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Here you can find additional information about the mod and certain features that aren't available or explained via the ingame menu.
All weapon presets are build on the vanilla M4 preset for compatibility with other mods. Depending on the weapon type there are changes made to these presets.
Pistols have increased damage and accuracy to compensate for the lack of autofire and mag size so they can be as efficient as Vanilla rifles. Noteable differences are the Bronco and Deagle which have greatly increased damage but a mag size of 6 and slower reload.
Rifles remain generally unchanged from Vanilla. They have the Vanilla mag size of 20, accuracy and power. The only exceptions are the M308 which has a mag size of 10 and more power but also slower reload and the Bootleg which acts like an LMG (see below).
Shotguns didn't change much, they mostly behave like the Vanilla presets defined for them. They all have a mag size of 6, except for the Mosconi, Joceline and IZHMA, which have 2 and 20 respectively.
SMGs have slightly lower accuracy than rifles to compensate for their higher mag size of 30 and general faster ROF. Otherwise they remain unchanged and behave like Rifles. Additionally the Kobus 90 and Typewriter have their accuracy reduced further and slower reload but a mag size of 50.
LMGs have their accuracy and reload speed greatly reduced in exchange for their high mag size of 200. They deal a bit less damage than rifles and have their presets changed to enable the bot to make more use of autofire.
Akimbo Pistols have the same damage as rifles and mag size as SMGs with increased single fire rate. They have a slightly increased reload time.
You could classify those as small LMGs. They have a mag size of 60, high ROF but greatly increased reload time and reduced accuracy (Though not as much reduced as LMGs).
Snipers have highly increased damage and accuracy in exchange for a low mag size of 5, very slow reload and slow firing speed.
To use custom weapon blueprints, create the file "bot_weapons_overrides.json" in the mod saves directory. Use the tweak_data name from the "weapons.json" file as a key for the weapon you want to override and then override the "blueprint" field to your likings. You can find out the weapon mod names by using the string_id Revealer mod ingame or looking at the code for weaponfactorytweakdata.lua.
Example:
{
"mp5_crew": {
"blueprint": [
"wpn_fps_smg_mp5_body_mp5",
"wpn_fps_smg_mp5_fg_mp5a4",
"wpn_fps_smg_mp5_m_std",
"wpn_fps_smg_mp5_s_solid"
]
}
}