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Build.yml
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name: macOS
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: vcpkg build
uses: johnwason/vcpkg-action@v2
with:
pkgs: imgui[core,opengl3-binding,sdl2-binding] implot assimp sdl2 glm catch2 spdlog
triplet: x64-osx-release
cache-key: macos-latest
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -S ${{github.workspace}} -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-osx-release
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build
# - name: Test
# working-directory: ${{github.workspace}}/build
# # Execute tests defined by the CMake configuration.
# # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
# run: ctest -C ${{env.BUILD_TYPE}}