\n")
dumpToFile(v, key, filename)
else
file:write(key .. " = " .. tostring(v) .. "\n")
end
end
end
if type(obj) == "string" then
file:write(obj)
end
file:close()
end
local keyBindings = GetKeyBindings() -- Get the key bindings from the game, might not work here depending on widget load order
-- let's make a lookup table for faster cmd lookup
local keyToBinding = {}
--[[ for _, binding in pairs(keyBindings) do
local key = binding["boundWith"]
local cmd = binding["command"]
if key and cmd then
if keyToBinding[key] == nil then keyToBinding[key] = cmd
else
-- if there's clash, we need to add to existing
local value = keyToBinding[key]
if type(value) == "table" then -- already more than one entry
value[#value+1] = cmd
keyToBinding[key] = value
elseif type(value) == "string" then -- one entry only
local newValue = {value, cmd}
keyToBinding[key] = newValue
end
end
end
end ]]
--table.save(keyToBinding, "LuaUI/config/keyToBinding.txt", "Smart Commands")
local skipFeatureCmd = { -- these cannot be set on featureID
[CMD.ATTACK]=true, [CMD.PATROL]=true, [CMD.FIGHT]=true, [CMD.MANUALFIRE]=true
}
local skipAltogether = {
[10010]=true, -- CMD_BUILD
[30100]=true, -- CMD_AREA_MEX
}
local isModKey = {
[32]=true, [304]=true, [306]=true, [308]=true
}
local isBuildKey = {
[122]=true, [120]=true, [118]=true, [99]=true
}
function widget:Initialize()
local keyBindings = GetKeyBindings()
for _, binding in pairs(keyBindings) do
local key = binding["boundWith"]
local cmd = binding["command"]
if key and cmd then
if keyToBinding[key] == nil then keyToBinding[key] = cmd
else
-- if there's clash, we need to add to existing
local value = keyToBinding[key]
if type(value) == "table" then -- already more than one entry
value[#value+1] = cmd
keyToBinding[key] = value
elseif type(value) == "string" then -- one entry only
local newValue = {value, cmd}
keyToBinding[key] = newValue
end
end
end
end
selectedUnits = GetSelectedUnits()
end
function toggle(_,_,args)
enabled = not enabled
local status = enabled and "on" or "off"
echo("Smart Commands toggled ".. status)
end
function widget:MousePress(x, y, button)
if not enabled or #selectedUnits == 0 then return false end
mouseClicked = true
--echo("mouse clicked TRUE")
end
local function isChatActive()
return WG['chat'].isInputActive() or false
end
local function setActiveCmdFromKey(key)
local result = false
local keyString = GetKeySymbol(key)
if keyString then
local keyString = "sc_"..keyString
local modString = ""
if curMods and curMods.ctrl then modString = "Ctrl+" end
if curMods and curMods.alt then modString = "Alt+" end
keyString = modString .. keyString
--echo("keyString: "..keyString)
local cmdName = keyToBinding[keyString]
--echo("keyString: "..keyString..", cmdName: "..tostring(cmdName))
if cmdName then
--echo("command set through keybind search: "..tableToString(cmdName))
if type(cmdName) == "table" then -- we have multiple commands possible
local cmd
for i=1, #cmdName do
cmd = cmdName[i]
result = SetActiveCommand(cmd)
if result then break end
end
--if not result then echo("Error in finding bound command!") end
elseif type(cmdName) == "string" then -- only one command bound
result = SetActiveCommand(cmdName)
end
active = true
--echo("active")
end
end
return result
end
function widget:KeyPress(key, mods, isRepeat)
--[[ if key == 8 and mods.alt then -- alt+backspace
toggle()
end ]]
if not enabled or #selectedUnits == 0 then return false end
if isChatActive() then return false end
if isBuildKey[key] then return false end
--echo("key = " .. tostring(key))
curMods = mods
if isModKey[key] then
--echo("mod key only! ".. tostring(key))
return false
end
if mouseClicked and not isRepeat then
mouseClicked = false
--echo("mouse clicked FALSE")
end
active = setActiveCmdFromKey(key, mods, isRepeat)
return active
end
function widget:KeyRelease(key)
if not enabled or #selectedUnits == 0 then return false end
if isChatActive() then return false end
if isBuildKey[key] then return false end
local alt, ctrl, meta, shift = GetModKeys()
curMods.alt = alt
curMods.ctrl = ctrl
curMods.meta = meta
curMods.shift = shift
if isModKey[key] then return false end
local cmdIndex, cmdID, cmdType, cmdName = GetActiveCommand()
if active and mouseClicked then
mouseClicked = false
--echo("mouseClicked false")
if cmdID and cmdID > 0 and not skipAltogether[cmdID] and cmdID == 105 then -- d-gun only!!!
SetActiveCommand(0)
end
return false
end
--echo("cmdIndex: "..tostring(cmdIndex).." cmdID: "..tostring(cmdID).." cmdType: "..tostring(cmdType).." cmdName: "..tostring(cmdName))
if active and cmdID ~= nil and cmdID > 0 and not skipAltogether[cmdID] and cmdID == 105 then
executeCommand(cmdID)
active = false
end
end
local function GiveNotifyingOrder(cmdID, cmdParams, cmdOpts)
if widgetHandler:CommandNotify(cmdID, cmdParams, cmdOpts) then
return
end
GiveOrder(cmdID, cmdParams, cmdOpts.coded)
end
function widget:SelectionChanged(sel)
if not enabled then return false end
selectedUnits = sel
end
function executeCommand(cmdID)
if not enabled or #selectedUnits == 0 then return false end
local mouseX, mouseY = GetMouseState()
local desc, args = TraceScreenRay(mouseX, mouseY, false)
if desc == nil then
return
end
local params = {}
if desc == "unit" then
params = {args}
if CMD.FIGHT == cmdID or CMD.PATROL == cmdID then
local fx, fy, fz = GetUnitPosition(args, true)
params = {fx, fy, fz}
end
elseif desc == "feature" then
params = {args+32000} -- seriously wtf
if skipFeatureCmd[cmdID] then
local fx, fy, fz = GetFeaturePosition(args, true)
params = {fx, fy, fz}
end
else
params = {args[1], args[2], args[3]}
end
--local alt, ctrl, meta, shift = GetModKeys()
local cmdOpts
local altOpts = GetCmdOpts(true, false, false, false, false)
if default_insert_mode then curMods.meta = not curMods.meta end
if curMods.meta and (cmdID ~= 34923 and cmdID ~= 34925) then
cmdOpts = GetCmdOpts(curMods.alt, curMods.ctrl, false, curMods.shift, false)
GiveOrder(CMD.INSERT, {0, cmdID, cmdOpts.coded, unpack(params)}, altOpts)
else
if cmdID == 34923 or cmdID == 34925 then -- insert doesn't play nice with set_target
curMods.meta = false
end
cmdOpts = GetCmdOpts(curMods.alt, curMods.ctrl, curMods.meta, curMods.shift, false)
GiveOrder(cmdID, params, cmdOpts)
end
--echo("cmdID: ".. tostring(cmdID)..", opts: ".. tableToString(cmdOpts))
-- echo("executeCommand set0")
SetActiveCommand(0)
end
function widget:CommandNotify(id, cmdParams, cmdOpts)
if not enabled or #selectedUnits == 0 then return false end
if active and id > 0 then
SetActiveCommand(0)
end
end
function GetModKeys()
local alt, ctrl, meta, shift = GetModKeyState()
if GetInvertQueueKey() then -- Shift inversion
shift = not shift
end
return alt, ctrl, meta, shift
end
function GetCmdOpts(alt, ctrl, meta, shift, right)
local opts = { alt=alt, ctrl=ctrl, meta=meta, shift=shift, right=right }
local coded = 0
if alt then coded = coded + CMD.OPT_ALT end
if ctrl then coded = coded + CMD.OPT_CTRL end
if meta then coded = coded + CMD.OPT_META end
if shift then coded = coded + CMD.OPT_SHIFT end
if right then coded = coded + CMD.OPT_RIGHT end
opts.coded = coded
return opts
end