Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement ATW for extended-mode D3D displays #333

Open
russell-taylor opened this issue Jul 25, 2017 · 1 comment
Open

Implement ATW for extended-mode D3D displays #333

russell-taylor opened this issue Jul 25, 2017 · 1 comment

Comments

@russell-taylor
Copy link
Contributor

The ATW thread now wraps a base-class D3D device and does not require a DirectMode display, so ATW should be implementable as part of the start up. We should also be able to wrap an OpenGL renderer around an ATW D3D renderer to get it working using the same D3D ATW implementation.

@russell-taylor
Copy link
Contributor Author

This might also, as a side effect, produce render timings in the OpenGL implementation assuming that both wrapped classes pass this call through to their harnessed class.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant