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[Hackathon] Faster On-Hover Raycasting in 3D viewport #8106

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@daniel-wer daniel-wer commented Oct 1, 2024

Hackathon 2024 project

  • Use BVH optimized raycaster
  • Merge geometries of a single (agglomerate) mesh into one geometry, saving render passes
  • Don’t create groups for these meshes, so a single BVH is built per agglomerate mesh

URL of deployed dev instance (used for testing):

  • https://___.webknossos.xyz

Steps to test:

  • abc

TODOs:

  • Restore 3D Viewport Proofreading
  • Mesh Colors changed after threeJS update

Issues:


(Please delete unneeded items, merge only when none are left open)

@fm3 fm3 changed the title [Hackathon] Faster Caster [Hackathon] Faster On-Hover Raycasting in 3D viewport Oct 2, 2024
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Thanks for updating the title and PR description @fm3 :)

I'll continue with restoring the 3D viewport proofreading using vertex colors once I'm back in office. I'll also have a look at the washed out colors then.

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Consider BVH do speed up raycasting in 3D viewport
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