You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I think a good fit for this library would be to allow abstract geometry from THREE.js to be converted into collision shapes. With the bunny example, you need to duplicate said code into the objects you want, but there's in multiple scenarios where you may want this behavior, and having to copy that util would be unnecessary.
The text was updated successfully, but these errors were encountered:
Hi @LeoDog896,
It doesn't look like this repo is being actively maintained anymore- take a look at cannon-es for a fork of Cannon that is being actively maintained.
The feature you're describing (converting a THREE.js mesh to Cannon.js shapes/bodies) is available using a library called three-to-cannon.
I think a good fit for this library would be to allow abstract geometry from THREE.js to be converted into collision shapes. With the bunny example, you need to duplicate said code into the objects you want, but there's in multiple scenarios where you may want this behavior, and having to copy that util would be unnecessary.
The text was updated successfully, but these errors were encountered: