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server.cpp
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server.cpp
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#include <iostream>
#include <cstring>
#include <unistd.h>
#include <arpa/inet.h>
#include <signal.h>
#define PORT 9090
#define BUFFER_SIZE 1024
int server_fd = -1;
void handle_signal(int signal) __attribute__((unused));
void handle_signal(int signal) {
if (server_fd != -1) {
close(server_fd);
std::cout << "Socket closed" << std::endl;
}
exit(0);
}
int main() {
int new_socket;
struct sockaddr_in address;
int addrlen = sizeof(address);
char buffer[BUFFER_SIZE] = {0};
const char *hello = "Hello from server";
signal(SIGINT, handle_signal);
signal(SIGTERM, handle_signal);
// Создание сокета
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
perror("bind failed");
close(server_fd);
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
close(server_fd);
exit(EXIT_FAILURE);
}
while (1) {
std::cout << "Waiting for a connection..." << std::endl;
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
close(server_fd);
exit(EXIT_FAILURE);
}
std::cout << "Connection accepted" << std::endl;
send(new_socket, hello, strlen(hello), 0);
std::cout << "Hello message sent" << std::endl;
read(new_socket, buffer, BUFFER_SIZE);
std::cout << "Received message: " << buffer << std::endl;
close(new_socket);
}
close(server_fd);
return 0;
}